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ME4 - Sequel with no canonised ME3 ending


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#1
Finlandiaprkl

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Yes, you read it right. What is your opinion on that ME3 ending should
be left "open"? Since the ending has no real difference, whatever it is
(except refuse); Reapers are no more, Reaper tech has been salvaged and
the war has ended.

What's your take on this?

Modifié par Finlandiaprkl, 24 janvier 2014 - 01:27 .


#2
voteDC

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Pretty much impossible to do.

In two of the endings the Reapers are still around. Synthesis makes a huge change to the galaxy that just can't be hand-waved away.

#3
Remix-General Aetius

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can't have a sequel without canonizing an ending. Destroy, no more Reapers. Synthesis, everything would be changed. Control, Reapers still around as "reprogrammed" massive tools. Refuse.........no universe-as-we-know-it to speak of.

I fail to see why YOU fail to understand something so simple.

Modifié par TheGarden2010, 24 janvier 2014 - 01:50 .


#4
Finlandiaprkl

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Synthesis: Reapers leave, shares technology with the galaxy
Control:Reapers leave, shares technology with the galaxy
Destroy: Reapers wiped out, tech salvaged by rest of the galaxy

In synthesis, when thinking about day-to-day living, there wouldn't be significant change. Humans would be still humans, Turians are turians, and so on. Husks/Reaper pawns would be recycled for their nano-bots and other parts of tech.

Either way, no more reapers. No explaining to do.

#5
voteDC

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Synthesis makes the Husks and other creatures independent beings again. You can't just recycle them, as they are alive as any other being.

#6
Finlandiaprkl

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voteDC wrote...

Synthesis makes the Husks and other creatures independent beings again. You can't just recycle them, as they are alive as any other being.


So is cattle.

#7
Iakus

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 "Yes there was a Reaper War.  Commander Shepard saved us all.  Now let's never speak of it again"

Pretty much the only possible way a sequel can go forward.

#8
Navasha

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Nope. I don't see it working. Too many major things have to be hand-waved away. Talk about making your choices seem meaningless. Look how PO'd people were when Anderson decided he didn't want to be councilor anymore when they MADE the choice that he must do it.

Now you want to just hand-wave away the huge armada of controlled reapers or the fact that everyone has glowing green eyes and was brainwashed to be peaceful and content?

#9
JamieCOTC

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If you define a sequel as something that is merely set in the same fictional universe as ME1-3 then I believe this is exactly what they are going to do. BW has a habit of overcorrecting and a lot of people didn't like the ending to ME3, thus it will most likely be completely ignored if not the entire Shepard trilogy.

#10
Iakus

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Navasha wrote...

Nope. I don't see it working. Too many major things have to be hand-waved away. Talk about making your choices seem meaningless. Look how PO'd people were when Anderson decided he didn't want to be councilor anymore when they MADE the choice that he must do it.

Now you want to just hand-wave away the huge armada of controlled reapers or the fact that everyone has glowing green eyes and was brainwashed to be peaceful and content?


It's that or canonize an ending, if not an entire set of choices.  That would p*ss off more people, I think/

#11
dreamgazer

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Finlandiaprkl wrote...

Yes, you read it right. What is your opinion on that ME3 ending should
be left "open"? Since the ending has no real difference, whatever it is
(except refuse); Reapers are no more, Reaper tech has been salvaged and
the war has ended.

What's your take on this?


That with some bold writing choices and the creative team not being swayed by certain people who claim they're not going to play the next game anyway, it'd definitely be possible.

#12
Derpy

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Control: Reapershep wants to harvest as well.
Synthesis: No war no nothing very boring.
Destroy: No reapurz and a new galactic war
Refuse: No more anything. 

#13
Han Shot First

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Impossible to do.

You can't make a sequel without referring to the events of the Reaper War. The game would at minimum have to address whether or not the Reapers still exist and whether or not all forms of life in the galaxy are now partially synthetic.

#14
Grizzly46

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Han Shot First wrote...

Impossible to do.

You can't make a sequel without referring to the events of the Reaper War. The game would at minimum have to address whether or not the Reapers still exist and whether or not all forms of life in the galaxy are now partially synthetic.


This. And a few more of the same flavour.

A sequel is simply not possible without dealing with the ending somehow.

#15
dreamgazer

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Han Shot First wrote...

Impossible to do.

You can't make a sequel without referring to the events of the Reaper War. The game would at minimum have to address whether or not the Reapers still exist and whether or not all forms of life in the galaxy are now partially synthetic.


They just need to find a way to make the Reapers (benevolently?) disappear in the other endings and suggest that a form of synthetic modification has become a thing in the galaxy, some years in the future. Done deal.

Not what I'd prefer, of course, but it's certainly possible. 

#16
cap and gown

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iakus wrote...

 "Yes there was a Reaper War.  Commander Shepard saved us all.  Now let's never speak of it again"

Pretty much the only possible way a sequel can go forward.


This is what I would like to see. Anything more, just handwave it away: synthesis failed, reapers gone; control shep left the galaxy with her new reaper buds; destroy equals no more reapers. Done.

Modifié par cap and gown, 24 janvier 2014 - 06:04 .


#17
DoomsdayDevice

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My opinion, eh?

IT is the only solution that works.

The ending choice of ME3 determines whether Shepard was indoctrinated / died, or resisted the indoctrination (Destroy).

This would be different from canonizing an ending, since none of the endings actually happened. Only one ending allows the story to continue, the one where Shepard meant to destroy the Reapers, resisted indoctrination, and survived.

Of course this would mean the Reapers would still have to be defeated.

Once again: I'm not expecting Bioware to actually go for this, but it's the only scenario I can think of that would actually work.

Modifié par DoomsdayDevice, 24 janvier 2014 - 06:15 .


#18
Stakrin

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Geth are recreated if necassary. 
Synth green lines were there to adjust. Now that's it's been some time they are gone, reapers relocated so civilizations could take their own path to developing. 
Shep feared eternity and flew reapers into suns. 
Or reapers were right all along and synth ended up happening at some point. 

Anything can just be written off, and just ask people to focus more on the new story than the previous one's ending that you already didn't like anyway (myself and others did, but the more vocal portion didn't.) 
 

#19
Saikyo_McRyu

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dreamgazer wrote...

Han Shot First wrote...

Impossible to do.

You can't make a sequel without referring to the events of the Reaper War. The game would at minimum have to address whether or not the Reapers still exist and whether or not all forms of life in the galaxy are now partially synthetic.


They just need to find a way to make the Reapers (benevolently?) disappear in the other endings and suggest that a form of synthetic modification has become a thing in the galaxy, some years in the future. Done deal.

Not what I'd prefer, of course, but it's certainly possible. 


Pretty much. As long as the Reapers leave and that glowin' eye thing was, uh, "temporary," it wouldn't be as hard to jam all three endings into a sequel.

Or you could just allow an imported save or pre-game decision (a la ME2) to determine what Shepard chose in ME3 - then generally avoid the subject for the rest of the game. Maybe choosing Sythesis gives everyone lazur eyes and that's it. No big deal otherwise.. er, maybe not.

I wonder how the outrage resulting from BioWare punting on a canon ending would compare to them actually choosing one.:D

#20
AlanC9

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Simpler to just leave the geth out, either dead or ascended into their Dyson bubble.

Synth is more of a problem than that. It wasn't just about green lines on organics, it was about organic upgradability. Done right, everyone would have bionic augmentation up the wazoo. Which might actually be kinda fun.

Modifié par AlanC9, 24 janvier 2014 - 06:48 .


#21
AlanC9

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cap and gown wrote...

iakus wrote...

 "Yes there was a Reaper War.  Commander Shepard saved us all.  Now let's never speak of it again"

Pretty much the only possible way a sequel can go forward.


This is what I would like to see. Anything more, just handwave it away: synthesis failed, reapers gone; control shep left the galaxy with her new reaper buds; destroy equals no more reapers. Done.


This is even more loathesome than the KotOR 2 start. But yes, workable.

#22
Iakus

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AlanC9 wrote...

cap and gown wrote...

iakus wrote...

 "Yes there was a Reaper War.  Commander Shepard saved us all.  Now let's never speak of it again"

Pretty much the only possible way a sequel can go forward.


This is what I would like to see. Anything more, just handwave it away: synthesis failed, reapers gone; control shep left the galaxy with her new reaper buds; destroy equals no more reapers. Done.


This is even more loathesome than the KotOR 2 start. But yes, workable.


Why is it so loathsome?

More specifically, why is it more loathsome than canonizing an ending?

#23
Navasha

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The best way to handle it would simply set the next game in the same years as the events of ME2. There is a good 4 or 5 years between Sovereigns attack on the Citadel and when Harbinger and the rest show up at the start of ME3.

Plenty of time to tell a good ME story without even having to deal with the fallout of the endings. Perhaps after a trilogy of stories there, then they could consider a sequel that takes place after the endings when fewer people will care about what happened then.

#24
themikefest

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Navasha wrote...

The best way to handle it would simply set the next game in the same years as the events of ME2. There is a good 4 or 5 years between Sovereigns attack on the Citadel and when Harbinger and the rest show up at the start of ME3.

Plenty of time to tell a good ME story without even having to deal with the fallout of the endings. Perhaps after a trilogy of stories there, then they could consider a sequel that takes place after the endings when fewer people will care about what happened then.

I thought it was about 3 years from the end of ME1 to the beginning of ME3 

Modifié par themikefest, 24 janvier 2014 - 07:30 .


#25
Navasha

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themikefest wrote...


I thought it was about 3 years from the end of ME1 to the beginning of ME3 


Just guestimating.     It was like 6 months before the Normandy was destroyed after the end of ME1.   Then it took an unspecified amount of time for Liara to track down and recover Shepards body.   Based on the description of events I assume that took a few months as well.   Then you had 2 years to rebuild Shepard.   I would guess the events of ME2 took at minimum a year or so.  Then ME3 starts about 6 months or so after the alpha relay is blown up.  

I don't remember if an actual timeline was ever nailed down, though I am sure it was somewhere.