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ME4 - Sequel with no canonised ME3 ending


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#51
Killdren88

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You really think Bioware is gonna pick an ending to where some people will be annoyingly pretentious about the Ending they pick. Just picture the reaction. Say they go with Synthesis and it a utopian galaxy. The Synthesis people get to be pretentious and arrogant boasting how they always knew they were the right choice whilst pissing off the other 2/3s of the fan base. Alternatively It can show a crap sack galaxy pissing off the people who chose synthesis while the other 2/3 boast while at the same time also being angry for that ending being made canon.

They should just do a reboot and call it good.

#52
ruggly

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Good luck.

#53
sH0tgUn jUliA

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Killdren88 said: "You really think Bioware is gonna pick an ending to where some people will be annoyingly pretentious about the Ending they pick. Just picture the reaction. Say they go with Synthesis and it a utopian galaxy. The Synthesis people get to be pretentious and arrogant boasting how they always knew they were the right choice whilst pissing off the other 2/3s of the fan base. Alternatively It can show a crap sack galaxy pissing off the people who chose synthesis while the other 2/3 boast while at the same time also being angry for that ending being made canon."

No, synthesis has the least potential for conflict in the story line, but the most potential for conflict in among the fans. A story needs conflict. They'll pick the one that has the most potential for conflict in a story line.

#54
Killdren88

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@sHotgUn jUliA

True enough. So Control or Destroy is more logical...Granted if in control we take on a Evil Shepard that will just tick off fans.

#55
We'll bang okay

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it would be annoying to do but if they wanted to they could have so wean you start a new game in me4 or whatever it will be called it will start up a mass effect type genesis type thing where we can make the key choices like the genophage, geth vs quarian, rachni, and the ending.

#56
Chashan

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ImaginaryMatter wrote...

The sequel could take place far enough afterwards that the Reapers have left for 'mysterious reasons' if the Control or Synthesis endings were chosen. That way they wouldn't be present in any of the ending choices. The Geth could follow a similar path, have been rebuilt, upgraded to the new robot race, or live in 'isolation' with the Quarians. The Krogan in the game could be space exploring Krogan bored of rebuilding on Tuchunka or the last remnants of the race.


Basically, I think it is possible that the people and places remain the same, with only a few select dialogues and the Codex entry reflecting the choices made. I wouldn't be a fan of it, but I definitely think it is possible. I could be wrong but I think the Elder Scrolls series did something similar after Daggerfall.


Very good point.

Even looking at ME3 as is, grand-scale choices still got their wriggle-room to them: continued genophage does not equal ad hoc genocide of all Krogan everywhere, and regarding Rannoch it is stated that there are remnants with both outcomes other than peace: some heretics still at large when the Geth get blasted, precious few Quarians making a run for it as the Fleet finds its end, etc.

It's quite easy in fact to leave the entire issue in the past, where it belongs come the new game. And if BW do it right, they can still leave some room open for people to interpret whichever events and conditions they think would take place in a post-war galaxy.

Modifié par Chashan, 25 janvier 2014 - 05:01 .


#57
Pee Jae

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At this point, I really am open to anything as long as it's not an fps and there isn't some huge, unstoppable galaxy-wide enemy that takes everything and everyone fighting against it to win. Dark, depressing wartime over. Ya know, more like 1 and 2.

#58
windsea

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i'm starting to think Bioware's radio silence is hurting them, by not saying anything on the next game and leaving it completely up to the fans' imagination doesn't help with the anxiety most of us are having over the future of the mass effect.

#59
Killdren88

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t_skwerl wrote...

At this point, I really am open to anything as long as it's not an fps and there isn't some huge, unstoppable galaxy-wide enemy that takes everything and everyone fighting against it to win. Dark, depressing wartime over. Ya know, more like 1 and 2.


Agreed. Time for peace and rebuild and time to explot the peace and or stop those from exploting the peace.

Modifié par Killdren88, 25 janvier 2014 - 07:20 .


#60
SilJeff

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windsea wrote...

i'm starting to think Bioware's radio silence is hurting them, by not saying anything on the next game and leaving it completely up to the fans' imagination doesn't help with the anxiety most of us are having over the future of the mass effect.


they are probably silent for 2 reasons:

1. Dragon Age Inquisition is the next thing on the agenda, ME is after that
2. Talking too much about what they were going to put in the game bit them in the butt when they didn't get to finish in ME3 (I guarantee you they did want to have a non ABC ending, along with the other things they promised before it came out, but time ran out so they had to cut it.)

#61
windsea

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SilJeff wrote...

windsea wrote...

i'm starting to think Bioware's radio silence is hurting them, by not saying anything on the next game and leaving it completely up to the fans' imagination doesn't help with the anxiety most of us are having over the future of the mass effect.


they are probably silent for 2 reasons:

1. Dragon Age Inquisition is the next thing on the agenda, ME is after that
2. Talking too much about what they were going to put in the game bit them in the butt when they didn't get to finish in ME3 (I guarantee you they did want to have a non ABC ending, along with the other things they promised before it came out, but time ran out so they had to cut it.)


Good reasons for it but it doesn't change the negative effects of not talking. Basically it is a lose lose situation

#62
Sanunes

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windsea wrote...

Good reasons for it but it doesn't change the negative effects of not talking. Basically it is a lose lose situation


I don't think there are nearly as many negatives for not talking, for how many developers really talk about their games before they are released? I don't follow any other developer like I do with BioWare, but I wonder if other game forums are as demanding to know everything about a game before the content is 100% set and not have any kind of unknown walking into the game.

#63
kalpain

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Finlandiaprkl wrote...

Synthesis: Reapers leave, shares technology with the galaxy
Control:Reapers leave, shares technology with the galaxy
Destroy: Reapers wiped out, tech salvaged by rest of the galaxy

In synthesis, when thinking about day-to-day living, there wouldn't be significant change. Humans would be still humans, Turians are turians, and so on. Husks/Reaper pawns would be recycled for their nano-bots and other parts of tech.

Either way, no more reapers. No explaining to do.


This is essentially what someone suggested here way back when talk of ME4 had just started.  By setting it far enough into the future, say 200 to 300 years, the whole original trilogy would be more or less legend by then.  You could get away with all types of speculation as to what happened with the reapers and all the different races.  It could work...

#64
windsea

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Sanunes wrote...

windsea wrote...

Good reasons for it but it doesn't change the negative effects of not talking. Basically it is a lose lose situation


I don't think there are nearly as many negatives for not talking, for how many developers really talk about their games before they are released? I don't follow any other developer like I do with BioWare, but I wonder if other game forums are as demanding to know everything about a game before the content is 100% set and not have any kind of unknown walking into the game.


i'm not say they should start their marketing campaign, just give us something that keeps ME4 for being the compete unknown that it is now. 
look at ME1 we had Shepard saying the reapers are still out there and ME2 had the reapers coming cliffhanger, this give us a idea of what the next game would be without any major plot information. 
ME3 didn't have anything like that as they haven't plan it out yet and that is what I think we need.

#65
Fixers0

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The farther the new Mass Effect game stays from the events of trilogy the better it will be, conversly, the closer it will try to be to the events of the trilogy the worse the game is going to be.

#66
Ultim Asari

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I wasn't to move forward and would take a sequel over a prequel anyway. But it is likely that she's choices will be ignored and destroy was canon.

#67
Iakus

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Fixers0 wrote...

The farther the new Mass Effect game stays from the events of trilogy the better it will be, conversly, the closer it will try to be to the events of the trilogy the worse the game is going to be.


Ideally, it will completely ignore the Shepard trilogy in its entirety.

#68
windsea

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Ultim Asari wrote...

I wasn't to move forward and would take a sequel over a prequel anyway. But it is likely that she's choices will be ignored and destroy was canon.


control would be more likely as the Geth and EDI would still be there and the mass relays and citadel can be repaired quickly 
but i'm sure all endings (but for refuse) will be used, but in a way that will lead people to complain about it.

#69
jamesp81

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AlanC9 wrote...

People didn't always get so whiny about sequels not incorporating all possible choices from the previous game. But maybe we've passed some pont of no return and Mass Effect needs to die.


To tell you the truth, I think the whole 'choices have consequences' thing was a case of BW painting themselves into a corner.  If they'd not harped on it as a feature, I think all would've been well, more or less.  Take the DA franchise for example.  It's not touted as much of a feature in those games and while there is definitely grousing about people's choices, it's not promoted as a major feature, and the complaining about it among DA players seems less intense.  At least in my non-scientific opinion.