addiction21 wrote...
Duckley wrote...
Ducjkey
All I want is a great and compelling story, rich comraderie, and the option of being a good old fashion hero/ine.
Isnt that what BioWare always done?
I'd argue not, no. Dragon Age 2 could be said to have no hero. The way ME3 ends, you could argue something similar.
I'd say that there is a good way and a bad way to try and do a failed hero/tragic struggle story and that Bioware hasn't hit that spot in their video game narrative stride as of yet... but I'd just as happily say they need to stick to a more widely satisfying theme and not try and be overly angsty in this release. Try and build a little more rapport and less divisiveness from the fanbase and focus on lots of options and types of outcomes, instead of just a few forced ones.





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