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Do you have high hopes for DA:I?


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#126
Grieving Natashina

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Reading some of these threads made me glad that I couldn't get into Mass Effect. I know it's a good story, it has a lot of neat qualities, ect ect...but I couldn't get into the playstyle. <shrug> Man, there is a lot of mixed love and hate for that IP.

I enjoyed DA2 (though I can understand why some didn't) and I was impressed with what they managed to do with only ~16 months of development time. Thank goodness that Inquisition has had a few years to develop. It makes me a little more hopeful for the next game. So as long as EA doesn't pull another Battlefield 4 or Simcity with Inquisition's launch, I'll go into it open minded. Oh and as long as they don't force an internet connection in order to play single player (seriously Blizzard, EA, wtf?)

Modifié par Starsyn, 25 janvier 2014 - 08:24 .


#127
Wothen

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I always get the feeling that Dragon Age 2 was not intended to be what it got released when I play it
One day I would love to hear an insider story about its development

#128
KaiserShep

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Amknot wrote...

I enjoyed the plots of DA2 and the fact that when I chose text, my character could actually speak the words. Unlike DAO where my character was mute unless he/she was making noises during battle or responding to my commands (which I did not like). But the environment and bond you feel your party, over time, felt missing in DA2. I hope they can keep that comraderie in DAI? I really missed it in DA2.


I've seen some contention over the voiced protagonist vs. silent, and all things considered, I'd much rather go for the former. Granted, I appreciated the sheer amount of variations this permits with how the PC interacts with the companions, but with a good VA, the PC feels more like a real character for me. Even with the caveats the voiced protagonist presents, like limitations of options and such, I think that it's a fair trade-off, especially with some of the nuance that can be added to a voice. Case in point, when Hawke comes up to Isabela after Night Terrors, and says "I like big boats. I cannot lie. Really Isabela?" Throwing that back at her in text just wouldn't be the same.

#129
CybAnt1

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Reading some of these threads made me glad that I couldn't get into Mass Effect. I know it's a good story, it has a lot of neat qualities, ect ect...but I couldn't get into the playstyle. <shrug> Man, there is a lot of mixed love and hate for that IP.


Glad to know I'm not the only one here who couldn't get into Mass Effect. Not sure what to say about it, but I could never get into it either after trying the ME1 demo. 

Now don't get me wrong -- I love all kinds of RPGs, sci-fi or fantasy; I dug Fallout, and KOTOR, and (although it's only quasi-genre) Deus Ex. There's also a nice and funky feel for the new Shadowrun Returns  (although it's solely turn-based, has fixed savepoints, etc. -- and theoretically crams together fantasy and tech like Arcanum). 

Something about ME didn't work for me. I like FPS shooters. I like RPGs. There was something about ME that felt like it was both, neither, and worse than both. Not interested in arguing with anyone who loved it, just saying it didn't work for me. So I can only watch the love/hate for ME3 cruise by, I never played it. 

KOTOR has blasters and blaster rifles and all that jazz, and all I can say is I preferred that system, but then, yes, KOTOR was truer to what I guess some people would consider a "true"/"un-action" kind of RPG, depending on your POV.... 

Modifié par CybAnt1, 25 janvier 2014 - 11:00 .


#130
bEVEsthda

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The voiced PC sucks horse manure through straw, and may prove to be a hinder for enjoying the game. We'll see how it and the new dialogue wheel works out. At least, it won't be the same way as DA:2.
...But - Do I have high hopes for DA:I?
- Yes. I do. I think that would be fair to say.

Modifié par bEVEsthda, 25 janvier 2014 - 10:58 .


#131
Vort3xX

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I have no hopes, no expectations and no interest, let's sit back and see how it will be when it launches shall we ?.

#132
Hanako Ikezawa

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Always assume the worst. That way you are never disappointed.

That said, I have yet yet to find a Bioware game I have not thoroughly enjoyed, so I have no worries Inquisition will be any different.

#133
Rotward

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Kallaroth wrote...

Seboist wrote...

High hopes after DA2, ME2,ME3 and TOR? This a joke?


Well, considering that Mas Effect 2 is superior to the first, that should improve your hopes.

It was, but it retconned most of ME1, and set up the third to fail. It was a fine stand-alone game, but a terrible sequel/prequel. 

Because DA:I is a sequel, ME2 builds the expectation of disappointment.

Modifié par Rotward, 26 janvier 2014 - 02:31 .


#134
Thrillian

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Of course I have high hopes, that's why I frequent these forums. Of course I am one of those that were able to shrug off the endings to ME3, while thoroughly enjoying the rest of it, since it was a video game and had no real impact on my life as well as accepting DA2 as a flawed yet good game.

I guess I only wonder why all of these people who have no hope and are not looking forward to the game are sometimes the most frequent posters in this forum. Seems odd to me.

#135
KaiserShep

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Rotward wrote...

Kallaroth wrote...

Seboist wrote...

High hopes after DA2, ME2,ME3 and TOR? This a joke?


Well, considering that Mas Effect 2 is superior to the first, that should improve your hopes.

It was, but it retconned most of ME1, and set up the third to fail. It was a fine stand-alone game, but a terrible sequel/prequel. 

Because DA:I is a sequel, ME2 builds the expectation of disappointment.


A key difference, however, is that DA:I is not left holding the bag like ME3 was after 2 was done.

#136
Guest_Snoop Lion_*

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My hopes are beyond low, and I'm sad that I have to say that, but it's true.

#137
Eelectrica

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EA have at least given Bioware the time to develop a good game, so there's hope.

Bioware can't afford a dud here, or they will go the way of so many other companies EA have crushed already. Just another head on a wall in EA HQ.

#138
Anzer

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I wouldn't say I have *high* hopes. In my slightly advanced age, I've learned to temper my expectations with past experiences. I am looking forward to the game, however, and believe I will enjoy it unless it takes a drastic turn in the months before release.

#139
Rusty Sandusky

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 @All of the people with low hopes

Image IPB

#140
Reever

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Have yet to play DA2 and ME3 didn't disappoint me as much as it did other, so I do have high hopes, especially since I want people to have more confidence in Bioware again :)

#141
Raging_Pulse

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I really hope they nail the new quasi-open world gameplay down. I just rewatched some of the Game Informer videos, and lead world designer said that the majority of the gameplay will be about exploring the world. To be honest, this is the feature of the game I'm looking forward to the most, so it's critical that they do it "right". That's where my biggest hopes and expectations lie, but also my biggest fear.

#142
Noctis Augustus

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Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten.
To hell with this age, I'm going back to play Baldur's Gate 2.

Modifié par Noctis Augustus, 26 janvier 2014 - 04:20 .


#143
Deadmac

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Beyond2souls wrote...

Well, we all know what has happened with DA2 and ME3. And i've seen plenty of people say that Inquisition will turn out just the same. But i believe the way things are going, and what i have seen so far about the game. Its going to look great, have cool ass gear, and have tatical combat . Which is a BIG step up from DA2. But their are still people out there who doubt it ill even be as good as origins. Which is clearly a downplay considering we have somewhat 7-9 months until it comes out.So what are your thoughts? Inquisition yay or nay?

After I watched the bootleg footage, I developed a set of mixed emotions. I am also bothered by the relationship threads. If 'Dragon Age: Inquisition's' main feature is focused on building 'alternative relationships', while playing through an 'Elder Scrolls: Oblivion' storyline, the chances of me buying the game are next to zero. When I see the various rips in "Dragon Age: Inquisition", I keep thinking about the Oblivion Gates in 'Elder Scrolls 4'. I have already played that game.

Link: http://elderscrolls....i/Oblivion_Gate

I 'currently' do not see enough of "Dragon Age: Origins" in "Dragon Age: Inquisition".

I 'currently' do not see why "Dragon Age: Inquisition" will be worth my time.

Noctis Augustus wrote...
Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten...

*nods*

I agree.

Modifié par Deadmac, 26 janvier 2014 - 04:11 .


#144
Huge_Beaver

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High hopes and expectations.

#145
Ieldra

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Noctis Augustus wrote...
Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten.
To hell with this age, I'm going back to play Baldur's Gate 2.

An action game *can* also be an RPG and nothing prevents it from being a good one. DA2 had some seriously flawed features, but roleplaying was not among them. What DA2 - as an action rpg - lacked was meaningful tactical combat, but DAI will apparently have it again. So I'm not so worried about that.

BTW, you might want to have a look at Pillars of Eternity

Modifié par Ieldra2, 26 janvier 2014 - 04:32 .


#146
Noctis Augustus

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Ieldra2 wrote...

Noctis Augustus wrote...
Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten.
To hell with this age, I'm going back to play Baldur's Gate 2.

An action game *can* also be an RPG and nothing prevents it from being a good one. DA2 had some seriously flawed features, but roleplaying was not among them. What DA2 - as an action rpg - lacked was meaningful tactical combat, but DAI will apparently have it again. So I'm not so worried about that.

BTW, you might want to have a look at Pillars of Eternity


Point missed.

"DA2 had some seriously flawed features, but roleplaying was not among them"
Interesting. The thing that I most hated and the thing that disappointed me the most was in fact the utterly flawed role-playing elements. An RPG *requires* control over your character and although said control is limited due to technological and time constraints, a certain level of control is still expected. DA2 failed in that aspect.

"What DA2 - as an action rpg - lacked was meaningful tactical combat"
Wait... You're contradicting yourself. The main difference between an RPG and an Action-RPG hybrid is the lack of things like strategy and tactics. That's why it's called an *action*-RPG. It's all about "doing" instead of talking and thinking.
And absolutely not. The least of DA2's problems was the lack of tactical combat.

I'm already aware of "Pillars of Eternity" and "Torment: Tides of Numenera". In fact I'm quite interested in the latter since it will be created by the best RPG developer out there.

#147
Deadmac

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Ieldra2 wrote...
.... DA2 had some seriously flawed features, but roleplaying was not among them. What DA2 - as an action rpg - lacked was meaningful tactical combat...

Unless you have played a table-top roleplaying game, I do not think you would be able to see the difference between: 'Dragon Age: Origins', 'Dragon Age II', 'SW: Knights of the Old Republic', 'Skyrim', and 'Vampire the Masquerade: Bloodlines'.

Instead of the player driving the 'role' of Hawke, the computer played out the character's personality in cut-scenes.

Even though roleplaying games have world based rules, the role you play is done through: the use of your imagination, intellectual interaction with the environment, customization, and improvisational theater. When the computer takes control over a player character, though the use of auto-dialogue, the individual playing the game is no longer acting in a role. Recorded voice overs determined the main character's personality, vocal pitch, and emotions. When BioWare created games without voice-overs, the player would use his or her imagination as a form of creative expression. Players would use their 'inner' voice and imagination to create a player character's personality.

'Dragon Age' is an animated movie, which uses a dialogue wheel to trigger off voice overs.

'Dragon Age II' is not a roleplaying game, period.

Modifié par Deadmac, 26 janvier 2014 - 09:32 .


#148
spirosz

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Noctis Augustus wrote...

 We live in a new age. An age of oversimplified and mindless games.


Yes, mindless games.  So many mindless games.  Banner Saga, TLOU, LIMBO, Journey, Bioshock, Batman: Arkham series, The Witcher series, et cetera

So many mindless... games.  No soul.  Generalizations <3

Modifié par spirosz, 26 janvier 2014 - 09:29 .


#149
smoke and mirrors

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My hopes are high , i think DA:O was the best game i have played and with the different races coming back i hope that will mean i will play thru many times . Male / female and four races to play as sounds awesome . I also hope it`s a big game like Skyrim . From what i have seen it looks great . :o

Modifié par smoke and mirrors, 27 janvier 2014 - 12:15 .


#150
CybAnt1

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An action game *can* also be an RPG and nothing prevents it from being a good one. DA2 had some seriously flawed features, but roleplaying was not among them. 


I guess I disagree, because for me the dialogue wheel also presents a movement toward "action-roleplaying". 

In essence, I no longer have to stop and read 3, 5, 8, or 12 dialogue choices, and pick among them by deciding what words and ideas constitute my character's reaction to the situation by reading text. 

I'm just picking from three possible emotes, Angry Face, Jokey Face, Olive Branch/Peacey Face. 

You don't have to stop and think about dialogue to pick, just what icon-emote to hit. 

I do know some people find reading and choosing among three (or more) fully long 1-3 sentence paragraphs slow and ponderous. What can I say, I don't. 

I don't care whether the protagonist has a voice or not. To me it's a non debate. Give him one. I just want to be able to think about what he's going to say, not just by picking an emote, but by picking dialogue, just as one might be doing for writing a play for an actor. 

Also, BTW, if I require a quest, noted by an exclamation point!, to talk to my companions, that also feels to me like action-interaction opportunity. Like interactions with them are actions I have to take, rather than quiet moments to chat, getting to know one another better.