Do you have high hopes for DA:I?
#151
Posté 27 janvier 2014 - 05:01
#152
Posté 27 janvier 2014 - 05:08
Noctis Augustus wrote...
Ieldra2 wrote...
An action game *can* also be an RPG and nothing prevents it from being a good one. DA2 had some seriously flawed features, but roleplaying was not among them. What DA2 - as an action rpg - lacked was meaningful tactical combat, but DAI will apparently have it again. So I'm not so worried about that.Noctis Augustus wrote...
Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten.
To hell with this age, I'm going back to play Baldur's Gate 2.
BTW, you might want to have a look at Pillars of Eternity.
Point missed.
"DA2 had some seriously flawed features, but roleplaying was not among them"
Interesting. The thing that I most hated and the thing that disappointed me the most was in fact the utterly flawed role-playing elements. An RPG *requires* control over your character and although said control is limited due to technological and time constraints, a certain level of control is still expected. DA2 failed in that aspect.
"What DA2 - as an action rpg - lacked was meaningful tactical combat"
Wait... You're contradicting yourself. The main difference between an RPG and an Action-RPG hybrid is the lack of things like strategy and tactics. That's why it's called an *action*-RPG. It's all about "doing" instead of talking and thinking.
And absolutely not. The least of DA2's problems was the lack of tactical combat.
I'm already aware of "Pillars of Eternity" and "Torment: Tides of Numenera". In fact I'm quite interested in the latter since it will be created by the best RPG developer out there.
I agree with you, however, I think Bioware is gonna get the crap together espiecally since There going head to head with the Witcher 3 . Competition is good
I still can't believe Bioware said this ago 3 years ago.
http://www.nowgamer....s_audience.html
DA2 was destined to fail, I did enjoy it for what it was though.
Modifié par ghostzodd, 27 janvier 2014 - 05:09 .
#153
Posté 27 janvier 2014 - 12:33
But....
There's a plethora of things that can go wrong, mess up, or downright bury the game. There's a huge number of 'what-ifs', and until these are addressed, I'm not wanting to work up too much of a sense of anticipation - only for it to be dashed upon release, I've been through that far too many times.
For example - What if Inquisition comes loaded with a range of nasty, cripping DRM? What if there's an always-online requirement?
Hell, what if they go the whole hog on this one, and make it one of those 'streaming-to-play' video games that various publishers have been threatening us with as a future retail model? The one in which end users can no longer physically buy and install a copy of the game to own themselves, but effectively rent it from the publisher, streaming it from EA servers, rather than actually downloading it? If that happened, I suspect that the 'Boycott Dragon Age' movement would get off the ground so quickly it could end Bioware as a company!
The flashy visuals we've seen so far look great, but what about the story? What if it's something that completely railroads us into a pre-set, unalterable results which we have no control over whatsoever? The same scenario plays out regardless of our choices?
What if there are a bunch of needless arbitrary restrictions on how we are allowed to develop our Inquisitors and party members? What if all-but-one of our Mages cannot learn healing spells? What if Rogues are unable to equip a bow, with the exception of the single, designated 'archer' companion? etc. etc. etc.
After watching the Youtube gameplay footage, I take careful note of the fact that the quest featured within the video operates on a 'race against the clock' basis, forcing the player to play quickly or risk failure. What if DA:I goes down a similar path to Starcraft II, and makes almost every single mission feature a timed, or 'race against the clock' mechanic, forcing us to constantly rush, rush rush, never able to relax and take our time with things?
It sounds unlikely, but what if some EA executuve somewhere feels that this is a good idea on the basis that the 'wider target audience' they wish to appeal to has a 'shorter attention span than most RPG gamers', and thus needs something to keep them constantly doing something, and their adrenaline pumping at all times'? - Far-fetched as it may seem, it's still a remote possibility.
There's plenty more 'what ifs' within my mind, but those are a few just to be going on with.
Modifié par AshenSugar, 27 janvier 2014 - 12:36 .
#154
Posté 27 janvier 2014 - 12:41
Beyond2souls wrote...
Well, we all know what has happened with DA2 and ME3. And i've seen plenty of people say that Inquisition will turn out just the same. But i believe the way things are going, and what i have seen so far about the game. Its going to look great, have cool ass gear, and have tatical combat . Which is a BIG step up from DA2. But their are still people out there who doubt it ill even be as good as origins. Which is clearly a downplay considering we have somewhat 7-9 months until it comes out.So what are your thoughts? Inquisition yay or nay?
Discuss.
(My vote is yay)
Well seeing as I loved Mass Effect 3, I hope it is like that...
#155
Posté 27 janvier 2014 - 01:03
In which way did you feel you didn't have control over your character? I agree you had less than in DAO, but some of the changes were not relevant for me. Maybe that accounts for the difference in perception. What I liked least was that the story structure bound you to an unprecedented degree, but in dialogue I mostly had the control I wanted, even though in some cases it required me to memorize the lines connected to the paraphrased because they were misleading..Noctis Augustus wrote...
Ieldra2 wrote...
An action game *can* also be an RPG and nothing prevents it from being a good one. DA2 had some seriously flawed features, but roleplaying was not among them. What DA2 - as an action rpg - lacked was meaningful tactical combat, but DAI will apparently have it again. So I'm not so worried about that.Noctis Augustus wrote...
Bioware changed. You can either accept that fact and move on or be forever fooled by their overlords. We live in a new age. An age of oversimplified and mindless games. An age where action games can be deceptively called RPGs. An age where the roots of RPGs have been utterly forgotten.
To hell with this age, I'm going back to play Baldur's Gate 2.
BTW, you might want to have a look at Pillars of Eternity.
Point missed.
"DA2 had some seriously flawed features, but roleplaying was not among them"
Interesting. The thing that I most hated and the thing that disappointed me the most was in fact the utterly flawed role-playing elements. An RPG *requires* control over your character and although said control is limited due to technological and time constraints, a certain level of control is still expected. DA2 failed in that aspect.
I am not contradictin myself. DA2 was an action title (which I didn't deny) and the lack of tactical combat was why it was one. What I deny is that action elements necessarily detract from the rpg aspect of the game. Roleplaying is not primarily about combat."What DA2 - as an action rpg - lacked was meaningful tactical combat"
Wait... You're contradicting yourself. The main difference between an RPG and an Action-RPG hybrid is the lack of things like strategy and tactics. That's why it's called an *action*-RPG. It's all about "doing" instead of talking and thinking.
It has Brian Fargo, but inXile Entertainment still has to prove itself with regard to RPGs. They have two promising titles, but they're not yet out. With regard to big and respected rpg developer names, as well as proof that they can do it, Obsidian has the better cards.I'm already aware of "Pillars of Eternity" and "Torment: Tides of Numenera". In fact I'm quite interested in the latter since it will be created by the best RPG developer out there.
@AshenShugar:
Indeed, plenty of what-if's where some of the recent games failed. That's why I keep somewhat reserved, even though things look good.
Modifié par Ieldra2, 27 janvier 2014 - 01:08 .
#156
Posté 27 janvier 2014 - 01:45
Expect the worst, hope for the best.
#157
Posté 27 janvier 2014 - 03:56
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
Modifié par otis0310, 27 janvier 2014 - 03:57 .
#158
Posté 27 janvier 2014 - 08:09
otis0310 wrote...
After Bioware's recent games, hopeful....but skeptical.
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
I know.
But, you see, it can't go on forever. They're bound to get their act together one day. And I'm pretty sure Bioware is going to try real hard with DA:I.
And there's yet another thing that keeps my spirit up. Dice developed 'Mirror's Edge' under EA. So the miracle has already happened once (even if M.E. sadly didn't sell as well as it deserved to).
#159
Posté 27 janvier 2014 - 08:35
otis0310 wrote...
After Bioware's recent games, hopeful....but skeptical.
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
Atleast Riccitello is no longer there
#160
Posté 27 janvier 2014 - 08:40
Wothen wrote...
otis0310 wrote...
After Bioware's recent games, hopeful....but skeptical.
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
Atleast Riccitello is no longer there
I kinda want to give Riccitello the benefit of a non-judgement. I suspect he was far more yet another victim of the problem than part of the problem.
#161
Posté 27 janvier 2014 - 08:43
bEVEsthda wrote...
Wothen wrote...
otis0310 wrote...
After Bioware's recent games, hopeful....but skeptical.
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
Atleast Riccitello is no longer there
I kinda want to give Riccitello the benefit of a non-judgement. I suspect he was far more yet another victim of the problem than part of the problem.
His views certainly said otherwise
But sure I know that one man could not have created today's EA
Modifié par Wothen, 27 janvier 2014 - 08:44 .
#162
Posté 27 janvier 2014 - 10:22
Soon as I can preorder, it will be done, complete with making sure I have the CE pre-ordered.
#163
Posté 27 janvier 2014 - 10:30
AshenSugar wrote...
After watching the Youtube gameplay footage, I take careful note of the fact that the quest featured within the video operates on a 'race against the clock' basis, forcing the player to play quickly or risk failure. What if DA:I goes down a similar path to Starcraft II, and makes almost every single mission feature a timed, or 'race against the clock' mechanic, forcing us to constantly rush, rush rush, never able to relax and take our time with things?
I have to admit, this aspect of the gameplay video does concern me as well. I prefer to dither in my gameplay and consider options/paths. That being said, the clock seemed to be ticking awfully slow. But then again, Alpha build. Maybe it's been tossed by now. Things change over development. Best we can do is trust in the team and hope for the best. I for one feel comfortable betting on Laidlaw/Darrah.
#164
Posté 27 janvier 2014 - 10:40
#165
Posté 27 janvier 2014 - 10:44
Also, Cullen.
#166
Posté 28 janvier 2014 - 12:49
Do I have high hopes for DA:I? Yes, I do, but I have no expectations.
#167
Posté 28 janvier 2014 - 03:35
KaiserShep wrote...
Amknot wrote...
I enjoyed the plots of DA2 and the fact that when I chose text, my character could actually speak the words. Unlike DAO where my character was mute unless he/she was making noises during battle or responding to my commands (which I did not like). But the environment and bond you feel your party, over time, felt missing in DA2. I hope they can keep that comraderie in DAI? I really missed it in DA2.
I've seen some contention over the voiced protagonist vs. silent, and all things considered, I'd much rather go for the former. Granted, I appreciated the sheer amount of variations this permits with how the PC interacts with the companions, but with a good VA, the PC feels more like a real character for me. Even with the caveats the voiced protagonist presents, like limitations of options and such, I think that it's a fair trade-off, especially with some of the nuance that can be added to a voice. Case in point, when Hawke comes up to Isabela after Night Terrors, and says "I like big boats. I cannot lie. Really Isabela?" Throwing that back at her in text just wouldn't be the same.
I think this is the primary reason you have alot of people that liked DA2.
And will be the same point of contention with DAI.
I like what I've seen so far. I'll buy the game (didnt for DA2 or ME3), but there are some aspects I think will get glossed over and wont be as cool as they could be. But to be honest, its really hard to not like a bioware plot for me...
Right up until the butcher the ending anyway.
#168
Posté 28 janvier 2014 - 03:51
Wothen wrote...
bEVEsthda wrote...
Wothen wrote...
otis0310 wrote...
After Bioware's recent games, hopeful....but skeptical.
After all, they are STILL a subsidiary of EA, and EA has LOOOOOOOOONG way to go gain my support.
Atleast Riccitello is no longer there
I kinda want to give Riccitello the benefit of a non-judgement. I suspect he was far more yet another victim of the problem than part of the problem.
His views certainly said otherwise
But sure I know that one man could not have created today's EA
Easy money with no effort required created EA Sports which has led us to this archdemon we currwntly have in EA.
They will never change either because they dont need to. They still mke everything off their sports games. Stuff like moving into RPGs by aquiring Bioware is just movves for monoplizing the industry, EA as a company doesnt care as long as it makes a profit. Which is pretty much a given in many AAA titles from preorders and release day sales, before people realize how bad it is.
But for the most part Bioware has stood their ground against EA and the writing is still enjoyable in most cases.
#169
Posté 28 janvier 2014 - 03:55
I loved DAII (starting to think I may actually like a lot of DAII more than Origins, actually) and ME3 so I have no doubts that Inquisition'll be great.
#170
Posté 28 janvier 2014 - 03:57
No, I don't think this game will "make or break" BioWare.
Yes, I believe "hardcore fans" will hate it because, as far as I can tell, they hate everything from the past 15 years that isn't Witcher 2 or the first Mass Effect.
No, I don't think most of my choices from the first two games will matter. Remember that time when Baldur's Gate 2 came out? And you started the game with 3 companions, all of which you might have abandoned or killed in the previous game? And then a lot of people called it game of the year? Does anyone else remember that?
#171
Posté 28 janvier 2014 - 04:28
Martyr1777 wrote...
Stuff like moving into RPGs by aquiring Bioware is just movves for monoplizing the industry,
"moving into"?
Ya, someone needs to learn their history





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