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ME4 min system req


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#1
Massa FX

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It's way too early, but I'm planning on buying a new system soon. With DA:I and ME4, I'm moving away from Xbox platform to PC (for customization fetish reasons).

So... what should I be looking for? I want beauty and performance.
  • a dx11 compatible 2.4ghz or higher video card 1920x1080 w support for @ least 1500 pixel shaders?
  • 1 tb hd?
  • I7 or better dual processors?
I currently use a laptop from ~ 2011 for playing SWTOR and trivial pc games. It barely functions.  In fact, its so bad I rarely play, yet I'm a legacy sub. (yah. i'm one of those players).

So any suggestions?

#2
chris2365

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Battlefield 4 uses the same engine as DAI and ME4. It may give you an idea of what you might need, but don't bet your life on it. We don't even know if ME4 will be out on current gen consoles, which would impact those requirements.

Battlefield 4 specs: Recommended system requirements

Quad core CPU (Intel Core i5 or i7) at 3 Ghz
4 GB memory (8 GB for 64-bit operating systems)
A modern DX11 graphics card with 2+ GB of video memory, GeForce 600 series or Radeon 7000 series
Windows 7 64-bit operating system (Windows 8 is supported as well)
30+ GB of free harddrive space

It also depends on what you want. If you build yourself a high end gaming PC today(1000-1500)$, you'll probably be able to run it. What settings you'll run those games is another question entirely. You'll probably run the game nicely, but not at max settings. Technology advances so fast, and with the new consoles it's hard to predict the requirements.

As for specs, something like this if you're aiming for a high end build today

i5 or i7 quadcore processors (ideally the Haswell line, k version so you can overclock, and forget dual core, it's been long dead)
NVIDIA GTX 780 (Ti version for more performance) or AMD R9-280X
8 GB of RAM (16 if you want to go overkill)

That's the base you'll need to get good performance. As for the rest of parts, just get something of good quality that's compatible.

Happy shopping

#3
Navasha

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No need to go overkill on hardware. Buying hardware that was released last year, will still beat the new 'next gen' stuff on consoles.

Biggest advice is make sure you are using a 64 bit OS. Games are now starting to require it and many people still with a 32 bit OS are trying to figure out why their games aren't working.

#4
chris2365

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Navasha wrote...

No need to go overkill on hardware. Buying hardware that was released last year, will still beat the new 'next gen' stuff on consoles.

Biggest advice is make sure you are using a 64 bit OS. Games are now starting to require it and many people still with a 32 bit OS are trying to figure out why their games aren't working.


+1. Forgot about that:pinched:

#5
Massa FX

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Thanks for the tips! Good info.
It's been awhile since I built a PC, but I'm really looking forward to putting something wicked together.

#6
chris2365

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Massa FX wrote...

Thanks for the tips! Good info.
It's been awhile since I built a PC, but I'm really looking forward to putting something wicked together.


Like Navasha said, there is no need to go overkill. Make a budget and try not to exceed 1500$. You can make a very capable gaming PC for under 1000$ if you want.

An ideal strategy in your case would be to get something modest (750$ - 1000$), and use the money you save to get upgrades to CPU/GPU/Other. DAI and ME4 are around a year away. We'll get at least one new generation of CPUs and GPUs by then. It'll a more efficient use of money and you'll get better performance in the end.

#7
Nitrocuban

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What about Mantle? How important will it be to have an AMD video card when ME4 is released?

#8
Navasha

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One other thing I would add... Get a nice large case and spend a bit more to get a bigger power supply initially. Those two components will last forever, through multiple upgrades of your other hardware. I've been using the same case and 850W PSU since 2006. Everything else I have swapped out a couple times now.

#9
Reiisha

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What about Mantle? How important will it be to have an AMD video card when ME4 is released?


1) Mantle will also run on NVidia and Intel GPU's. It's not vendor specific.

2) Even then, Mantle has to compete with DirectX and OpenGL. I don't think a lot of game developers are going to choose to abandon proven API's, especially when the latter gives you the option to go SteamOS.

I doubt Mantle will make as much of an impact as AMD hopes or thinks it will. It puts me in mind of stuff like Virge and Glide...

#10
I Xandra I

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Reiisha wrote...

What about Mantle? How important will it be to have an AMD video card when ME4 is released?


1) Mantle will also run on NVidia and Intel GPU's. It's not vendor specific.

2) Even then, Mantle has to compete with DirectX and OpenGL. I don't think a lot of game developers are going to choose to abandon proven API's, especially when the latter gives you the option to go SteamOS.

I doubt Mantle will make as much of an impact as AMD hopes or thinks it will. It puts me in mind of stuff like Virge and Glide...


1) Not entirely true. Mantle is opensource, but that doesn't mean Nvidia or Intel will suport it, which I doubt they will. 

2) I can see your concern, but this time around AMD has got something very solid on their hands. Many Frostbite 3 games have already confirmed acces to and support Mantle, including the next Mass Effect. Game developers also get the chance to code more efficiently by using Mantle, in comparison to DirectX which has a totally wacky power-to-performance ratio.

OpenGL has come a long way though, it is more efficient than DirectX but doesn't come close to Mantle either and doesn't have the support of a lot of game developers (which can possibly change due to SteamOS, but I don't count on it).

Modifié par I Xandra I, 26 janvier 2014 - 01:14 .


#11
spinachdiaper

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funny answer: your average steam box would suffice

#12
Ninja Stan

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Way too early.

End of line.