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Cerberus:Hardest Faction on Gold?


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#76
HoochieHamiltoe

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XxproknifaxX wrote...

Makai81 wrote...

Can't see why so many are posting Geth are the most difficult. I've never have had much trouble with them and rarely can't get extraction on gold or plat. The Collectors are much worse, even non-possessed Troopers are tougher than Centurions.


Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


:blink:. No way.

#77
robarcool

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FatherOfPearl wrote...

The only "hard" waves of Cerberus Gold are Wave 7 (lol3engineers), and Wave 10 (Phantom death squad).

Geth are harder, and that's saying something.

Geth are not harder per se, they just require to change playstyle

#78
sr2josh

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HoochieHamiltoe wrote...

XxproknifaxX wrote...

Makai81 wrote...

Can't see why so many are posting Geth are the most difficult. I've never have had much trouble with them and rarely can't get extraction on gold or plat. The Collectors are much worse, even non-possessed Troopers are tougher than Centurions.


Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


:blink:. No way.


Sure, no sync kills, OP turrets, or all of the ridiculous crap the Collectors throw at you(including PS3 screen freeze).

#79
JushtFinisht

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XxproknifaxX wrote...

Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


And I thought the White/Geth/Gold days were over. Geth were never the easiest. It was only because pre-patch Firebase White countertop camping with decoys made Geth farming ridiculous.

Even if you're not talking about Firebase White. I STILL don't see how they can be the easiest.

Modifié par JushtFinisht, 26 janvier 2014 - 12:06 .


#80
HoochieHamiltoe

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Makai81 wrote...

HoochieHamiltoe wrote...

XxproknifaxX wrote...

Makai81 wrote...

Can't see why so many are posting Geth are the most difficult. I've never have had much trouble with them and rarely can't get extraction on gold or plat. The Collectors are much worse, even non-possessed Troopers are tougher than Centurions.


Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


:blink:. No way.


Sure, no sync kills, OP turrets, or all of the ridiculous crap the Collectors throw at you(including PS3 screen freeze).


They have no sync kills, but mine as well consider they have one with the Combat Drone. Primes throw turrets through walls, Rocket Troopers missile glitch, Hunters shoot you while in Stasis. I can go on and on. 

Oh and lolps3frameratewithcollectors. 

#81
robarcool

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JushtFinisht wrote...

XxproknifaxX wrote...

Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


And I thought the White/Geth/Gold days were over. Geth were never the easiest. It was only because pre-patch Firebase White countertop camping with decoys made Geth farming ridiculous.

Even if you're not talking about Firebase White. I STILL don't see how they can be the easiest.

Geth were the easiest during the early days, since there were a few changes done before they became what they are:
Rate of fire bonus to hunters (more stun lock)
Movement speed bonus to hunters in cloak
Only one turret from one prime
Less dps from the prime turret not sure on this)
Sabotage in its original form
Rocket troopers weren't the rocket glitchers they  are now
Prime drone was a harmless target
Pyro range wasn't longer than the animation itself

And after a long time, bombers were added and pyros were made non-grabbable

Modifié par robarcool, 26 janvier 2014 - 12:42 .


#82
MGW7

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robarcool wrote...
Rocket troopers weren't the rocket glitchers they  are now

When did rocket troopers ever not spam rockets, IIRC the devs couldn't fix it without breaking other units so they rebalanced them to compensate

#83
Turian Master Race

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1, IMO any kit with a Falcon should finish cerberus easily. Falcon can stagger lock (and subsequently kill) 2-3 phantoms at the same time; also in choke points you can lock down an entire spawn with only your Falcon. (ofc you need a secondary vs armour, mostly vs atlases and guardians)

2, ADAS can do the same to geth, the Falcon not bad either but the ADAS has the edge IMO because of shield stripping. (IMO you don't even need a secondary as long as you can detonate fire explosions)

3, The trick vs geth to keep your distance (ADAS/Falcon helps a lot). Yes they are cheating b***rds but if you keep your distance it is less likely that you end up dead due to some BS chain lock.

Modifié par RTK2Lional, 26 janvier 2014 - 01:34 .


#84
Kislitsin

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XxproknifaxX wrote...

Makai81 wrote...

Can't see why so many are posting Geth are the most difficult. I've never have had much trouble with them and rarely can't get extraction on gold or plat. The Collectors are much worse, even non-possessed Troopers are tougher than Centurions.


Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 

Nobody says they are hard. They are cheap and boring, not hard.
Only people who can't avoid syncs prefer them over other 3 factions.

And I still can't see the solo. Is it too hard for you? I believe it's not harder than flamer/reeger.

#85
Arkevilex

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I have to say Geth are the most frustrating to deal with. Such stagger.
The easiest for me is definitely Collectors. Head-shots are plentiful.

so I guess in order from hardest to easiest would be this:

1. Geth - GO away pyros and primes
2. Cerberus - Phantoms are my worst enemy
3. Reapers - probably about the same stress level as Cerberus - marauder's pheaston is retarded
4. Collectors - HEADSHOT

#86
Face of Darkness

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1. Collectors - I still struggle mightily with the seeker swarms, don't even see them coming half the time
2. Cerberus - I own them with some kits, but they are the most balanced faction
3. Reapers - They'd be the easiest if Banshees weren't so successful grabbing me
4. Geth - Can't get sync killed, thus the easiest faction. You have to kill combat drones or stay out of their line of sight

Modifié par Face of Darkness, 26 janvier 2014 - 01:54 .


#87
millahnna

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I drop more from geth stunlock than I do from syncs on any of the other factions.

#88
Credit2team

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Arkevilight wrote...

I have to say Geth are the most frustrating to deal with. Such stagger.
The easiest for me is definitely Collectors. Head-shots are plentiful.

so I guess in order from hardest to easiest would be this:

1. Geth - GO away pyros and primes
2. Cerberus - Phantoms are my worst enemy
3. Reapers - probably about the same stress level as Cerberus - marauder's pheaston is retarded
4. Collectors - HEADSHOT


but they doo so much more damage than the rest and I hate dying

1: collectors - cheap scions shooting through walls and around corners, stunning me. butt lazors, possesed abom spam, and captains that can take you down in less than a second
2: geth - stun lock, troll drones, invincible bombers, turret spam
3: cerberous - phantoms, dragoons get annoying in big groups
4: reapers - easiest faction by far. banshee and brut movment is predictable and they make for easy targets, husks and canibals are just lol, marauders can be tough in packs but are generaly easy. ravagers are super slow and have predictable timming

#89
Pearl (rip bioware)

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thewalrusx wrote...

Arkevilight wrote...

I have to say Geth are the most frustrating to deal with. Such stagger.
The easiest for me is definitely Collectors. Head-shots are plentiful.

so I guess in order from hardest to easiest would be this:

1. Geth - GO away pyros and primes
2. Cerberus - Phantoms are my worst enemy
3. Reapers - probably about the same stress level as Cerberus - marauder's pheaston is retarded
4. Collectors - HEADSHOT


but they doo so much more damage than the rest and I hate dying

1: collectors - cheap scions shooting through walls and around corners, stunning me. butt lazors, possesed abom spam, and captains that can take you down in less than a second
2: geth - stun lock, troll drones, invincible bombers, turret spam
3: cerberous - phantoms, dragoons get annoying in big groups
4: reapers - easiest faction by far. banshee and brut movment is predictable and they make for easy targets, husks and canibals are just lol, marauders can be tough in packs but are generaly easy. ravagers are super slow and have predictable timming

Yeah, basically this.

#90
MGW7

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Arkevilight wrote...

I have to say Geth are the most frustrating to deal with. Such stagger.
The easiest for me is definitely Collectors. Head-shots are plentiful.

so I guess in order from hardest to easiest would be this:

1. Geth - GO away pyros and primes
2. Cerberus - Phantoms are my worst enemy
3. Reapers - probably about the same stress level as Cerberus - marauder's pheaston is retarded
4. Collectors - HEADSHOT

I agree with your points, collector troops are tough as nails, and dish out a ton of damage, but they are consistent, and each unit has exploitable weaknesses, once you have learned to fight them, they are funner than the other factions due to their lack of BS

#91
Peer of the Empire

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lolgold

How can you not succeed with the Acolyte.  And it's gold; there aren't even that many atlases. You can just stand behind a wall.  If mooks come just acolyte them.  Acolyte can even one shot platinum phantom barriers without consumables if equipped and specd right

Modifié par Peer of the Empire, 26 janvier 2014 - 02:53 .


#92
Kislitsin

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 Ok OP, I haven't seen your proof to your foolish words, but assuming that you are relatively new to the BSN and multiplayer I barely expect you to do that kind of solo even in sub 40.
Given how green you are I will elaborate my position and educate you a bit. I have some time to kill on my call.

PPR is an extremely powerfull weapon that melts most bosses in one clip (given the kit is powerfull enough), it's single-clip DPS is almost unrivaled (lol-reeger says hi) and it can sustain it for ~8sec. It doesn't require 1337 aim like Jav/Widow, but it does require you to concentrate your aim and track the target for prolonged periods, it requires some practice to develop. If you consistent enough with it you will have a dead and sad Prime with each clip, if not - his turrets will have a talk with you. So your comment about lolnoaim is a bit ... retarded. But I assume you haven't play with PPR enough and can't use it effectively.

And while ridiculosusly powerfull, PPR have too much drawbacks to be claimed "the most lolOP gun"
1. Heat up, it consumes approximately 20 ammo, in that mode it can barely scratch anything (it's possible to consistently kill overload-stripped mooks with headshots though), so every time you have to stop and refire you drasticaly cut down your dps.
2. The subsequences of the first drawback: to dish out most DPS you should be locked dodgeless and sprintless for 10 seconds every 14 seconds, that renders powerspam and no-fitness build impossible and/or dangerous.
3. If you are happy enough to get 8/per spawn (I think it's possible to reproduce consistently only on glacier/cerb no-atlas waves, only once at the beginning of each wave) and if you are not slow - most mooks will be melted. Otherwise, it's a decent mook killer but by far not the best. It's very situational.

Now about Talon/Wraith and reetard.

Talon and wraith have the same multiclip DPS of 700, but: Talon has 1,5 shield multiplier which increases it's deeps vs bosses big time, has an access to 40% damage barrel and mag which increases it's sustained DPS to absurd level.
There is a reason why the gun is so popular for speedruns.

Wraith is a shotgun with a great stopping power, very tight spread (esp. with choke) and an access to the HVB which allows to use warp ammo on "primers" without loss of raw weapon damage in comparison with practicle rifle (there is a reason why I prefer EB+AP ammo on PPR-TSent)
.
Both weapons are probably the best mook killers (with wraith being a bit inferior to the Talon imo), and are capable of 1-2HK every single mook (including lolgoons, pyros, phantoms, p.captains). And at the same time, both are great boss killers. Those weapons are burst-fire so you are able to dodge/reposition without loosing DPS, and you can't endanger yourself by being constantly locked on boss without a chance to quick 360.

Not to mention that both are paperweight even with heavy mods (and there is a weight glitch with those mods).

Now let's talk Reeger, Its multiclip sustained DPS is 4000 (8k vs barriers/shields 2k vs armor)... it doesn't require a lot of aiming (it's a flamethrower after all), all that before we take ammo powers into consideration. It's ridiculous even at 30 FPS. It kills mooks with a single trigger-push and eats through bosses
Not to mention that it's rare and easily obtainable gun.
It's only drawback is a limited range, which can be compensated by a lot of kits. Nevertheless, enemies do not tend to camp on the other side of the maps...
So please, don't show your incompetency anymore.

Lastly, your comment about clip size is a bit retarded. Spitfire and revenant should be the most op guns in that case.


You think that geth are easiest probably because you can't handle yourself anything but geth with reeger kroguard/lord.
Learn to shoot, learn how to use projectile powers on mooks and cerberus will not be such a pain in the ass (well, there always may be a bad enemy/map combos). Than you will understand that reapers are lol, while collectors are predictable and every unit has a head.

#93
SoundWraith

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Makai81 wrote...

HoochieHamiltoe wrote...

XxproknifaxX wrote...

Makai81 wrote...

Can't see why so many are posting Geth are the most difficult. I've never have had much trouble with them and rarely can't get extraction on gold or plat. The Collectors are much worse, even non-possessed Troopers are tougher than Centurions.


Yeah Geth are the easiest than Reapers than Collectors than Cerberus
 


:blink:. No way.


Sure, no sync kills, OP turrets, or all of the ridiculous crap the Collectors throw at you(including PS3 screen freeze).


Collectors are manageable if you keep a close eye on their hard hitters. Geth can **** you up from rocket troopers onwards. 

#94
megabeast37215

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I actually agree that Cerberus is the hardest faction unless you ALWAYS pack an anti Phantom sidearm. They are also the only faction where every unit has a gun.

#95
Kislitsin

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megabeast37215 wrote...

I actually agree that Cerberus is the hardest faction unless you ALWAYS pack an anti Phantom sidearm. They are also the only faction where every unit has a gun.

Geth... Those have a unit that has a gun and has a units that have a guns...
The fact that bombers don't have a long range weapon doesn't make em less BS filled.

Phantom BS can be dealt with, few kit/weapon combos can't manage on-host phantom without staggercrutch.

Just think about it, stunlock is ridiculous per-se. But playing destroyer vs them don't make them less fun and less BS to play against.

#96
megabeast37215

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Kislitsin wrote...

megabeast37215 wrote...

I actually agree that Cerberus is the hardest faction unless you ALWAYS pack an anti Phantom sidearm. They are also the only faction where every unit has a gun.

Geth... Those have a unit that has a gun and has a units that have a guns...
The fact that bombers don't have a long range weapon doesn't make em less BS filled.

Phantom BS can be dealt with, few kit/weapon combos can't manage on-host phantom without staggercrutch.

Just think about it, stunlock is ridiculous per-se. But playing destroyer vs them don't make them less fun and less BS to play against.


Beating Geth is as simple as keeping your distance. They are slow. Only the Primes, Troopers and Rocket Trooper can hit you from a distance. Beating primes just means using hard cover.. it completely trivializes them. 

A night or two ago I got Cerberus Gold with a QFE Lancer, no turret.. yeah.. Phantoms.. yeah. I just ran away and let other players handle that.

#97
Kislitsin

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megabeast37215 wrote...

Beating Geth is as simple as keeping your distance. They are slow. Only the Primes, Troopers and Rocket Trooper can hit you from a distance. Beating primes just means using hard cover.. it completely trivializes them. 


With a perfect spawn controle? Yep. But it's kinda boring. And there are power-ignoring BS bombers.
In a solo or with a pug team with fckd spawns? Not so much.
Geth have a particularly wierd spawning patterns, the pyro you just have killed can insta-spawn behind your back.

Hard cover vs primes. Whith PPR-TSent? yep!
With brophoon-destroyer? I can safely use RHA, DM overlay perfectly hides the hitmarks from geth turrets (and those things have ridicuolus DPS).
With broophoon TSol? No thanks, primey will gate me even in hard cover, I'll better take a risk being stunned by his drone.

#98
TheNightSlasher

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As far as 'difficulty' is concerned, I'd say Cerberus is definitely the toughest faction on gold. Geth are more of an 'annoyance' than 'difficult' IMO.

#99
Kislitsin

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bgsam1990 wrote...

As far as 'difficulty' is concerned, I'd say Cerberus is definitely the toughest faction on gold. Geth are more of an 'annoyance' than 'difficult' IMO.


Well, BS often equals difficulty in dat game :)

IDK, I prefer tanky weapon platfroms and I've learnt to deal with on-host DR (or I always carry a CTM-ArcPistol backup), they chew through carebears.

Light squishy AOE might be more comfortable with geth and rippaz, cuz being instadropped by every single unit isn't much fun.

Collectors are my favorite faction overall, but for relatively new player they are a nightmare (they still can be sometimes).

#100
megabeast37215

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Kislitsin wrote...

megabeast37215 wrote...

Beating Geth is as simple as keeping your distance. They are slow. Only the Primes, Troopers and Rocket Trooper can hit you from a distance. Beating primes just means using hard cover.. it completely trivializes them. 


With a perfect spawn controle? Yep. But it's kinda boring. And there are power-ignoring BS bombers.
In a solo or with a pug team with fckd spawns? Not so much.
Geth have a particularly wierd spawning patterns, the pyro you just have killed can insta-spawn behind your back.

Hard cover vs primes. Whith PPR-TSent? yep!
With brophoon-destroyer? I can safely use RHA, DM overlay perfectly hides the hitmarks from geth turrets (and those things have ridicuolus DPS).
With broophoon TSol? No thanks, primey will gate me even in hard cover, I'll better take a risk being stunned by his drone.


Hard cover with non-ramp weapons works just fine.. and when you break the Prime shields he staggers and grunt, this is where you could do some real damage with the ramp guns. The other reason hard cover works on Primes is because they have the lowest DPS of all the boss units... So the 40% less damage you take in hard cover really comes into play.