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Cerberus:Hardest Faction on Gold?


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#176
millahnna

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I'm 38. The phrase is a fairly common joke.  Also, if a parent thinks their 12 year old is mature enough to play this game then I'm totally cool with that.

Modifié par millahnna, 28 janvier 2014 - 04:17 .


#177
Tokenusername

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Kislitsin wrote...

Tokenusername wrote...

Kislitsin wrote...

Collectors devastate campers and retarded power-spammers, that's what I love them for.

It's great when the game invalidates all but a single strategy.


I have no problems playing collectors with power-heavy kits (human adept/engie, both assdepts) either.
And do you really miss the strategy "stay close together and hold the place"?

You've just contradicted yourself.

It can be fun to "hold the line" sometimes. There's nothing wrong with playing conservatively. Saying that all strategies but your own are not worth while just makes you a bigot.

#178
Kislitsin

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Tokenusername wrote...

It can be fun to "hold the line" sometimes. There's nothing wrong with playing conservatively. Saying that all strategies but your own are not worth while just makes you a bigot.


You still can hold the line vs collectors (if the team is deeps enough), just need to spread out a bit.

#179
LemurFromTheId

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Token pls.

Camping is still a perfectly viable option. You just can't be stupid about it anymore, and it actually takes some skill and firepower. As it should.

#180
Tokenusername

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Kislitsin wrote...

Tokenusername wrote...

It can be fun to "hold the line" sometimes. There's nothing wrong with playing conservatively. Saying that all strategies but your own are not worth while just makes you a bigot.


You still can hold the line vs collectors (if the team is deeps enough), just need to spread out a bit.

So now you've gone back on both your arguments?

#181
Kislitsin

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 Token pls stahp.I should have been more precise.
Collectors devastate "Unaware campers whith a lack of firepower and brainless one-trick powerspammers".
For me, camping in that game is staying and gunning close together without particular aim to control the spawns. But I don't wan't to start discussing semantics with you.:P

#182
Tokenusername

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Kislitsin wrote...

 Token pls stahp.I should have been more precise.
Collectors devastate "Unaware campers whith a lack of firepower and brainless one-trick powerspammers".
For me, camping in that game is staying and gunning close together without particular aim to control the spawns. But I don't wan't to start discussing semantics with you.:P

So bad players do poorly?

Also if BSN didn't argue over semantics, we might actually agree on something. We can't let that happen.

#183
Caldari Ghost

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Tokenusername wrote...

Kislitsin wrote...

 Token pls stahp.I should have been more precise.
Collectors devastate "Unaware campers whith a lack of firepower and brainless one-trick powerspammers".
For me, camping in that game is staying and gunning close together without particular aim to control the spawns. But I don't wan't to start discussing semantics with you.:P

So bad players do poorly?

Also if BSN didn't argue over semantics, we might actually agree on something. We can't let that happen.

bad players do what poorly?

#184
Tokenusername

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Caldari Ghost wrote...

Tokenusername wrote...

So bad players do poorly?

Also if BSN didn't argue over semantics, we might actually agree on something. We can't let that happen.

bad players do what poorly?

I lol'd.

Modifié par Tokenusername, 28 janvier 2014 - 05:11 .


#185
dudemacha

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Aedolon wrote...

It still keeps surprising me that people find Collectors so amazingly difficult. Yeah, they're tought, but they also have the least amount of BS of all the factions; the eye/butt lazors are the only real issue, but that's a known issue and easily accounted for.

Everything Collectors throw at you is consistent and predictable and easily avoidable with good awareness. It's only when you lack that awareness that you get punished - hard. Every time I see a team go down while fighting Collectors it's because they either fail to look around them or refuse to relocate when it's time - usually both.

The reason why collectors are hard is because of their combination of shield gate ignoring super troops, bees, carpet bombers, face huggers. As you said if one keeps their awareness sharp, they can be quite effectively dealth with but one mistake and you are punished severely. Gone down ?, no prob bro...have some a-bombs on your face while some bees disable your powers....or dance to the tune of my carpet bombs...lets swing in some axes for good measure...

Arguably only the geth punish you as much for a mistake but as long as you are not in the open they are fine. As for the cerbs, phantom/goon squads.

Modifié par Nik6454, 28 janvier 2014 - 06:40 .


#186
Kislitsin

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Nik6454 wrote...

The reason why collectors are hard is because of their combination of shield gate ignoring super troops, bees, carpet bombers, face huggers. As you said if one keeps their awareness sharp, they can be quite effectively dealth with but one mistake and you are punished severely. Gone down ?, no prob bro...have some a-bombs on your face while some bees disable your powers....or dance to the tune of my carpet bombs...lets swing in some axes for good measure...

Arguably only the geth punish you as much for a mistake but as long as you are not in the open they are fine. As for the cerbs, phantom/goon squads.


You know man, it kinda really depends on the kit probably.

As I have stated early, I'm quite boring and conservative when it comes to kit/weapon choice, and I play almost exclusively PPR-TSent, Brophoon-TSol/Destroyer (with occasional switch for Saber or Carrier on latter and Claymoar on former). Those guys realy DGAF about collector's tricks and deeps, despite the lack of dodge.
Though, situation where TSent with 50%DR and 2200 shields is downed in a pair of bursts is... unwarming, but it rarely happens without mistakes on my side.

Whenever I use HA, HE, Drelldept or some squishy infiltrator, collectors are more of a problem, but I will prefer them over geth with those guys as well.

The only situation when I would willingly choose geth or over collectors is when I'm playing Krolord, but aside from that solo I don't play the guy.

[edit] My PPR-Valk rapes everything, but can be harrassed as well, IOnlyPlaymeValkyrieOnHost

Modifié par Kislitsin, 28 janvier 2014 - 07:05 .


#187
LemurFromTheId

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I just played a London/Collectors/Gold PUG a few hours ago. I was using my AA (66660, Adrenaline, Wraith) and the others were two Asari Vanguards (including the host) and a Salarian Infiltrator. They weren't particularly excellent players by any means, but they seemed to have a good basic grasp on how to fight Collectors: be aware of your surroundings and move when necessary. As a result, it was one of the smoothest PUG games I've played in a week. No one got grabbed. No one got a-bombed (except once, courtesy of my well-aimed Throw - I revived him). No one had to clutch a single wave. I went down once (completely my own fault) but didn't use a single oops pack or missile.

The point being: it doesn't take great skill or superb teamwork to fight Collectors. All it takes is the ability to look regularly over your shoulder and the foresight to keep moving so as not to get surrounded. With that foundation dealing with facehuggers, bees and carpet bombers is easy as pie.

(inb4lolgold, inb4coolstorybro)

#188
XxproknifaxX

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Aedolon wrote...

I just played a London/Collectors/Gold PUG a few hours ago. I was using my AA (66660, Adrenaline, Wraith) and the others were two Asari Vanguards (including the host) and a Salarian Infiltrator. They weren't particularly excellent players by any means, but they seemed to have a good basic grasp on how to fight Collectors: be aware of your surroundings and move when necessary. As a result, it was one of the smoothest PUG games I've played in a week. No one got grabbed. No one got a-bombed (except once, courtesy of my well-aimed Throw - I revived him). No one had to clutch a single wave. I went down once (completely my own fault) but didn't use a single oops pack or missile.

The point being: it doesn't take great skill or superb teamwork to fight Collectors. All it takes is the ability to look regularly over your shoulder and the foresight to keep moving so as not to get surrounded. With that foundation dealing with facehuggers, bees and carpet bombers is easy as pie.

(inb4lolgold, inb4coolstorybro)


See that's the thing what I'm talking about, had that been Cerberus, you would have probably clutched waves 4-7 from my experience in PUG'S.

#189
Kislitsin

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Aedolon wrote...

I just played a London/Collectors/Gold PUG a few hours ago. I was using my AA (66660, Adrenaline, Wraith) and the others were two Asari Vanguards (including the host) and a Salarian Infiltrator. They weren't particularly excellent players by any means, but they seemed to have a good basic grasp on how to fight Collectors: be aware of your surroundings and move when necessary. As a result, it was one of the smoothest PUG games I've played in a week. No one got grabbed. No one got a-bombed (except once, courtesy of my well-aimed Throw - I revived him). No one had to clutch a single wave. I went down once (completely my own fault) but didn't use a single oops pack or missile.

The point being: it doesn't take great skill or superb teamwork to fight Collectors. All it takes is the ability to look regularly over your shoulder and the foresight to keep moving so as not to get surrounded. With that foundation dealing with facehuggers, bees and carpet bombers is easy as pie.

(inb4lolgold, inb4coolstorybro)

Unfriended and forgotten. :crying:

#190
LemurFromTheId

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Kislitsin wrote...

Aedolon wrote...

I just played a London/Collectors/Gold PUG a few hours ago. I was using my AA (66660, Adrenaline, Wraith) and the others were two Asari Vanguards (including the host) and a Salarian Infiltrator. They weren't particularly excellent players by any means, but they seemed to have a good basic grasp on how to fight Collectors: be aware of your surroundings and move when necessary. As a result, it was one of the smoothest PUG games I've played in a week. No one got grabbed. No one got a-bombed (except once, courtesy of my well-aimed Throw - I revived him). No one had to clutch a single wave. I went down once (completely my own fault) but didn't use a single oops pack or missile.

The point being: it doesn't take great skill or superb teamwork to fight Collectors. All it takes is the ability to look regularly over your shoulder and the foresight to keep moving so as not to get surrounded. With that foundation dealing with facehuggers, bees and carpet bombers is easy as pie.

(inb4lolgold, inb4coolstorybro)

Unfriended and forgotten. :crying:


I've said this before and I'll say this again: Lord Claymore smiles on those who take Wraith, his adopted little brother, out to play.

#191
dudemacha

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^ I agree that awareness is key to the collectors, but that doesnt discount their difficulty ( its like saying that venom makes cerb a joke and all kits can equip the venom ) and it isnt all that it takes to beat them. They make you pay for your mistakes more than other factions, and dont say good players dont make mistakes

@kislitsin your choice of kits explains your effectiveness against collectors, all high deeps and CD irrespective or MM kits. But seriously geth on gold are not that difficult. There are plenty of ways to stun all geth units and there are plenty of humanoids/bombers which can be dealt very quickly. Primes are easy to manipulate, a good damage disruptor round causes it to finch, any projectile weapon stuns it, biotic combos push them back, pets are effective at disrupting them, all the grenades stun them, they are very slow. The only situation where they are king is when both of them are approaching form different sides and/or if you are caught in open.

The only cases where i get irritated against geth is when bombers prevent you from escaping and devices being disrupted by bombers and drones

#192
Kislitsin

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Aedolon wrote...

I've said this before and I'll say this again: Lord Claymore smiles on those who take Wraith, his retarded little brother, out to play.


FTFY :whistle:

Modifié par Kislitsin, 28 janvier 2014 - 08:07 .


#193
Kislitsin

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@Nik6454 once aggain, geth gold are not difficult, they are annoying, boring and cheap sometime ;)

#194
dudemacha

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Kislitsin wrote...

@Nik6454 once aggain, geth gold are not difficult, they are annoying, boring and cheap sometime ;)


Oh, then i mistook your choice of willingly playing collectors over geth as opinion on difficulty, oops

#195
LemurFromTheId

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Kislitsin wrote...

Aedolon wrote...

I've said this before and I'll say this again: Lord Claymore smiles on those who take Wraith, his retarded little brother, out to play.


FTFY :whistle:


I can live with that :lol:

#196
N7 Banshee Bait

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How can any of you say Collectors are easy & expect to be taken seriously? Nobody that has actually played the game is gonna go for that. Gimme a break!

The Collectors have the ability to disable your powers & shields CONSTANTLY. That alone makes them the hardest/cheapest right off the bat. Especially if you're playig a Vanguard that relies on Biotic Charge to replenish your barrier. There's nothing worse than having a Plague explode right next to you taking all your health & shields down & then you can't charge. Just pray your Ops Pack button works (it doesn't 75% of the time).

On top of that everything has an unnecessary upgrade. Tons of annoying Swarms that disable all your powers aren't bad enough? Then let's add Plagues that take too long to kill & explode in your face. Scion lasers that stop your shields from regenerating not bad enough? Let's make the Scions shoot those ridiculously annoying clusters of grenades over & over again. Preatorian lasers than instantly kill most players not bad enough? Lets give them homing missiles on top of it. Husks that explode not doing it for you? Lets make them possessed & turn them into mini nukes that can wipe out the entire team. Preatorian Barrier too easy to knock out? Well then lets add a bubble shield where nothing is effective against it, not even Warp Ammo. And those stupid annoying Webs. Why are the Webs even in the game? They were never part of the Collectors in ME2. Who's bright idea was it to add these things? You ever have a Preatorin coming right at you & a Captain puts up a web RIGHT ON TOP OF YOU???

Oh yeah! Collectors are real easy! They're so easy that I won't even fight them anymore. Everybody I've played with hates the Collectors. I used to leave the enemy on unknown but now I rotate between Cerberus, Geth & Reapers just so I don't have to put up the the stupid, cheap, annoying Collectors.

Me & my friends always tell new players to expect Collectors to be 1 level higher difficulty. Collectors bronze is really silver. Collectors silver is really gold. And Collectors gold is really platinum. **** the Collectors! We all hate them!

Modifié par N7 Banshee Bait, 28 janvier 2014 - 09:33 .


#197
LemurFromTheId

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N7 Banshee Bait wrote...

How can any of you say Collectors are easy & expect to be taken seriously? Nobody that has actually played the game is gonna go for that. Gimme a break!

The Collectors have the ability to disable your powers & shields CONSTANTLY. That alone makes them the hardest/cheapest right off the bat. Especially if you're playig a Vanguard that relies on Biotic Charge to replenish your barrier. There's nothing worse than having a Plague explode right next to you taking all your health & shields down & then you can't charge. Just pray your Ops Pack button works (it doesn't 75% of the time).

On top of that everything has an unnecessary upgrade. Tons of annoying Swarms that disable all your powers aren't bad enough? Then let's add Plagues that take too long to kill & explode in your face. Scion lasers that stop your shields from regenerating not bad enough? Let's make the Scions shoot those ridiculously annoying clusters of grenades over & over again. Preatorian lasers than instantly kill most players not bad enough? Lets give them homing missiles on top of it. Husks that explode not doing it for you? Lets make them possessed & turn them into mini nukes that can wipe out the entire team. Preatorian Barrier too easy to knock out? Well then lets add a bubble shield where nothing is effective against it, not even Warp Ammo. And those stupid annoying Webs. Why are the Webs even in the game? They were never part of the Collectors in ME2. Who's bright idea was it to add these things? You ever have a Preatorin coming right at you & a Captain puts up a web RIGHT ON TOP OF YOU???

Oh yeah! Collectors are real easy! They're so easy that I won't even fight them anymore. Everybody I've played with hates the Collectors. I used to leave the enemy on unknown but now I rotate between Cerberus, Geth & Reapers just so I don't have to put up the the stupid, cheap, annoying Collectors.

Me & my friends always tell new players to expect Collectors to be 1 level higher difficulty. Collectors bronze is really silver. Collectors silver is really gold. And Collectors gold is really platinum. **** the Collectors! We all hate them!


Please don't hold back, let us know how you truly feel!

#198
dudemacha

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collector troopers are the ones who put webs

#199
LemurFromTheId

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Nik6454 wrote...

^ I agree that awareness is key to the collectors, but that doesnt discount their difficulty ( its like saying that venom makes cerb a joke and all kits can equip the venom ) and it isnt all that it takes to beat them. They make you pay for your mistakes more than other factions, and dont say good players dont make mistakes


I think it's just a case of different tactics against different enemies. It's true that Collectors punish you for your mistakes, but they're very fair about it: the amount of punishment is directly related to the magnitude of your mistake. If you let a seeker swarm get all over you, no big deal, just tough it out (you did bring a decent weapon, didn't you?). If you let an a-bomb walk in the middle of the squad, you deserve to be instakilled - it's a really stupid mistake and easy to prevent. Not that I never get a-bombed, but every time I do, I medi-gel with the full knowledge that it was my own damn fault.

The problem with Geth is that they're not fair. The way they punish you isn't always related to the mistakes you make - if any. A prime can spawn at the other end of a map and immediately snipe you through the tiniest opening, and there's just no way you could humanly anticipate something like that - you simply cannot stay in 100% cover all the time. Hunters and Bombers sometimes just ignore your powers entirely. Staggering a Rocket Trooper is sometimes OK, but sometimes you take a double rocket to your face for doing it. A prime can spawn in the next room and immediately put up a turret behind your back without you getting any warning. Etc.

How well you do against Collectors depends mostly on your own skill, but how well you do against Geth depends relatively much more on pure luck of the draw. I'd say that on Gold, Collectors are generally a bit more difficult, but they are much more fun to play, because the victory is in your own hands (again, relatively speaking). On Platinum, Geth are harder than Collectors. Always depending on the kit and loadout, obviously.

Of course, different people have their own strengths and weaknesses. I haven't played that much with you yet, but I've already noticed our playstyles are quite different; maybe the way I play just is more naturally suited against Collectors while yours is better against the other factions. I can only speak on my own behalf.

#200
coelacyanth

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Nik6454 wrote...

collector troopers are the ones who put webs


I need to find that SOB hiding in my basement!!