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In What order do you play the main quest?


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#51
Orberon

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Not sure why but as my Human Mage, After Lothering I always go...

 

Redcliffe

Honnleath

Mage Tower

Orzammar

Return to Ostagar

Wardens Keep

Brecilian Forest

​... and Denerim last (although Haven/Urn and the Landmeet in-between this)

 

I tend to sweep from left to right on the map :P



#52
s17tabris

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From Lothering:

 

Brecilian Forest

Warden's Keep
Redcliffe
Denerim
Haven
Orzammar

Stone Prisoner
Circle
Return to Ostagar
Denerim + Landsmeet



#53
Kira_Sadi

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depends if I'm playing a dwarf I go to Orzammar first. so it depends on my characters origins but there is no set way to pay it.



#54
Nyrang

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It depends. Certain origins go home/somewhere familiar first. Dwarfs always go Orzammar, mages to the circle, Dalish to the forest. Truly the only wildcard is Human Noble, since we can't go back home. They wander randomly usually. City Elf is a little random too since we can't go directly to the alienage first. Every where else is a bit random though. Redcliff seems to be the most common for last place, with Orzammar getting the short stick the second most.



#55
blaidfiste

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Stone Prisoner

Return To Ostagar

Warden's Keep

Some of Denerim

 

Then

Human Noble

Redcliffe

Circle

Orzammar

Brecillian Forest

 

City Dalish Elf

Brecillian Forest

Orzammar

Circle

Redcliffe

 

Mage

Circle

Redcliffe

Orzammar

Brecillian Forest

 

All my Wardens do the Urn last.  They waste time hoping that Eamon will die so they can try something else.



#56
Pateu

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 I usually go for
1.Redcliffe
2. Tower of Magi
3. Orzammar
4. Brecillian Outskirts

 

 

Difficulty wise, it's

 

1. Circle

 

2. Redcliffe up until Haven

 

3. Brecilian

 

3*. Urn of Sacred Ashes

 

4. Orzammar

 

The Broodmother is by far the toughest fight while Uldred is the easiest.



#57
DarthGizka

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The difficulty depends on a variety of factors, like class, level and party composition, although the broodmother should be easy for any character without suicidal impulses.

The development of rogues and warriors is artificially delayed by level restrictions and padding feats while mages own the scene from the word go. However, extending a spellbook to the point where tougher nuts can be cracked efficiently by a soloing mage can take a long time indeed. Problematic points are: enemies protected by meat shields, clusters of elite and/or fire-proof enemies, melee bosses like alpha ogres and revenants, and ambushes with groups of enemies placed further apart than the Fireball AoE (i.e. requiring something like Sleep or Blood Wound).

Right out of Lothering a mage can ace the Broken Circle but the other quest lines all have their own special little headaches that require more than a core spellbook.

Honnleath has an ambush-style fight involving a bunch of rage demons, and this can be difficult without frost spells or some fire resistance.

RtO has a bossy ogre with some adds.

The Keep can be taxing for a soloing Warden early on because of the non-stop waves of enemies in the courtyard and at the rift. A mage before level 10 will probably lack the firepower and mana reserves to solo it on something like one or two lesser pots.

Denerim has mass ambush encounters, some of them with meat shields. However, the market area and The Pearl do not pose significant difficulties.

Haven has groups of elite ashwraiths and a trio of drakes, all of which are fire-proof. When fighting outside, Kolgrim is backed by a drake and a bunch of minor adds. Fighting him inside is easier but it requires CC with a large AoE (Sleep or Blood Wound) or a tank.

The Brecilian mission has a high concentration of revenants, and a bossy blood mage* with adds protected by meat shields.

Orzammar has the reception committee**, the informal training, the spider queen and the final assembly brouhaha where most AoE spells can only be used by Sith. Pairs of elite golems can be tricky for an early soloing mage. In two mass encounters you can easily lose kills if you don't have a capable team or a well-rounded spellbook.

 

Cadash Thaig has one mass encounter with kill stealage, and a bossy ogre at the end.

 

Redcliffe is dead easy if you're a Sith or if you care only about your own survival. It is the most difficult mission of all if you want to do your job and get all of the villagers through the fight.

The weight of these headaches will be different for different classes or different spell/ability progressions. Some things get a lot easier if you bring a team or gain a few levels by doing another mission first, others not so much.

*) The Mad Hatter is a bossy blood mage as well but the tactical situation makes him much easier to deal with than Zathrian.

 

**) Not to mention that the enemy scaling makes a Lothering-level team fight against bounty hunters who are level 9 and 10; this matters most in resistance checks where one level of difference is worth 10 attribute points in the 'defending' attribute group, not to mention that your attacking attribute (strength or spellpower) will be lower because of the levels you haven't taken yet. Jarvia's and the Deep Roads seem to scale normally enough.

 



#58
Elhanan

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Generally, after Lothering
 

Stone Prisoner - pick up a Follower.

Warden's Keep - get the persistent chest and merchants.

Circle - more for the extra attribute pts, but also storyline efficiency.

Redcliffe - to wrap up Circle events.

Brecellian Forest - gain access to low cost components.

Urn of Sacred Ashes - heal Eamon.

RtO - gain Cailen's armor set.

Orzammar - Try and generally wrap up Western side of map.

Denerim - gather up and work towards political completion.

 

There may be exceptions: Denerim for Gorim contact or specific items, completing Follower quests, etc, but this is the path I prefer to travel.



#59
Tenor1411

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IT depends on my mood and what origin I'm working on, but I almost always go to the Circle first so I can get Wynne as a healer.

 

This current game I'm following this order:

 

Soldier's Peak

Shale

Circle

Denerim Market

Redcliffe

Remaining Denerim

Haven

RtO

Orzammar

Bercillian Forest

 



#60
Dabrikishaw

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I like to go Broken Circle > Arl of Redcliffe > The Urn of Sacred Ashes > Nature of the Beast > A Paragon of her Kind. 

 

The Redcliffe quest is actually paced really well if you do it after Broken Circle. You go to Redcliffe, defend against the zombies, retake the castle, journey to the Circle, free Connor from the demon, go to Genitivi's house in Denerim, travel to Haven, and get the Urn. That questline is probably the best because it doesn't drag, takes you all over Ferelden, and has a great conclusion. Orzammar is a six-dungeon (because, let's be honest, does anyone actually support Harrowmont?) slog with no respite, traveling through miles of dark, dank tunnels that look mostly the same.



#61
DarthGizka

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Mhmm, I liked the Deep Roads because every encounter there is different. Not like some NWN slogs...

 

Doing Redcliffe early, were you able to save the villagers?



#62
Tenor1411

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Mhmm, I liked the Deep Roads because every encounter there is different. Not like some NWN slogs...

 

Doing Redcliffe early, were you able to save the villagers?

 

I played one game where Redcliffe was the first quest after Lothering (didn't have the dlc at that point). I was able to save the villagers just fine. Lost the mayor but saved the village.



#63
Guest_Magick_*

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1. Tower of Magi

2. Brecilian

3.Haven

4. Orzammar

5. DLC & Denerim in between

7. Redcliffe

8. Final battle

 

I feel Redcliffe should be done last so you can immediately hop into the final stages of the game from there. I believe the only downside in this path is that you wont be able to execute Jowan. Haven or Orzammar can be done in either order and DLC can be done upon personal preference. I do some DLC early and the rest further on for higher armor tiers. Denerim has quest and other things you can do as you travel around. I have done three playthroughs as an AW/BM Mage. Just might do couple more playthroughs as a Warrior an Rogue to get rest of achievements.



#64
Dabrikishaw

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Mhmm, I liked the Deep Roads because every encounter there is different. Not like some NWN slogs...

 

Doing Redcliffe early, were you able to save the villagers?

Typically yes. The only few times I haven't is when I lose sight of a soldier being ganged up on by 3 or 4 zombies.


  • DarthGizka aime ceci

#65
caradoc2000

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because, let's be honest, does anyone actually support Harrowmont?

I always support Harrowmont instead of the betraying SOB.



#66
Dabrikishaw

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Well, I admit to supporting Harrowmont on my Dwarf Noble. It made the most sense for me.



#67
Xetykins

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I always do the dlcs -orzammar-brecillian forrest- tower- redcliff. Orzammar because deeproads is so tedious so go go there first.

#68
Mike3207

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I'm currently doing Circle-Ashes-Orzammar at the start, then Redcliffe and the Elves.Shale's dialogue about the elf village being a whole colony to the elf mage is funny.

#69
Vienna

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I usually go in this order:

 

Circle Tower (To pick up Wynne)

Recliffe (Gain levels)

Orzammar (Getting Oghren and the slow grind gets me quite a lot of levels)

Brecillian Forest (I like to have Leliana's song be a kind of send off to the treaties before going after the Urn)

Urn of Sacred Ashes (Wrap up that long questline)

Denerim (I like to pack all the Denerim quests into one long session)



#70
KC_Prototype

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Lothering

Circle

Denerim

Redcliffe

Haven

Return to Ostagar

Warden's Keep

Orzammar

Brecilian Forest

Final Battle



#71
KC_Prototype

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Well, I admit to supporting Harrowmont on my Dwarf Noble. It made the most sense for me.

Yeah, I don't see ANY logical reason to support Bhelen as a Dwarf Noble after what he had done.



#72
meganbytez

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redcliffe - seems like should be going to the arl before the treaties

circle of magi - to save everybody in redcliffe without killin anybody

orzammar - cuz its right there

forest - like this place best, feels open and fresh. also play as dalish elf so safe it as last treaty

wardens keep - first time playing. dnt need trunk 

return to ostagar - good time to look back on all the memories

last of side quest

denerim - get more support against loghain,landsmeet and final battle 



#73
bazzag

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It used to be:

 

Redcliffe

Urn of sacred ashes

Tower 

Forest 

Orzammar

 

But then I discovered its better (for my wardens anyway) like this

 

Redcliffe

Tower

Back to redcliffe to save connor

Getting the Urn

Forest

Orzammar

 

I also go to denerim after lothering and do lots of side missions and stuff, before getting shale and going to wardens keep before even thinking about going to redcliffe. I return to ostagar once i have saved eamon, so i can take wynne, and continue with side mission and companion quests at intervals throughout, generally saving flemeth and the high dragon for some point around orzammar



#74
bazzag

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Yeah, I don't see ANY logical reason to support Bhelen as a Dwarf Noble after what he had done.

 

My dwarf Noble sided with Harrowmont. Yes, Bhelen is a backstabbing jerk (what politician isnt? :P) But he is the better leader for Orzammar. But thats a debate for a different topic



#75
Dartbeast54q

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After lothering:

 

Stone Prisoner

Wardens Keep (gotta have that party stash for hording the armour sets/special weapons)

return to ostagar

redcliffe until mages are needed, then do circle, then back to redcliffe to fix conor

orzammar

Sacred ashes/finish redcliffe or Brecilian forest.

 

Lots of traveling back and forth between missions to try to trigger side quests. Done like 5-7 in depth playthroughs still have not gotten that random encounter that rewards that axe you get from pulling it out of a stump Excailaber style.