Aller au contenu

Photo

Do you believe Mass Effect would work as a FPS?


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#26
dreamgazer

dreamgazer
  • Members
  • 15 765 messages
All of a sudden, I have the urge to run through the Orange Box.

#27
NeonFlux117

NeonFlux117
  • Members
  • 3 627 messages

dreamgazer wrote...

All of a sudden, I have the urge to run through the Orange Box.


Me too, lol. Ep. 2 was amazing. I've got the cinematic mod too. And it is..... Gorgeous.

#28
Mr.House

Mr.House
  • Members
  • 23 338 messages

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

#29
dreamgazer

dreamgazer
  • Members
  • 15 765 messages

Mr.House wrote...

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.


One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

#30
Mr.House

Mr.House
  • Members
  • 23 338 messages

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.


One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

#31
dreamgazer

dreamgazer
  • Members
  • 15 765 messages

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.


One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.


Its reactions to gameplay choices and actual decisions are a little bipolar, but yeah. 

<3

#32
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.

It made Bioware's paragon favouritism look tame by comparison.

Modifié par Cthulhu42, 25 janvier 2014 - 10:07 .


#33
Mr.House

Mr.House
  • Members
  • 23 338 messages

Cthulhu42 wrote...

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.

It made Bioware's paragon favouritism look tame by comparison.

Still does not change the fact that the changes made are very drastic unlike the ME series.

#34
dreamgazer

dreamgazer
  • Members
  • 15 765 messages

Cthulhu42 wrote...

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.


The chaos system is definitely too rigid and fickle, but it's not that bad. At least it responds to how you play.

#35
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

Bull

#36
Coming0fShadows

Coming0fShadows
  • Members
  • 189 messages
A better question is why? How exactly would it make Mass Effect better? I cant think of a single reason.

#37
SlottsMachine

SlottsMachine
  • Members
  • 5 548 messages

dreamgazer wrote...

Cthulhu42 wrote...

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...

"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.


The chaos system is definitely too rigid and fickle, but it's not that bad. At least it responds to how you play.


I was kinda wondering what goes into the chaos rating, I finishing The Knife of Dunwall in low chaos but still killed everyone. 

Modifié par General Slotts, 25 janvier 2014 - 11:02 .


#38
TheChris92

TheChris92
  • Members
  • 10 642 messages
We've already got our share of spunkgargleweewee sci-fi FP shooters.

Modifié par TheChris92, 25 janvier 2014 - 11:57 .


#39
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

And choice making, which changes the last level, dialog and endings.

Incorrect - your choices affect all subsequent missions, not just the finale. For example, if you manage to get close to Daud without killing his guards he'll order his men to stand down and fight you one-on-one; if you killed his men you'll have to fight him and his men at the same time.

I was kinda wondering what goes into the chaos rating, I finishing The Knife of Dunwall in low chaos but still killed everyone.

A major factor is how many people (e.g. guards) you kill overall whereas how you deal with the targets is a minor factor (you only need to take them out non-lethally if you want the non-lethal achievement).

Modifié par AlexMBrennan, 26 janvier 2014 - 12:02 .


#40
Guest_mikeucrazy_*

Guest_mikeucrazy_*
  • Guests
Theres already Bioshock.....

With that said, if it would get FPS.there would need to be some major changes to how powers are used by the characters actions.and a different cool down system

but ehhhh lets keep it 3rd person

#41
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
It depends on if it pulled out of FPS mode during dialogue. I think expressions and digital acting are part of the appeal of Bioware games (now that they have the tech for it. Not  so much when it was back in the day with Kotor or something).

Modifié par StreetMagic, 26 janvier 2014 - 01:18 .


#42
sharkboy421

sharkboy421
  • Members
  • 1 167 messages
I guess it depends what you mean by FPS.  Are you refering to changing the style of the game from an action-RPG to a pure shooter?  Or do you mean mean just changing the perspective you play in (and a few mechanics to the new perspective work)?

If it is the former then no not at all.  A lot of what makes ME what it is comes from its characters and how you interact with them.  A RPG just gives you so much more freedom and nuiance in how you interact that a typical shooter with a linear story does not allow.

If you mean the later?  Sure I guess.  You might have to adjust some of the game because of the change in perspective but I don't see why not.  Still I'd very much prefer to keep everything third person as a personal preference. 

#43
KaiserShep

KaiserShep
  • Members
  • 23 863 messages
I would say no.

#44
Khelish

Khelish
  • Members
  • 589 messages
I prefer having variety in my games. Mass Effect should stay 3rd person in my opinion. But if they do ever go with 1st person I doubt I would complain much.

#45
spirosz

spirosz
  • Members
  • 16 356 messages

DeinonSlayer wrote...

I think it'd be interesting if some non-lethal and/or stealth mechanics were introduced going forward. I liked how in ME1 conflict could be avoided entirely depending on your course of action. Better than marching through corridors looking for the next gaggle of faceless mooks to mow down.


How many times did that happen?

And to the OP - it most definitely could, but I personally like the Third-Person viewpoint.  

#46
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

spirosz wrote...

DeinonSlayer wrote...

I think it'd be interesting if some non-lethal and/or stealth mechanics were introduced going forward. I liked how in ME1 conflict could be avoided entirely depending on your course of action. Better than marching through corridors looking for the next gaggle of faceless mooks to mow down.


How many times did that happen?

And to the OP - it most definitely could, but I personally like the Third-Person viewpoint.  

In ME1? You could avoid fighting the ERCS guards in Quin's office, avoid fighting the guards at Peak 15, avoid fighting the ExoGeni team trapped by Thorian creepers through accepting a bribe, break up that biotic cult without a shot fired, rescue the hostage on that ship or fight his captors after they execute him, and cement a deal with a Terminus warlord by swallowing your pride - that's just off the top of my head.

Unless you were asking how many times the player casually incinerates faceless gunmen two or three at a time, which would be too numerous to detail here.

:D

#47
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages

Mr.House wrote...

Cthulhu42 wrote...

Mr.House wrote...

dreamgazer wrote...

Mr.House wrote...

RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.

lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.

One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay. 

And choice making, which changes the last level, dialog and endings.

Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.

It made Bioware's paragon favouritism look tame by comparison.

Still does not change the fact that the changes made are very drastic unlike the ME series.


True. Question, though- how much reactivity would or should the ME series have had on a level basis? What sort of choices should factor in, how frequently, and to what effect?

I loved how ME3 handled Grissom Academy with/without Jack, despite having the exact same enemies. In ME2, I probably could have enjoyed some mission in which the consequence was substituting one merc force for another.

I'm not a fan of the idea of removing entire levels or classes of enemies (like the commonly proposed Rachni), but I can see it if people wanted more than recasting the tone and dialogue.

I suppose to me, adding or reducing enemy flow would be the best (and maybe simplest?) way. What the Garrus recruitment mission did with sabotaging the mercs was the best case across the ME trilogy of combat effects.

Alternatively, mission order has its merits. In ME1, one of the consequences of mission order could have been how many civilians were alive on Feros or Noveria. On Feros, that could have translated into fewer civilians being alive come the ending, meaning less margine of error for saving the colony. On Noveria... more adult Rachni in the swarm room the later you go?

#48
ruggly

ruggly
  • Members
  • 7 570 messages
I'd rather they didn't turn it into an FPS.

#49
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages
Naturally, everybody will assume that a game has to play like Call of Duty when it's an FPS. Not the case. At all.

I wouldn't wish for the trilogy to be made as an FPS. However, I'd love to see a spin-off, perhaps made by a developer more proficient with the genre, to make an FPS-specific Mass Effect game.

I'd also love to see an RTS set within the Mass Effect universe. Fortunately, "Dawn of the Reapers" and "Mass Effect Reborn" are taking care of those desires for me. Very nice indeed.

Modifié par DoomHK, 26 janvier 2014 - 01:28 .


#50
FlyingSquirrel

FlyingSquirrel
  • Members
  • 2 105 messages
I had mostly played FPS games or first-person adventure games before discovering Mass Effect, and I discovered that I like being able to see my character at all times. When I play Fallout 3 or New Vegas, I often shift to the third-person view when I'm just exploring or going around talking to people, and on my recent DX:HR playthrough I found myself wondering if the parts with Jensen just walking around Detroit or Hengsha would be better if there was a third-person option. (Instead we only see Jensen in cutscenes and, for some reason, when he's hiding behind something.)