Do you believe Mass Effect would work as a FPS?
#26
Posté 25 janvier 2014 - 09:46
#27
Posté 25 janvier 2014 - 09:47
dreamgazer wrote...
All of a sudden, I have the urge to run through the Orange Box.
Me too, lol. Ep. 2 was amazing. I've got the cinematic mod too. And it is..... Gorgeous.
#28
Posté 25 janvier 2014 - 09:54
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
#29
Posté 25 janvier 2014 - 10:01
Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.
#30
Posté 25 janvier 2014 - 10:02
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.
#31
Posté 25 janvier 2014 - 10:04
Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.
Its reactions to gameplay choices and actual decisions are a little bipolar, but yeah.
<3
#32
Guest_Cthulhu42_*
Posté 25 janvier 2014 - 10:05
Guest_Cthulhu42_*
Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
It made Bioware's paragon favouritism look tame by comparison.
Modifié par Cthulhu42, 25 janvier 2014 - 10:07 .
#33
Posté 25 janvier 2014 - 10:08
Still does not change the fact that the changes made are very drastic unlike the ME series.Cthulhu42 wrote...
Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
It made Bioware's paragon favouritism look tame by comparison.
#34
Posté 25 janvier 2014 - 10:09
Cthulhu42 wrote...
Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
The chaos system is definitely too rigid and fickle, but it's not that bad. At least it responds to how you play.
#35
Guest_Catch This Fade_*
Posté 25 janvier 2014 - 10:18
Guest_Catch This Fade_*
BullRangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
#36
Posté 25 janvier 2014 - 10:29
#37
Posté 25 janvier 2014 - 11:01
dreamgazer wrote...
Cthulhu42 wrote...
Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
The chaos system is definitely too rigid and fickle, but it's not that bad. At least it responds to how you play.
I was kinda wondering what goes into the chaos rating, I finishing The Knife of Dunwall in low chaos but still killed everyone.
Modifié par General Slotts, 25 janvier 2014 - 11:02 .
#38
Posté 25 janvier 2014 - 11:56
Modifié par TheChris92, 25 janvier 2014 - 11:57 .
#39
Posté 25 janvier 2014 - 11:59
Incorrect - your choices affect all subsequent missions, not just the finale. For example, if you manage to get close to Daud without killing his guards he'll order his men to stand down and fight you one-on-one; if you killed his men you'll have to fight him and his men at the same time.And choice making, which changes the last level, dialog and endings.
A major factor is how many people (e.g. guards) you kill overall whereas how you deal with the targets is a minor factor (you only need to take them out non-lethally if you want the non-lethal achievement).I was kinda wondering what goes into the chaos rating, I finishing The Knife of Dunwall in low chaos but still killed everyone.
Modifié par AlexMBrennan, 26 janvier 2014 - 12:02 .
#40
Guest_mikeucrazy_*
Posté 26 janvier 2014 - 01:13
Guest_mikeucrazy_*
With that said, if it would get FPS.there would need to be some major changes to how powers are used by the characters actions.and a different cool down system
but ehhhh lets keep it 3rd person
#41
Guest_StreetMagic_*
Posté 26 janvier 2014 - 01:18
Guest_StreetMagic_*
Modifié par StreetMagic, 26 janvier 2014 - 01:18 .
#42
Posté 26 janvier 2014 - 02:08
If it is the former then no not at all. A lot of what makes ME what it is comes from its characters and how you interact with them. A RPG just gives you so much more freedom and nuiance in how you interact that a typical shooter with a linear story does not allow.
If you mean the later? Sure I guess. You might have to adjust some of the game because of the change in perspective but I don't see why not. Still I'd very much prefer to keep everything third person as a personal preference.
#43
Posté 26 janvier 2014 - 02:30
#44
Posté 26 janvier 2014 - 06:17
#45
Posté 26 janvier 2014 - 06:34
DeinonSlayer wrote...
I think it'd be interesting if some non-lethal and/or stealth mechanics were introduced going forward. I liked how in ME1 conflict could be avoided entirely depending on your course of action. Better than marching through corridors looking for the next gaggle of faceless mooks to mow down.
How many times did that happen?
And to the OP - it most definitely could, but I personally like the Third-Person viewpoint.
#46
Posté 26 janvier 2014 - 07:37
In ME1? You could avoid fighting the ERCS guards in Quin's office, avoid fighting the guards at Peak 15, avoid fighting the ExoGeni team trapped by Thorian creepers through accepting a bribe, break up that biotic cult without a shot fired, rescue the hostage on that ship or fight his captors after they execute him, and cement a deal with a Terminus warlord by swallowing your pride - that's just off the top of my head.spirosz wrote...
DeinonSlayer wrote...
I think it'd be interesting if some non-lethal and/or stealth mechanics were introduced going forward. I liked how in ME1 conflict could be avoided entirely depending on your course of action. Better than marching through corridors looking for the next gaggle of faceless mooks to mow down.
How many times did that happen?
And to the OP - it most definitely could, but I personally like the Third-Person viewpoint.
Unless you were asking how many times the player casually incinerates faceless gunmen two or three at a time, which would be too numerous to detail here.
#47
Posté 26 janvier 2014 - 09:24
Mr.House wrote...
Still does not change the fact that the changes made are very drastic unlike the ME series.Cthulhu42 wrote...
Ugh no, Dishonored's chaos system was terrible and probably the worst thing about the game.Mr.House wrote...
And choice making, which changes the last level, dialog and endings.dreamgazer wrote...
One might also want to consider how Dishonored, a less frustrating example, handles spellcasting and tactical FPS gameplay.Mr.House wrote...
lol play Metro Last light, combat is very varied and you have to think unless you play easy and just rolfstomped.RangerSG wrote...
"Could" it work? Perhaps. Would people like it as much? Nope. You lose the tactical element to combat by playing it FPS.
It made Bioware's paragon favouritism look tame by comparison.
True. Question, though- how much reactivity would or should the ME series have had on a level basis? What sort of choices should factor in, how frequently, and to what effect?
I loved how ME3 handled Grissom Academy with/without Jack, despite having the exact same enemies. In ME2, I probably could have enjoyed some mission in which the consequence was substituting one merc force for another.
I'm not a fan of the idea of removing entire levels or classes of enemies (like the commonly proposed Rachni), but I can see it if people wanted more than recasting the tone and dialogue.
I suppose to me, adding or reducing enemy flow would be the best (and maybe simplest?) way. What the Garrus recruitment mission did with sabotaging the mercs was the best case across the ME trilogy of combat effects.
Alternatively, mission order has its merits. In ME1, one of the consequences of mission order could have been how many civilians were alive on Feros or Noveria. On Feros, that could have translated into fewer civilians being alive come the ending, meaning less margine of error for saving the colony. On Noveria... more adult Rachni in the swarm room the later you go?
#48
Posté 26 janvier 2014 - 12:54
#49
Posté 26 janvier 2014 - 01:27
I wouldn't wish for the trilogy to be made as an FPS. However, I'd love to see a spin-off, perhaps made by a developer more proficient with the genre, to make an FPS-specific Mass Effect game.
I'd also love to see an RTS set within the Mass Effect universe. Fortunately, "Dawn of the Reapers" and "Mass Effect Reborn" are taking care of those desires for me. Very nice indeed.
Modifié par DoomHK, 26 janvier 2014 - 01:28 .
#50
Posté 27 janvier 2014 - 04:29





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