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Explain yourselves, fitness shunners!


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142 réponses à ce sujet

#26
Peer of the Empire

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easy difficulty or infils

Although Acolyte Justicar never seems to be in danger

#27
MajorStupidity

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For a great number of characters maxing out abilities is worth more than the extra shields. You can equip cyclonics to compensate for having no fitness, but no gear will compensate for not maxing out your powers. Some classes it is alright on it just depends on the class and its abilities.

#28
Peer of the Empire

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There's never enough cyclonics, and there's even less that can be done to get them but to face the wrath of the rng store

Modifié par Peer of the Empire, 26 janvier 2014 - 04:17 .


#29
Schachmatt123

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billpickles wrote...

This article might help explain the math of why fitness is often not worth it:
http://agreeordie.co...ophy-of-fitness

Bottom line...it will help you more on Bronze or Silver, but once you get to Gold (and certainly in Platinum) there is no functional difference between, say 500 and 825 shields (the difference between full and zero fitness on the default humans).

DOT attacks, swarmers and ravager goo aren't mentioned in this article. Playing off host and on platinum fitness does make a difference.

#30
FuriousFelicia

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Because speed>shields/health

#31
Face of Darkness

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I generally have 3-4 ranks in fitness. I never ever spec out of it completely bc I just don't see any classes that seem best off with rank 6 in all 3 powers and passives, except maybe volus. There are a lot of powers that you really should be skipping rank 6 on so you can add some extra survivability

But if you have tons of cyclonic 4's, then why not skip it?

I do enjoy rank 6 fitness on the TGI for melee/weapon synergy. Throw in the 50% melee damage bonus from cloak and you can easily manage a heavy melee kill every half minute for a massive weapon damage boost

#32
hostaman

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I would say play how you want.

I used to slavishly follow bsn builds until I realised I just kept dieing. I'll never be an elite player, so these days I spec most of my caracters for max fitness, in fact I tend to drop another slot so I can do this. E.g I run the fury and Valkyrie with no passives, the Tsent with no warp etc.

Of course I don't run a zero slot on all builds it depends how I like to use the character, plus I do run a classic melee Kroguard and a shotgun GI with only 4 slots of health.

Sits back and waits for hail of bsn derision for speccing out of warp :(

#33
Blennus

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Most of the time I only max my fitness is for melee builds

Modifié par Blennus, 26 janvier 2014 - 01:35 .


#34
Aetika

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I think once you get to a certain stage where you have good weapons, know mechanics well, know your character well, are good at managing hard/soft cover or avoiding being shot, simply when you are more seasoned, you find out you really don´t need full fitness.
I initially had full fitness on all my characters and as time went by and I got better, I was respecing them one by one. I still have it full on about 50% of my characters but it´s no longer "must have"
Certainly nothing wrong with going full fitness if it helps you.

#35
Alijah Green

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Exploiters, all of them.... mêlée weapon synergy is a good reason to spec into fitness

#36
Fortack

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Maxing health and shield has a very small effect on survivability for most kits. Cyclonics and consumables make the defensive fitness tree rather redundant, hence why it is usually better to invest points in other, more useful, stuff.

Basically, fitness becomes less useful when you become a better player, get better weapons and gear, get more consumables and so on.

#37
KikoChuN7

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Thank you everyone for the advice. ^-^ I think I'm still a little inexperienced to try fully melee builds, but I understand the game mechanics a little better. I don't feel like maxed Fitness is making a huge difference over just Level 3-4. Playing characters with high health/shields has formed bad habits, like standing in front of a boss and spamming bullets. XD

I enjoy playing the characters with maxed out powers (I've always preferred biotics/tech over weapons, even in SP). I've been saving all the Cyclonics I get so I can try different builds.

#38
XxproknifaxX

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KikoChuN7 wrote...

Thank you everyone for the advice. ^-^ I think I'm still a little inexperienced to try fully melee builds, but I understand the game mechanics a little better. I don't feel like maxed Fitness is making a huge difference over just Level 3-4. Playing characters with high health/shields has formed bad habits, like standing in front of a boss and spamming bullets. XD

I enjoy playing the characters with maxed out powers (I've always preferred biotics/tech over weapons, even in SP). I've been saving all the Cyclonics I get so I can try different builds.


Jugg with any shotgun + any melee attachment + all health and shields is an easy melee build to master.

#39
q5tyhj

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Face of Darkness wrote...
I just don't see any classes that seem best off with rank 6 in all 3 powers and passives, except maybe volus.

The demolisher. I often spec the AIU and TGI with no fitness too, otherwise its usually 3-4 points, except on characters with a power I skip (e.g. carnage on kroguard) or melee characters. 

#40
q5tyhj

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XxproknifaxX wrote...

KikoChuN7 wrote...

Thank you everyone for the advice. ^-^ I think I'm still a little inexperienced to try fully melee builds, but I understand the game mechanics a little better. I don't feel like maxed Fitness is making a huge difference over just Level 3-4. Playing characters with high health/shields has formed bad habits, like standing in front of a boss and spamming bullets. XD

I enjoy playing the characters with maxed out powers (I've always preferred biotics/tech over weapons, even in SP). I've been saving all the Cyclonics I get so I can try different builds.


Jugg with any shotgun + any melee attachment + all health and shields is an easy melee build to master.

True, but draining enemies with Jugg HM doesn't really feel like playing a melee character- I'd say try either the Krogan or Batarian vanguard; vanguards make natural melee classes because you're already at close range most of the time from biotic charge anyways, plus melee characters really benefit from the quick get-out-jail shield replenishing of BC (you take alot of aggro meleeing stuff)... and both of them have good health/shields AND fairly excessive damage resistence, and most importantly, they're both a ton of fun. There is precious little in this game more entertaining than headbutting the snot out of a Geth Prime, or falcon punching a phantom's little pea head inside out.  

#41
Ferocious Panda

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i only play platinum and I notice a huge difference from 500 shields to 825 shields. Good luck surviving long with 500 shields against an all out dragoon rush. What are you gonna do, "right hand advantage it?" lol

game just isn't that black and white. skipping fitness is almost never advisable

Modifié par Ferocious Panda, 27 janvier 2014 - 02:51 .


#42
FuriousFelicia

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Ferocious Panda wrote...

i only play platinum and I notice a huge difference from 500 shields to 825 shields. Good luck surviving long with 500 shields against an all out dragoon rush. What are you gonna do, "right hand advantage it?" lol

game just isn't that black and white. skipping fitness is almost never advisable


Well pput sir, I honestly concur:innocent:

#43
XxproknifaxX

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  I lol'd when the guy anove said 'punch the phantom's pea head inside out', all I can say is well done mate.

#44
KikoChuN7

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Ferocious Panda wrote...

i only play platinum and I notice a huge difference from 500 shields to 825 shields. Good luck surviving long with 500 shields against an all out dragoon rush. What are you gonna do, "right hand advantage it?" lol

game just isn't that black and white. skipping fitness is almost never advisable


The link suggested building up to a certain amount of shields (I think it was 900) because anything more is wasted. I don't think I'd ever go without any Fitness, but it's been good to only invest a few points for lower levels. I feel the benefit of maxed powers more than the extra shields. I still don't play platinum unless I've hopped into a friend's pocket for the ride. ^-^

#45
Creator Limbs

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Because I don't really see the benefits of speccing fitness.

#46
Guest_Catch This Fade_*

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Fitness is awesomesauce tbh. I work out at least once a day so I can get in shape.

#47
Creator Limbs

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Reezy, do u even lift

#48
Pint

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J. Reezy wrote...

Fitness is awesomesauce tbh. I work out at least once a day so I can get in shape.


Do you even spec, bro?


I'll usually put 3 points in fitness for things, usually powers and passives will trump fitness. If the shileds really need a boost you can toss on a cylonic.
But as Felicia said previously, speed > shields.

#49
spirosz

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prostheticlimbs wrote...

Reezy, do u even lift



#50
Moby

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Certain characters that can control a spawn by attacking outright and not worry about retaliation don't need much in hit points, if any, as enemies will be too staggered or dead to do much. Examples, Slayer, Phoenix Vanguard, quarian male Infiltrator.

Then there's Infiltrators in general, most of which can get by with minimal hit points due to high speed and aggro-dumping with Cloak constantly.

Last there's some casters whose killing efficiency is often best tapped by topping all three powers and squeezing out full power damage, such as the Phoenix Adept and quarian female Engineer.

Truth is it all comes down to practice. As Panda said a Dragoon rush is rarely pretty without much durability, but given time anybody can learn to deal with it. And to be totally honest, a lot of the time the best way to deal with a bad situation is simply get the f*ck outta Dodge and regroup with a teammate who can help or is better equipped for the mess you're avoiding.