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Explain yourselves, fitness shunners!


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#101
NuclearTech76

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Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.



Wat? 

You're far better off going 4 in tech armor and fitness or even better yet 66644 as the passives are somewhat underwhelming once you push past that 1000N threshold on thow.

#102
NuclearTech76

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Saints944 wrote...

Adrenaline Mod>Shield battery> cyclonics

I find this to be the case.

#103
ClydeInTheShell

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NuclearTech76 wrote...

Saints944 wrote...

Adrenaline Mod>Shield battery> cyclonics

I find this to be the case.


That's why I have > 10 AM III's atm:lol:

@ Beerfish: I implore you to try this build. It hurts me to my soul that you spec out of Tech Armor.

Modifié par ClydeInTheShell, 27 janvier 2014 - 05:38 .


#104
Simba501

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ClydeInTheShell wrote...

NuclearTech76 wrote...

Saints944 wrote...

Adrenaline Mod>Shield battery> cyclonics

I find this to be the case.


That's why I have > 10 AM III's atm:lol:


I have none.  And I'm getting low on AM IIs.

#105
Heldarion

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ClydeInTheShell wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.


Drell Adept no pull? Ok.

But HSent no Tech Armor?!?!? In favor of what? 



My Turian Sentinel is specced out of Tech Armor.




Quickly, bring the pitchforks.

#106
The One True Crash

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Heldarion wrote...

ClydeInTheShell wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.


Drell Adept no pull? Ok.

But HSent no Tech Armor?!?!? In favor of what? 



My Turian Sentinel is specced out of Tech Armor.




Quickly, bring the pitchforks.


5 tech armor 3 fitness or gtfo :whistle:

#107
ClydeInTheShell

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Heldarion wrote...

My Turian Sentinel is specced out of Tech Armor.




Quickly, bring the pitchforks.


reported for non geth activity.

#108
DragonRacer

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Gotta admit I still prefer 4 in fitness on the vast majority of my kits. I think I have one Infiltrator sitting on 3. Just a personal preference of mine.

I also sorta feel a need for it since I can be pretty clumsy sometimes and, like Garrus, seem to have a fondness for eating rockets to the face. And Banshee Warp balls to the face. Or sometimes stepping in front of my Drell buddy and eating the rocket so he doesn't have to. LOL

#109
NuclearTech76

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Heldarion wrote...

ClydeInTheShell wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.


Drell Adept no pull? Ok.

But HSent no Tech Armor?!?!? In favor of what? 



My Turian Sentinel is specced out of Tech Armor.




Quickly, bring the pitchforks.

Obviously this trumps your GI solos. I must now consider you a scrub.

#110
Heldarion

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NuclearTech76 wrote...

Heldarion wrote...

ClydeInTheShell wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.


Drell Adept no pull? Ok.

But HSent no Tech Armor?!?!? In favor of what? 



My Turian Sentinel is specced out of Tech Armor.




Quickly, bring the pitchforks.

Obviously this trumps your GI solos. I must now consider you a scrub.


Tech armor slows me down and I like to move it move it.

#111
Robbiesan

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N7didacus wrote...

When I want the powers, I won't sacrifice my passives(unless melee build), because I can always just use a CM or AM.


Pretty much this.  Powers come first. 

I recall experimenting with Fitness early on and found that enemies still take down your shields and health quickly enough, that it is really not much of a benefit.  I do however spec into Fitness for a melee build as it definitely helps there.

#112
Simba501

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Robbiesan wrote...

N7didacus wrote...

When I want the powers, I won't sacrifice my passives(unless melee build), because I can always just use a CM or AM.


Pretty much this.  Powers come first. 

I recall experimenting with Fitness early on and found that enemies still take down your shields and health quickly enough, that it is really not much of a benefit.  I do however spec into Fitness for a melee build as it definitely helps there.


I'm the opposite.  When I want powers, I won't sacrifice fitness.  I have no hesitation in skipping passives unless they're better than generic (e.g., Drell, Batarians).  

I play on the limits of how much health and shields I put points into, and I can always feel the difference (even between 4 ranks and full fitness).

#113
Beerfish

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NuclearTech76 wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.



Wat? 

You're far better off going 4 in tech armor and fitness or even better yet 66644 as the passives are somewhat underwhelming once you push past that 1000N threshold on thow.


Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.

#114
Dr. Tim Whatley

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Beerfish wrote...

Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.

Out of curiosity, what is your weapon of choice?

The power recharge evolution is useful if you're worried about that.

Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.

Modifié par b00g13man, 27 janvier 2014 - 06:29 .


#115
Jeremiah12LGeek

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Beerfish wrote...

NuclearTech76 wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.



Wat? 

You're far better off going 4 in tech armor and fitness or even better yet 66644 as the passives are somewhat underwhelming once you push past that 1000N threshold on thow.


Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.


If you take Tech Armour to Rank 6, you might find that the added DR helps you more than extra ranks in fitness do, and you can offset most of the Power Recharge penalty with the Rank 6 evo. I use it as a Power based character, and I find that Tech Armour, with that evo, still fires powers very quickly.

#116
Beerfish

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Jeremiah12LGeek wrote...

Beerfish wrote...

NuclearTech76 wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.



Wat? 

You're far better off going 4 in tech armor and fitness or even better yet 66644 as the passives are somewhat underwhelming once you push past that 1000N threshold on thow.


Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.


If you take Tech Armour to Rank 6, you might find that the added DR helps you more than extra ranks in fitness do, and you can offset most of the Power Recharge penalty with the Rank 6 evo. I use it as a Power based character, and I find that Tech Armour, with that evo, still fires powers very quickly.


That is something I've struggled with is level 6 of tech vs level 6 of fitness.  Is the DR better than the simple increase in health and shields?

#117
Simba501

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Beerfish wrote...


That is something I've struggled with is level 6 of tech vs level 6 of fitness.  Is the DR better than the simple increase in health and shields?


I would say so.

#118
NuclearTech76

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Beerfish wrote...

Jeremiah12LGeek wrote...

Beerfish wrote...

NuclearTech76 wrote...

Beerfish wrote...

I go full fitness for quite a few classes because I find I simply do not use one of the classes base abilities often enough to justify it.

Drell Adept - Often don't spec into pull.
Human Sent - Often don't spec into Tech Armour
QF eng - Often don't spec into turret.



Wat? 

You're far better off going 4 in tech armor and fitness or even better yet 66644 as the passives are somewhat underwhelming once you push past that 1000N threshold on thow.


Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.


If you take Tech Armour to Rank 6, you might find that the added DR helps you more than extra ranks in fitness do, and you can offset most of the Power Recharge penalty with the Rank 6 evo. I use it as a Power based character, and I find that Tech Armour, with that evo, still fires powers very quickly.


That is something I've struggled with is level 6 of tech vs level 6 of fitness.  Is the DR better than the simple increase in health and shields?

Definitely if you use cyclonics consistently.

#119
jrob6

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Simba501 wrote...

Beerfish wrote...


That is something I've struggled with is level 6 of tech vs level 6 of fitness.  Is the DR better than the simple increase in health and shields?


I would say so.


Depends on whether you're planning on using a cyclonic or not.  If cyclonic...DR is better. 

Edit: :ph34r:'d by Nuke.

Modifié par jrob6, 27 janvier 2014 - 08:14 .


#120
Jaded4Chaos

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Beerfish wrote...

Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.


I still love the Falcon on this guy and the Human Engi.  No more dodge problems.  Any SMG to deal with bosses.

#121
Malanek

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b00g13man wrote...

Beerfish wrote...

Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.

Out of curiosity, what is your weapon of choice?

The power recharge evolution is useful if you're worried about that.

Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.

You are paying points to get the cooldown to that level. It is actually a choice between 40% DR (which is actually lower out of cover), and + 30% power damage against +20% faster cooldown, either +20% headshot or 15% power damage, + 10 weapon damage, +15 faster shield recharge and + 25% health and shields. I think skipping tech armor is justified, particularly if you dont use cyclonics a lot, but taking it is fine as well.

#122
FuriousFelicia

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I also hate TA's CD penalty but speccing totally out of it on a HS is just the same as AA without stasis, and she's got a better dodge. And really TA can be brought to a minimal with the power penalty. That's like making a sentinel just a pure adept.

#123
Dr. Tim Whatley

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Malanek999 wrote...

b00g13man wrote...

Beerfish wrote...

Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.

Out of curiosity, what is your weapon of choice?

The power recharge evolution is useful if you're worried about that.

Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.

You are paying points to get the cooldown to that level. It is actually a choice between 40% DR (which is actually lower out of cover), and + 30% power damage against +20% faster cooldown, either +20% headshot or 15% power damage, + 10 weapon damage, +15 faster shield recharge and + 25% health and shields. I think skipping tech armor is justified, particularly if you dont use cyclonics a lot, but taking it is fine as well.

So? I'm addressing his concern about cooldowns, in case you missed that.

#124
Malanek

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jrob6 wrote...

Simba501 wrote...

Beerfish wrote...


That is something I've struggled with is level 6 of tech vs level 6 of fitness.  Is the DR better than the simple increase in health and shields?


I would say so.


Depends on whether you're planning on using a cyclonic or not.  If cyclonic...DR is better. 

Edit: :ph34r:'d by Nuke.


I've probably made a mistake but I'm not convinced by that for the human sentinel. Sure for the Batarians, Krogan etc but my calculation came to the opposite conclusion because of the low base stats.

According to kalence a human sentinel with level 4 (or 5) fitness with a cyclonic modulator 4 has 700 health and 1450 shields. With 50% DR (and it is actually lower out of cover)  they have 700 + 1450 + (0.5 * (700 + 1450)) = 3225 effective health and shields.

According to kalence a human sentinel with level 6 fitness with a cyclonic modulator 4 has 825 health and 1575 shields. With 40% DR (which is lower out of cover)  they have 825 + 1575 + (0.4 * (825 + 1575)) = 3360 effective health and shields.

So for human sentinel the last level of fitness is actually better even with cyclonic IVs. I cant be bothered working out the in cover out of cover differences but that is even more in favour of fitness. Or have I screwed up?

#125
Malanek

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b00g13man wrote...

Malanek999 wrote...

b00g13man wrote...

Beerfish wrote...

Yes I know it is not a premium build.  I simply dislike the cooldown penalty for tech armour.  My modus is to warp, throw at an alarming rate with that class.  Especially since so many enemy units can dodge those powers.

Out of curiosity, what is your weapon of choice?

The power recharge evolution is useful if you're worried about that.

Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.

You are paying points to get the cooldown to that level. It is actually a choice between 40% DR (which is actually lower out of cover), and + 30% power damage against +20% faster cooldown, either +20% headshot or 15% power damage, + 10 weapon damage, +15 faster shield recharge and + 25% health and shields. I think skipping tech armor is justified, particularly if you dont use cyclonics a lot, but taking it is fine as well.

So? I'm addressing his concern about cooldowns, in case you missed that.

So you give up all those other bonuses to partially address his concern about cooldown.