But to each his own; if it works for you, let it fly!
Modifié par ClydeInTheShell, 27 janvier 2014 - 09:03 .
Modifié par ClydeInTheShell, 27 janvier 2014 - 09:03 .
Please, enlighten me on these extra special bonuses I'm missing out on.Malanek999 wrote...
So you give up all those other bonuses to partially address his concern about cooldown.
b00g13man wrote...
Please, enlighten me on these extra special bonuses I'm missing out on.Malanek999 wrote...
So you give up all those other bonuses to partially address his concern about cooldown.
Malanek999 wrote...
You are paying points to get the cooldown to that level. It is actually a choice between 40% DR (which is actually lower out of cover), and + 30% power damage against +20% faster cooldown, either +20% headshot or 15% power damage, + 10 weapon damage, +15 faster shield recharge and + 25% health and shields. I think skipping tech armor is justified, particularly if you dont use cyclonics a lot, but taking it is fine as well.b00g13man wrote...
Out of curiosity, what is your weapon of choice?Beerfish wrote...
Yes I know it is not a premium build. I simply dislike the cooldown penalty for tech armour. My modus is to warp, throw at an alarming rate with that class. Especially since so many enemy units can dodge those powers.
The power recharge evolution is useful if you're worried about that.
Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.
Here's the problem Tech armor gives you more effective health than full health and fitness, even if you went 4 and 4 in fitness and tech armor. The power evo on tech armor gives you more I believe than passives. So really we're really talking only about CDs which can be pretty well alliviated with the 6 evo. Effectively on a 66644 he would be giving up a little fitness and shields which is still better effective fitness than speccing out of TA, some relatively small amount of CD assuming he isn't carrying a Crusader, headshot damage and passive weapon damage.Malanek999 wrote...
b00g13man wrote...
Please, enlighten me on these extra special bonuses I'm missing out on.Malanek999 wrote...
So you give up all those other bonuses to partially address his concern about cooldown.I did in my first reply to you.
Malanek999 wrote...
You are paying points to get the cooldown to that level. It is actually a choice between 40% DR (which is actually lower out of cover), and + 30% power damage against +20% faster cooldown, either +20% headshot or 15% power damage, + 10 weapon damage, +15 faster shield recharge and + 25% health and shields. I think skipping tech armor is justified, particularly if you dont use cyclonics a lot, but taking it is fine as well.b00g13man wrote...
Out of curiosity, what is your weapon of choice?Beerfish wrote...
Yes I know it is not a premium build. I simply dislike the cooldown penalty for tech armour. My modus is to warp, throw at an alarming rate with that class. Especially since so many enemy units can dodge those powers.
The power recharge evolution is useful if you're worried about that.
Edit - as an example, here are my builds with and without Tech Armor. 0.16s on warp is literally not noticeable, let alone the 0.08s on throw.
Modifié par NuclearTech76, 27 janvier 2014 - 09:37 .
NuclearTech76 wrote...
Here's the problem Tech armor gives you more effective health than full health and fitness, even if you went 4 and 4 in fitness and tech armor. The power evo on tech armor gives you more I believe than passives. So really we're really talking only about CDs which can be pretty well alliviated with the 6 evo. Effectively on a 66644 he would be giving up a little fitness and shields which is still better effective fitness than speccing out of TA, some relatively small amount of CD assuming he isn't carrying a Crusader, headshot damage and passive weapon damage.
And pssh yeah if you went power damage some piddly ass damage on warp which might be enough to kill a swarmer, and a little force on throw.
Modifié par Simba501, 27 janvier 2014 - 09:48 .
Thanks. It's not like I'm missing out on Drell or Turian passives or anything, and not quite 10% extra DR isn't exactly game breaking.NuclearTech76 wrote...
Here's the problem Tech armor gives you more effective health than full health and fitness, even if you went 4 and 4 in fitness and tech armor. The power evo on tech armor gives you more I believe than passives. So really we're really talking only about CDs which can be pretty well alliviated with the 6 evo. Effectively on a 66644 he would be giving up a little fitness and shields which is still better effective fitness than speccing out of TA, some relatively small amount of CD assuming he isn't carrying a Crusader, headshot damage and passive weapon damage.
And pssh yeah if you went power damage some piddly ass damage on warp which might be enough to kill a swarmer, and a little force on throw.
NuclearTech76 wrote...
And pssh yeah if you went power damage some piddly ass damage on warp which might be enough to kill a swarmer, and a little force on throw.
Modifié par Malanek999, 27 janvier 2014 - 09:48 .
Malanek999 wrote...
NuclearTech76 wrote...
And pssh yeah if you went power damage some piddly ass damage on warp which might be enough to kill a swarmer, and a little force on throw.
At one stage I was interested in testing out how reliably a single throw would kill a gold or platinum husk or staggering various enemies. Force on throw is definitely not useless, I'm just not sure what thresholds it is important to get for staggering various things. Anyhow, you actually get more power damage from level 5 tech armor than level 5 passive.
DragonRacer wrote...
I also sorta feel a need for it since I can be pretty clumsy sometimes and, like Garrus, seem to have a fondness for eating rockets to the face. And Banshee Warp balls to the face. Or sometimes stepping in front of my Drell buddy and eating the rocket so he doesn't have to. LOL
Guest_N7 Krisixus_*
prostheticlimbs wrote...
Peer of the Empire wrote...
Krogan always go to rank 6. Always
My Krogan Adept says otherwise. As does my Sentinel. My Soldier and Krolord couldn't be reached for comment, and neither could the Vanguard.
Modifié par Peer of the Empire, 30 janvier 2014 - 10:34 .
jrob6 wrote...
Peer of the Empire wrote...
Krogan does much more damage with more survivability. They have no weapon power, move more slowly and have no dodge. Only with this spec will they be able to make optimal use of the shield gate. On Platinum, his shields will begin to regenerate, in combat - this means there will be no nerds hiding in the corner and getting owned.
You will note that with this build already all his powers are at maximum. The only thing that would change with no fitness is max carnage (lol), 6% damage on inferno grenade and 13% weapon damage. A large part of a krogan's damage even on Platinum is from melee
Passives is not very useful unless wanting to 1 shot Platinum phantom barriers with the acolyte.
Inferno grenade does not spec like Lift Grenade. Base grenade capacity will always be 2.
You make a lot of absolute statements. I'm not criticizing your build, just saying that's one way to spec it with the priority being health/shields. I realize that the base grenade capacity will always be 2, but taking grenade capacity 5, choosing 5b in fortification, and taking power damage in the passives makes for a much different Krogan Soldier than yours.
Modifié par Peer of the Empire, 30 janvier 2014 - 10:09 .
LanceCucumber wrote...
The points in your build for carnage would be better spent on your passives, as it is best used as a detonator. You will get an increase in overall damage to carnage AND Inferno grenades for a loss of 10% recharge time on carange which is neglible. Also by increasing the power damage you increase your killing time, and should increase your survivability.
I usually run a 6/3/6/6/5 on Krogan Soldier. Below is a link for INVADERONE's gameplay build showing the same build.
Modifié par Peer of the Empire, 30 janvier 2014 - 10:33 .
If I had unlimited Cyclonics, I would spec out of Fitness 6 Fortification 6 (for KroSol because math), and (if willing) just roll Acolyte Hurricane 63665 lied, probably Venom 56636 shield regen spec with Grenade V, meleeing my way through Platinum in a ring of fire
But again, basically nothing has changed except added max Carnage (lol)
There are more matches than Cyclonics. The RNG store will not be denied
Edited for typo, otherwise info only current for 30 january
Modifié par Peer of the Empire, 26 février 2014 - 02:47 .
melorous wrote...
Why not just ditch Alliance Training altogether, since all you really care about with the character is causing booms. Just take a Tempest, Expert Package, full Fitness, and Tech Armor. With that, you can spec TA to 6a or 6b and still get under 3 seconds on your Warp recharge. Your pewpew SMG is just there to supplement your damage between cooldowns anyway.