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Module suggestions?


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29 réponses à ce sujet

#1
olivier leroux

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After taking a long break from NWN, I suddenly got this urge to play a good community module again, but the tricky part is that I've already played through a lot of them in the past (and I mean A LOT) and that I'm even more spoilt now by playing more modern games, so in order for me to get into an old NWN module again, it would have to offer a really gripping story and/or comparatively original visuals. Some modules I've already played that fit the criteria back then and perfectly catered to my tastes were, for example:

- The Prophet series
- Threat of Dreams series
- Revenant
- Deja Vu
- Vampire: Heaven Defied
- Almraiven/Shadewood
- excrucio eternum

The module I'm looking for doesn't necessarily have to be as dark as them, it's just that from my experience these kind of modules often start in medias res, have more mystery elements, set a greater stores in atmosphere and tell more personal and therefor from my point of view more interesting plots than the average epic fantasy tale. But I've also played and loved the Aielund saga, Sanctum of the Archmage, Bastard of Kosigan etc.

So, can you recommend me a good story-telling module that might cater to my preferences? The less known the better, but there are also a lot of Hall of Fame modules I haven't played yet. Thanks!

Modifié par olivier leroux, 26 janvier 2014 - 12:40 .


#2
Cain Maris

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You're setting the bar pretty damned high, and there's likely a lot that falls under etc., but in rough order of recommendation
- Agrenost - although I'm pretty sure you commented on that one.
- Swordflight (good but incomplete)
- Saleron's Gambit
- Avertine (good but incomplete)
- Murder in Mireford /Amergilus Legacy
- Threat of Dreams 1 and 2 (good but incomplete)
- Shaddowe
- Midnight Calling and sequels

#3
werelynx

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- Madness and Magic : simply great, story, magical tiger(kitten) companion, drama

Modules by thegeorge, not all of them but some are really good and all are good when it comes to visuals I guess:
- Angel Falls and Angel Falls Prelude (played in this order)
- Desert Rose and Desert Rose 2: Petals of War
- Death's Ride (CM2)
- Lords of Darkness
- Cleric's Challenge (HHQ4)
- Coldhearth
- ConteXt (aaaa great story!!!)
- Stormy Night / Narcopolis / Wake - very good, dark and beautiful

- Hex Coda? - 2nd part is unfinished but the story is pretty good.

- (ZW Presents) Blackwall Keep (Champions of Heironeous) Expansion 1 and (ZW Presents) Blackwall Keep II (The Seed of Darkness) : again  unfinished :( there should be 3rd module but here won't be..

- Crypt of Medea v2.0

- udasu : he does pnp conversions but I personally enjoy his modules and there are lots of eye-candy there

and that should keep you occupied for a while..

Modifié par werelynx, 26 janvier 2014 - 11:37 .


#4
olivier leroux

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@Cain Maris

Thanks for the suggestions!

Yes, I've heavily playtested all paths in Agrenost, but only in the first half of the game. I think I never actually completed it, because the combats and rest restrictions made it too difficult and tedious for me later on. But that was a long time ago and there's a chance that it was further improved since my playtesting, so maybe I should give it another shot.

I've played through Threat of Dreams 1 & 2, Murder in Mireford/Amergilus Legacy and Midwinter Festival/Midsummer Knight's Dream/Midnight Calling (if that's what you're referring to?).

I've played part of the Saleron's Gambit series and Swordflight Chapter 1, but now that you say it, I think Chapter 2 was already released one or two years ago? And I can't remember why I stopped playing Saleron's Gambit, so I could look into those two. I'm not quite sure whether I've played and completed Shaddowe, so that might be an option, too.

The only one I'm pretty sure I haven't played is Avertine. What makes it good in particular and in what way is it incomplete?

Modifié par olivier leroux, 26 janvier 2014 - 12:03 .


#5
olivier leroux

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@ werelynx

Thanks to you, too!

I've definitely played Hex Coda, Crypt of Medea, Stormy Night and Narcopolis, and I've completed a few of udasu's modules, too, though not all. I'm not sure whether I've played Wake and Angel Falls. I got stuck early on in ConteXt and I didn't like Cleric's Challenge.

Black Wall Keep - yeah, I think I've started it and if it's the one I remember than it was great indeed. No idea why I haven't continued playing it, shame on me! I should give it another go, thanks again. I've also started Madness and Magic and did not complete it yet.

Modifié par olivier leroux, 26 janvier 2014 - 12:03 .


#6
werelynx

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What got you stuck in context?

#7
olivier leroux

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I don't remember but it might have been in the very first area. Either I didn't know what to do in order to continue or the stealth gameplay proved too difficult or didn't quite work out for me. I'd have to give it another try to tell you more, but if I'm not mistaken it's a very short and small module? I could check it out again, just so I can give you a better answer. :)

Modifié par olivier leroux, 26 janvier 2014 - 12:50 .


#8
werelynx

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Right, short and small, but worth it. If stealth is a problem, then use shadow dancer with HIPS :-)

#9
olivier leroux

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werelynx wrote...

Right, short and small, but worth it. If stealth is a problem, then use shadow dancer with HIPS :-)


I don't have much experience with rogues, and even less with prestige classes. Can you suggest how to build a good assassin or shadow dancer lvl 10?

Modifié par olivier leroux, 26 janvier 2014 - 01:36 .


#10
werelynx

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Okay:

1.More than one level of shadow dancer is considered not wise as it is weak. SD is taken only for HIPS - feat gained at 1st level "hide in plain sight" which allows to use stealth even while some hostile is following you.

2.Assassin gives you "death attack" which has a chance of paralyzing your enemy but only if your enemy is not in combat already

3.Mixing assassin with 1 level of shadowdancer is pretty nice, with base being rogue.

4.I myself don't(can't ;-) ) "powerbuild" but what you need as a rogue is:
A) For shadowdancer:
- Feats: dodge, mobility
- Skills: hide 10 ranks, move silently 8 ranks, tumble 5 ranks
B) For Assassin:
- Alignment: any EVIL!!!
- Skills: hide 8 ranks, move silently 8 ranks

5. As for weapons go either for dual rapiers(strongest weapon that works with finesse - DEX based attack feat) or dual kukris(exotic weapon) with all dual wielding feats. Remember that if you have halfling PC than rapiers are not good, as you can use only one at a time.

You could also check those 2 guides:
http://www.gamefaqs....dark/faqs/42969
http://www.gamefaqs....dark/faqs/37938

Modifié par werelynx, 26 janvier 2014 - 02:55 .


#11
olivier leroux

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Thanks! But now I remember why I didn't like it: it's that trial-and-error adventure game approach that causes a Game Over screen as soon as you're spotted. In the first mission the objective is to leave no witnesses but that's different from not being spotted at all. Why can't I try to kill the witnesses? Why am I spotted as soon as I try to interact with the environment (e.g. crates), even before I actually touched them (the object dialogue toggles off the stealth modus and immediately leads to a Game Over screen). There is no warning before the game's over, it can happen any moment and maybe you won't even know what caused it. That leads me to believe that either the module isn't working as it should, or that it's just not for me because I don't find it fun to reload that often (and I'm not even a great fan of the Stealth genre, never really got into the Thief series).

Modifié par olivier leroux, 26 janvier 2014 - 03:46 .


#12
Cain Maris

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Avertine has plot and character side plots and a non-simplistic urban setting. It's part one where part two never happened because Aristan had Life happen.

Swordflight part two came out last year. It's an order of magnitude bigger than part one and just as good.

Werelynx: awesome. I brushed over thegeorge and Stephan Gagne but now I don't know why.

#13
Cain Maris

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Werelynx: also, too, thanks for the list. See me looking up several of them.

#14
olivier leroux

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In the meantime I've played through Blackwell Keep Part 1 and it was fun, just what I was looking for. Thanks again for the suggestion! :)

#15
MagicalMaster

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If you're fine with a bunch of sexual content I'd definitely recommend A Dance With Rogues.  It's definitely not your average fantasy epic and is darker in nature.

Cain Maris wrote...

Swordflight part two came out last year. It's an order of magnitude bigger than part one and just as good.

Far better than part 1 in my opinion.

#16
Tarot Redhand

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Welcome back olivier. I didn't suggest anything 'cos you've played everthing I could suggest except maybe "Eye of the Beholder II" by Rick "Dark" Francis.  Yes it is a remake of the old dos game. Yes it does need an eye-watering amount of custom content (270+ meg). And yes I was one of the playtesters for it (you corrupted me! (^_^)) To be honest I don't even know if it fits in your criteria but take a look anyway.

TR

#17
TimG

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EoB2 was soooo awesome. Not really a "brooding" story but tons of fun

#18
Tarot Redhand

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Having done some thinking I realise that there is another module that you might like to try. It's called "ABC - One-Eyed Wolf Trading Post" by CaveGnome. It was originally an entry for the Adventure Building Challenge so I don't know if you've actually played it. I will come clean here in that it uses my Micro Maps package v1.5 (version 2 is now available on the new vault).

TR

#19
olivier leroux

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Hi TR, thanks for the suggestions! I've checked out both modules for a bit, but they don't quite seem to offer the same level of creative area design, story depth and/or professional polish that I'm looking for.

Like Cain Maris said, I've set the bar quite high, so it's really hard for a module to meet my demands, but it's also not that easy to describe what they actually are, apart from comparisons to other modules. But I'll give it another try:

- Regarding the looks, the module should be as far removed from the standard design of the "vanilla" OC as possible. I've played so many modules and for such a long time that the default tilesets have begun to really bore me unless the author did something ingenious to make them more exciting (e.g. very clever lighting, very creative use of placeables, very gripping story to distract from it etc.). In any case, I'm not that fond of "spartan" area design, that is big maps with little of interest in it. I prefer smaller areas that are able to tell a story without words, if that makes any sense. Something that makes exploration rewarding.

- Regarding the story, I prefer it to involve personal matters of the PC as opposed to making the PC your average goody two-shoes hero who solves other people's problems without a clear connection to them or a motivation to help them. I like a good reason why I'm doing the things I have to do. I prefer stories to start in the middle of things, without long and slow expositions. And I like some mystery mixed in, maybe something uncanny.

- Regarding the polish - I think I'm mostly referring to the writing here, assuming the rest of the module works ok -, I prefer concise dialogues that manage to convey the essential without too much confusion, repetition or long-windedness, and in the best of cases without too many spelling errors.

A module doesn't have to fulfill all of these three criteria to arouse my interest, as long as it excels in one or two of them (e.g. Blackwall Keep didn't have the most exciting story, but its original area design and use of custom content really encouraged exploration). Does that make it any clearer or is it still rather obscure?

In One-Eyed Wolf Trading Post, for example, I liked the general premise, some ideas like the security measures around the lodge and the mention of Ju-Ju, but it wasn't quite enough to make up for the tedium I felt with the spartan area design (e.g. several forest maps with nothing of interest but one or two wandering animals in it).

In EOB2 I approved of the design of the Dungeon Master area at the start, but the inn and the city were too reminiscent of the OC and the areas were too big for my taste and filled with too little of interest. The first conversation I checked out was very long (which is curious for a multiplayer module) and could have used some editing.

That's not that bad per se, and maybe they'll get much better later on, the crux of the matter is just that at the moment I'm looking for something closer to the preferences listed above, something that amazes me and draws me in right from the start. :)

Modifié par olivier leroux, 28 janvier 2014 - 07:35 .


#20
MagicalMaster

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Have you looked into ADWR as I mentioned above?

#21
olivier leroux

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MagicalMaster wrote...

Have you looked into ADWR as I mentioned above?


Sorry, I forgot about your post. I've tried it in the past and it was an interesting but mixed experience. I don't remember why I stopped playing it, maybe because I wasn't into that rogue stuff and found it too difficult? It's definitely still on my list of things to try again some day (as are so many modules I started and didn't continue). Not sure if the time is now, but I'll keep it in mind, thanks!

I also remembered that I can still try Gladiatrix 2 & 3.

Modifié par olivier leroux, 28 janvier 2014 - 08:30 .


#22
rogueknight333

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Good to see you back here, Olivier. I do not have that much to suggest beyond what others have already, but if you liked the Prophet series you might also like Baldecaran's earlier modules as well, if you are not already familiar with them, in particular The Cave of Songs. I think Honor Among Thieves is very good as well, but if you have problems with thief-oriented modules it might not be for you. These modules are a bit dated in terms of things like visuals, but the story-telling is top-notch.

I second the recommendations of Saleron's Gambit and Avertine. These would seem to be exactly the kind of thing you are looking for, at least if you can deal with the very low-magic approach of the Saleron series.

In the shameless self-promotion category, I might also suggest the short module I dashed off for the ABC: Snow Hunt. I do not think it is anything special story-wise, but most of the areas in it were made using custom tilesets, so visually it is a very different experience from a typical module.

Modifié par rogueknight333, 29 janvier 2014 - 02:03 .


#23
CaveGnome

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Hello Olivier,

Perhaps you should try the Demonheart series

nwvault.ign.com/View.php
neverwintervault.org/project/nwn1/module/demonheart-chapter-i

and the Madness and Magic module

neverwintervault.org/project/nwn1/module/madness-and-magic

Thanks for trying my OEWTP module :-) Sorry, if it didn't qualify for your prestigious module list.

CG

#24
olivier leroux

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@ rogueknight333

I've already played through the Cave of Songs, but only started Honor Among Thieves. Maybe I should give it another try, just like ADWR.

Thanks for the suggestion for Snow Hunt, I'm going to check it out once I'm able to access the Vault again (it seems to be down or overloaded at the moment).

@CaveGnome

Demonheart looks promising, I hadn't heard of it before, thanks!

And no need to feel sorry, you can't always please everyone and I know how much work it is to create even a small module (and my own attempt didn't quite meet my demands either ;) ). But like I said I thought there were some really cool ideas in your module. Btw, your name rings familiar; do I only know you from these forums or did you also create any other modules?

#25
werelynx

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You could also download quite a few from new vault right now: http://neverwinterva...field_tags_tid=

Hopefully the vault will be up soon :-)