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Module suggestions?


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29 réponses à ce sujet

#26
olivier leroux

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CaveGnome wrote...
Perhaps you should try the Demonheart series


I've played through the Prelude and so far it's perfectly catering to the three criteria listed above, with the addition of great roleplay choices. So thanks again for the suggestion, that series completely slipped under my radar until now. :)

#27
CaveGnome

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olivier leroux wrote...

Demonheart looks promising, I hadn't heard of it before, thanks!

And no need to feel sorry, you can't always please everyone and I know how much work it is to create even a small module (and my own attempt didn't quite meet my demands either ;) ). But like I said I thought there were some really cool ideas in your module. Btw, your name rings familiar; do I only know you from these forums or did you also create any other modules?



Glad you like Demonheart. Yes, it is a lot of work to create even a simple adventure, but even with a small player base like today, i find it rewarding. I will try to improve One Eye Wolf Trading Post in the very near future (have to include some new boots as current ones are overpowered, and test compatibility with the new TarotRedHand Micromaps v2). If my memory doesn't fail me, you were the first player to play and give feedback on my "Le chateau des voleurs" module 2 or 3 years ago. That was very useful and i would like to thank you for that...

CG

#28
Tarot Redhand

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@CaveGnome I made v2 to be 100% backwards compatible with previous versions. If you have any problems pm me. Actually pm me anyway as I have a few ideas for you to consider now that you are in the process of updating.

TR

#29
olivier leroux

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CaveGnome wrote...
If my memory doesn't fail me, you were the first player to play and give feedback on my "Le chateau des voleurs" module 2 or 3 years ago.


Yes, that was me, and I had a hunch that you might be the author of that French module I playtested but I wasn't sure. I'm glad that my memory still seems to be working alright. :D

#30
Mystery X

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I am a little bit surprised that I don't see more mentions of Citadel.

http://nwvault.ign.c....Detail&id=5648

It takes a character from levels 6-32. It promises 60 hours of gameplay, but I am sure it took me much more than 60 hours in total. It is huge, visually nice, well-written, well-plotted. It is high magic with insanely tough combat, so bring your power-build and be prepared to use every combat tactic and power combination there is in Neverwinter Nights.

Modifié par Mystery X, 06 février 2014 - 01:24 .