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What the next Mass Effect needs to make it an RPG.


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#1
NeonFlux117

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All joke's aside, I think the next Mass Effect needs the following. To sum up, it needs more ME1 and ME2 and Less "Mass Effect 3ish" stuff. But let me get specific.

The game needs to return to being an RPG.

Now, what does an RPG mean. Well, obvioulsy you play a "role".. Duh. And there's lots of customization and stuff.
But then next ME game needs to return to ME1's RPG feel. I make no secret nor excuse about how I think ME2 is easily the best game in the series... However.

Mass Effect 2 is an Action RPG/Shooter hybrid. IT IS NOT AN RPG. Not the way ME1 was or Witcher 2 or Skyrim or  really anything else that is a legit RPG is. It worked for ME2 because ME2 is just fantastic. But it killed ME3. So.... here we go.

-The next game needs to be heavy in Exploration, both Vehicle and on foot. I was playing Firewalker a couple day's ago, and I couldn't help but feel that ME2 really, really missed an oppurtunity with the Hammerhead. It should have been more present and usable in the game. Like the Mako was in ME1. The next ME game needs a vehicle. I don't really know how else to put it. While Firewalker is a really cool DLC, it's only 5 missions.... Now, ME3 completly went lame and got rid of a vehicle and exploration entirely, and a part from the obvious flaws like the ending, auto Dialouge, the absence of vehicle and exploration killed ME3 in the long run.

--The next game needs a vehicle. That is fully upgradeable and can be decked out. You should have XP for you and pals but also when you get kills and stuff in the vehicle, that goes to a specific upgrade like for example. If you love to play tank and run sh!t over then here should be an enhaced front barrier upgrade, or better tires, or more torque and so on and so on. Which brings me to my next item.

--There should be MORE  than one vehicle type. Not just a Mako or hammerhead type vehicle. Nope. All sorts. You like Speed and stealth... There's  vehicle for that. You like manauverbility and weapons.... vehicle for that. You like tanking it up and mowing baddies down... Vehicle for that and so on and so on.

--There NEEDS TO BE MORE side missions. When I first played ME3 I was litterally shocked and appauld that there was NO side missions.... Only fetch quests and then the 7 dinky N7 missions from hackett. Bu there was no exploration or discovery in ME3. Shockin and lame. Gone was the tidious yet rewarding planet scanning of ME2. Not even ME1's side mission layout was preserved. Just fetch quests. There were 19 N7 mission in ME2.
There needs to be AT LEAST that much in the next game. I do NOT WANT TO SEE a f*ckin' fetch quest the rest of the series.

Seriously. I want to talk to people get cordinates and go EXPLORE and DISCOVER things. Like I did back in ME1 and ME2. And the side missions need to be diverse, like they were in ME2, but even more so. Just not run n' gun or whatevs, all sorts of things from meeting/discovering new species-Did that in ME2, but more of that type of thing. To finding new an interesting characters, to the typical "shoot this guy in the face and recover something" type of side quest.

Up the level cap to 100.

Why not??? 60 ain't enough. In ME3 I crushed 60 on insanity around the end of the Rannoch story arc....

So... Up that sh!t. I like the leveling system from ME3. It was the best in the series in my opinion, and one of the bright spots in the game. So... Not much else I can say.

Keep the classes we have. The Fab Five is golden. Keep it. Don't change it. Just enhanced upon it (upping the level to 100 will do this pretty much).

--Bring back the inventory and loot. Now, as great as ME2 is, it completley got rid of the inventory. Now the inventory in ME1 is SO BAD. And a complete mess. So... Just make it better. Take a hint from Skyrim or Fallout for this one. They have pretty good inventories. But the next game needs an inventory. Kinda like most RPG's in the bizz, lol.

Loot like ME1. I want all sorts of weapon mods and armor mods. They need to return. Just bring it back like ME1. With an imporved and easier to navigate inventory this will be awesome.

--Upgradeable ship, and Space Battles... Yep. This needs to be done. I want to fight pirates and big epic space battles. I don't really care how BioWare does it. I don't know, maybe you have a thirdperson view like the galaxy map and also first person view for Combat control and stuff. Just make it hapen. Upgrade the ship like the vehicle and stuff. To your tastes and gameplay style.


That's really all I can think of.

Thoughts?

Additions? 

obviously, things like choice and consequenes and player agency will be in the game.... Right??? Right???

Right.

#2
dreamgazer

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ME3 was more of an RPG than ME2 was.

#3
Br3admax

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Oh, so if ME3's level cap were 100, it would be an RPG? That makes sense.

To the point, none of the things you just listed makes a game an RPG, nor does it make anything feel more like an RPG, or even a traditional RPG. Those are just things that you want. It's cool to want them, but don't act like they decide anything at all in the genre department.

#4
NeonFlux117

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dreamgazer wrote...

ME3 was more of an RPG than ME2 was.




:lol::lol::lol::lol:

Nope.

NOT. EVEN. CLOSE.

ME1 was an RPG.

ME2 is an action/RPG/Shooter hybrid.

Mass Effect 3 is a Third person shooter with some RPG elements- Classes, leveling, fetch quests.. Bout it really.
I don't count the weapon attatchments- Gee every played like every Shooter on the market in the last 5 years...
Wait I forgot. You can buy level 2,3,4 blah, blah type of werapons. So there's that.

#5
Guest_StreetMagic_*

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dreamgazer wrote...

ME3 was more of an RPG than ME2 was.


I'd agree in powers and character building. Not in dialogue. It's more reliant on binary choices (fewer neutral options), highly choreographed cinematic scenes, and interrupts. You don't have as much branching dialogue conversations like you did ME1/ME2/DAO/etc. Not to mention the amount of Zaeed like dialogue.. that's more reminscent of some old Nintendo JRPGs when I'd click on NPCs in a town and they'd say a line or two. I didn't interact with them per se.

Modifié par StreetMagic, 26 janvier 2014 - 12:54 .


#6
dreamgazer

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NeonFlux117 wrote...

dreamgazer wrote...

ME3 was more of an RPG than ME2 was.




:lol::lol::lol::lol:

Nope.

NOT. EVEN. CLOSE.


It absolutely was. Sorry, darling. 

#7
spirosz

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Went in thinking it was a Seival thread, disappointed.

#8
NeonFlux117

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Right.... So Side quests, massive customization, loot, inventory, mods, leveling system, and so on and so are not MAJOR elements of RPG's???

So like every RPG ever made is not an RPG??

Skyrim? Not an RPG
Darksouls? not an RPG brah.
Diablo 2? Nope. try again.
KOTOR? Nah. Not RPG bro.
Deus Ex? Try again.


Witcher 2?? Fallout??? Baldurs Gate???

Oh.... Right. Okay.

#9
Br3admax

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[quote]StreetMagic wrote...

[quote]dreamgazer wrote...

ME3 was more of an RPG than ME2 was.[/quote]

I'd agree in powers and character building. Not in dialogue.
[/quote]
I hardly noticed most of the dialogue changes.
It's more reliant on binary choices (fewer neutral options),
[/quote]
The "neutral choices" usually were just a different version of the other two choices that still netted the same amount of Paragon/Renegade points. It was usually Renegade, not neutral.
[quote]
highly choreographed cinematic scenes,
[/quote]
Does not an RPG make.
[quote]and interrupts. [/quote]
See above.
[quote]You don't have as much branching dialogue conversations like you did ME1/ME2/DAO/etc.[/quote]
They branch just about the same, often more if you actually look at them.
[quote]Not to mention the amount of Zaeed like dialogue.. that's more reminscent of some old Nintendo JRPGs
when I'd click on NPCs in a town and they'd say a line or two. I didn't interact with them per se.

[/quote]
You interact with people off the street like that? Really? Who really wants to break immersion? 

Modifié par Br3ad, 26 janvier 2014 - 01:00 .


#10
dreamgazer

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StreetMagic wrote...

dreamgazer wrote...

ME3 was more of an RPG than ME2 was.


I'd agree in powers and character building. Not in dialogue. It's more reliant on binary choices (fewer neutral options), highly choreographed cinematic scenes, and interrupts. You don't have as much branching dialogue conversations like you did ME1/ME2/DAO/etc. Not to mention the amount of Zaeed like dialogue.. that's more reminscent of some old Nintendo JRPGs when I'd click on NPCs in a town and they'd say a line or two. I didn't interact with them per se.


ME3's reactions to previous and in-game choices is more robust than ME2's as well. 

I do agree about the dialogue, though, and I hope that they reinstate the neutral dialogue option in future games. 

#11
Guest_StreetMagic_*

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Actually, I should correct the above statement. ME1 wasn't much better at times. Wrex and Garrus and Tali's dialogues aren't very dynamic. A lot of the options in their dialogue wheels are just information dispensing. Liara and Ash are better examples (even if they're not my favorite characters, I think they make good use of the dialogue wheel).

Modifié par StreetMagic, 26 janvier 2014 - 01:01 .


#12
NeonFlux117

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dreamgazer wrote...

StreetMagic wrote...

dreamgazer wrote...

ME3 was more of an RPG than ME2 was.


I'd agree in powers and character building. Not in dialogue. It's more reliant on binary choices (fewer neutral options), highly choreographed cinematic scenes, and interrupts. You don't have as much branching dialogue conversations like you did ME1/ME2/DAO/etc. Not to mention the amount of Zaeed like dialogue.. that's more reminscent of some old Nintendo JRPGs when I'd click on NPCs in a town and they'd say a line or two. I didn't interact with them per se.


ME3's reactions to previous and in-game choices is more robust than ME2's as well. 

I do agree about the dialogue, though, and I hope that they reinstate the neutral dialogue option in future games. 


Um... Well it should be. Like Duh.

Cause you know, it got like 2 games to build on...

So.... yeah.

Have you ever played an RPG other than Mass Effect series?

Serious question no joke.

#13
Guest_Catch This Fade_*

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Mass Effect NEEDS to be an RPG? Since when?

#14
spirosz

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Ironically, even the original wasn't an RPG.

#15
Guest_StreetMagic_*

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J. Reezy wrote...

Mass Effect NEEDS to be an RPG? Since when?


Everything needs to be an RPG. :?

I'm jones'ing for some new ones at least.

#16
Guest_JujuSamedi_*

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dreamgazer wrote...

ME3 was more of an RPG than ME2 was.



#17
NeonFlux117

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J. Reezy wrote...

Mass Effect NEEDS to be an RPG? Since when?


Yes. I agree.

First person shooter. It would weed out most scrubs ***cough, cough*** I mean "fans" of the series.


sorry bout that.

#18
dreamgazer

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NeonFlux117 wrote...

Have you ever played an RPG other than Mass Effect series?


(laughs)

That supposed to be the gamer-geek equivalent of "Do you even lift" or something? 

Yes, sport. Probably more than you. 

#19
Ninja Stan

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"What is an RPG?" type discussions are discouraged here, as everyone has their own idea of what makes an RPG an RPG. These threads are never productive.

End of line.