Should BW cut out turret sequences in the next ME?
#1
Posté 26 janvier 2014 - 02:42
#2
Posté 26 janvier 2014 - 02:47
#3
Posté 26 janvier 2014 - 02:50
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
Modifié par General TSAR, 26 janvier 2014 - 02:53 .
#4
Posté 26 janvier 2014 - 03:01
General TSAR wrote...
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
well i guess they threw that one in for the spectacle, it was pretty impressive
#5
Posté 26 janvier 2014 - 03:04
As was the one in London.General TSAR wrote...
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
#6
Posté 26 janvier 2014 - 03:06
Anyway, I don't really care either way. It's just a big gun that definitely had a reason to be used.
#7
Posté 26 janvier 2014 - 03:08
themikefest wrote...
As was the one in London.General TSAR wrote...
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
I kinda liked the one on Rannoch. But yeah, the London turret shouldn't have been there whatsoever.
Modifié par dreamgazer, 26 janvier 2014 - 03:33 .
#8
Posté 26 janvier 2014 - 03:09
themikefest wrote...
As was the one in London.General TSAR wrote...
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
yeah considering it was during the goodbyes too.
It was very out of place, i was somewhat confused as in why it was even there
#9
Posté 26 janvier 2014 - 03:09
But I'd prefer it not to be used in that way again. If they give us turrets, I'd damn well want them to not act as an extension of a cinematic, but more be part of core gameplay. The turrets in ME3 felt more like testing for a game that isn't ME3
#10
Posté 26 janvier 2014 - 03:11
RZIBARA wrote...
themikefest wrote...
As was the one in London.General TSAR wrote...
....and flat out unnecessary at times (Rannoch [APC]).themikefest wrote...
The amount of turrets sequences in ME3 was overkill
yeah considering it was during the goodbyes too.
It was very out of place, i was somewhat confused as in why it was even there
To remind you of the fight.
It's up to you to keep shooting.
You can just not shoot at all, and the husks will enter.
And you see nothing bad happens.
Only time that happens with a turret in the game
#11
Posté 26 janvier 2014 - 03:14
#12
Posté 26 janvier 2014 - 03:14
#13
Posté 26 janvier 2014 - 03:21
Greylycantrope wrote...
I personally found it weird that our shuttle apparently came stocked with one despite us only using it once.
So ... you're trying to tell us that we should use it more often, thus having more turret sequences?
#14
Posté 26 janvier 2014 - 03:27
I'm saying they should rethink about where the right place to implement turrets will be if they're going to us them at all, which I'd hope would be sparingly as they're usually just level padding, though can be fun if done right.dreamgazer wrote...
Greylycantrope wrote...
I personally found it weird that our shuttle apparently came stocked with one despite us only using it once.
So ... you're trying to tell us that we should use it more often, thus having more turret sequences?
#15
Posté 26 janvier 2014 - 03:29
#16
Posté 26 janvier 2014 - 03:31
Say you're on a turret in a overwatch position and below you to your left is a group of civilians cowering in terror and to the right is a gang of blood thirsty mercs and slavers sneaking up to them.
If you kill the gang and save the civilians, you get a treat and paragon points/reputation/charisma w/e; however, when you advance to the next area(we'll call it the colony), you'll encounter a whole lot of pissed off mercs and slavers armed to the teeth with heavy weapons fighting the civilians inside the colony(the civies will be your allies).
If you kill the civilians, the gang will open up on you and call in reinforcements including gunships and later in the colony you'll find pissed off civies with light weapons but powerful tech skills attacking you.
If you let the gang capture the civilians, they'll silently advance to the colony and later the colony will be completely clear but there won't be any loot left.
If you kill both, the colony will be utterly devastated in the aftermath of the fight between the two sides, with bodies everywhere plus the odd wounded survivor but all the loot will remain.
Modifié par General TSAR, 26 janvier 2014 - 03:33 .
#17
Posté 26 janvier 2014 - 03:32
#18
Posté 26 janvier 2014 - 03:34
Greylycantrope wrote...
I'm saying they should rethink about where the right place to implement turrets will be if they're going to us them at all, which I'd hope would be sparingly as they're usually just level padding, though can be fun if done right.dreamgazer wrote...
Greylycantrope wrote...
I personally found it weird that our shuttle apparently came stocked with one despite us only using it once.
So ... you're trying to tell us that we should use it more often, thus having more turret sequences?
(I agree. I was being a turd.)
#19
Posté 26 janvier 2014 - 03:36
#20
Posté 26 janvier 2014 - 03:45
As for the shuttle one....LOL guess they're not standard equipment for Cerberus shuttles.
#21
Posté 26 janvier 2014 - 09:25
#22
Posté 26 janvier 2014 - 09:33
#23
Posté 26 janvier 2014 - 12:31
#24
Posté 26 janvier 2014 - 08:41
It was utterly dissapointing. No explosive canisters to blow up either like in me1 and 2.
#25
Posté 26 janvier 2014 - 09:13





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