Mcfly616 wrote...
ME3 did an admirable job of finding a middle-ground between it's predecessors (inventory, mods, power attributes). It wasn't enough for me though. I'm really hoping to see the next game take much more inspiration from ME1 rather than the sequels. I want freedom and exploration and customization and just more of an RPG. No more linear corridor shooting from point A to point B. I want to snipe mercs from a mile away on the edge of a mountain.....those were the days...
My chief problem with ME1 was the level design of that exploration, it needed a lot of refining. All of the uncharted worlds were essentially just featureless mountain areas with jagged spikes and color swaps. I did enjoy the skyboxes, but I am probably never going to be able to play through ME1 again because of the hundred or so hours I've spent on my five seperate playthroughs sloooowly inching my way up 80 degree cliffs. There were also the reused interiors, but I generally agree I'd rather have had them refine all that than remove it.
When it comes to inventory and the corridor shooting thing, though, I have to disagree as I do whenever anyone claims the sequels took away RPG elements and made it more FPS. ME1's inventory system was absolute garbage. You always ended up with a Spectre X version of a generic weapon and the rest was abundant trash that you had to ignore and clean out once you got the best gear, of which there was always one item depending on your class. The weapon mods I did miss, but those were added back in ME3 and I like what they did. You also could very easily get the maximum amount of credits which I did pretty quickly, which broke the economy.
ME2 and ME3 didn't really remove the inventory, it just put your inventory on the ship and didn't let you mess with it all the time and made it so that once you got an item, you always had it for you and your squad and couldn't buy or sell. I don't miss that all from ME1, because the economy in that game broke pretty quickly. The big plus was that it added variety. There are a ton of guns from ME2 and 3 that have wildly different looks and functions and different armor pieces that actually did different things instead of just being the Infinity+1 assault rifle or armor that was simply just better than everything else in the game.
As far as corridors, while everything was open on the uncharted worlds you have to really think about it and realize that regular missions pretty much did exactly what the sequels did, even the vehicle portions. You pretty much went along a set path toward your objective. There were little hubs, but all that meant is that instead of moving in a jagged line you just moved in a lot of smaller jagged lines from a central location. On Feros, you corridor shot your way from the landing pad to the hub, messed around there, corridor shot your way to the geth attack, came back, corridor shot your way to the lower levels, came back, then corridor shot your way to ExoGeni and...came back. ME2 and ME3's way of doing it simply did away with the hub so the corridor was at least more diverse.