dreamgazer wrote...
I think open ME1-style exploration with a tweaked Hammerhead sounds like fun.
Can I swap out that Hammerhead for a tweaked Mako?
dreamgazer wrote...
I think open ME1-style exploration with a tweaked Hammerhead sounds like fun.
So... they would have failed the Evil Overlord List for a villain that many feel failed the Evil Overlord List?AlanC9 wrote...
He's got a point, though. Simply killing the Catalyst isn't emotionally satisfying to some folks; they want to deliver a big damn speech and then kill him.
Han Shot First wrote...
dreamgazer wrote...
I think open ME1-style exploration with a tweaked Hammerhead sounds like fun.
Can I swap out that Hammerhead for a tweaked Mako?
Modifié par AlanC9, 27 janvier 2014 - 10:11 .
Dean_the_Young wrote...
So... they would have failed the Evil Overlord List for a villain that many feel failed the Evil Overlord List?AlanC9 wrote...
He's got a point, though. Simply killing the Catalyst isn't emotionally satisfying to some folks; they want to deliver a big damn speech and then kill him.
Cute.
StreetMagic wrote...
AlanC9 wrote...
StreetMagic wrote...
it's an ugly cycle though. Me2 was probably developed in relation to negative feedback to ME1 as well. I mean, we lost the Mako in that one. Some jerkass fans gave them the impression that exploration sucks.
Yep. That one was my fault.
Mako definitely needed to be tweaked.. I just don't think you need to throw the baby out with the bathwater.
AlanC9 wrote...
For me ME1's exploration made the role-playing worse, not better. Why is Shepard doing this stuff? Because it's an RPG and RPGs have sidequests and exploration?
Guest_StreetMagic_*
ImaginaryMatter wrote...
AlanC9 wrote...
For me ME1's exploration made the role-playing worse, not better. Why is Shepard doing this stuff? Because it's an RPG and RPGs have sidequests and exploration?
Aren't half of the sidequests in ME1 doing missions or 'favors' for Hacket? I thought doing those kind of missions was what the Normandy was made for. So, at least for these missions, isn't Shepard just doing his job?
Modifié par StreetMagic, 28 janvier 2014 - 01:14 .
AlanC9 wrote...
Dean_the_Young wrote...
So... they would have failed the Evil Overlord List for a villain that many feel failed the Evil Overlord List?AlanC9 wrote...
He's got a point, though. Simply killing the Catalyst isn't emotionally satisfying to some folks; they want to deliver a big damn speech and then kill him.
Cute.
Sure. There's a reason that so many Evil Overlords fail.
I'd rather do a puzzle or explore and look around for the treasure and have a sense of discovery, rather than just stumbling on it due to the fact that it's conveniently placed on the path I'm being herded throughAlanC9 wrote...
What does linear have to do with easy?
Guest_StreetMagic_*
Modifié par StreetMagic, 28 janvier 2014 - 02:49 .
Mcfly616 wrote...
As I said, just because things could've been better doesn't mean you completely disregard them. You refine them. So you take the cookie-cutter pirate bases and actually add variety (research facilities, Colonist settlements, ruins), you refine the clunky floatiness of the mako, you add deserts and rainforests instead of just mountains. You take the overflowing inventory system and streamline whilst adding a bit more aesthetic variety.....you don't just completely butcher these things a la ME2. Don't even get me started on that games powers.
My point is, exploration was a big part of what made ME1 so immersive and wonderful for me. It made me feel awe, like I was just a grain of sand in an ocean. It made me feel like I was out there exploring the final frontier. Finding downed satellites, skeletal remains of those that came before me, leaving me to speculate as to what had brought their demise. Idk it was the icing for me, and I had no icing in the sequels.
The shooter genre is overpopulated. Bioware should stop trying to join the ranks of full-fledged shooters, and try getting back to their rpg roots.
Guest_StreetMagic_*
chemiclord wrote...
Mcfly616 wrote...
As I said, just because things could've been better doesn't mean you completely disregard them. You refine them. So you take the cookie-cutter pirate bases and actually add variety (research facilities, Colonist settlements, ruins), you refine the clunky floatiness of the mako, you add deserts and rainforests instead of just mountains. You take the overflowing inventory system and streamline whilst adding a bit more aesthetic variety.....you don't just completely butcher these things a la ME2. Don't even get me started on that games powers.
My point is, exploration was a big part of what made ME1 so immersive and wonderful for me. It made me feel awe, like I was just a grain of sand in an ocean. It made me feel like I was out there exploring the final frontier. Finding downed satellites, skeletal remains of those that came before me, leaving me to speculate as to what had brought their demise. Idk it was the icing for me, and I had no icing in the sequels.
The shooter genre is overpopulated. Bioware should stop trying to join the ranks of full-fledged shooters, and try getting back to their rpg roots.
There's a saying that goes, "You never get a second chance to make a first impression."
As a general rule, if your fans don't like something... that well is already spoiled, and no amount of tweaking is going to change their minds. They hate it, and they AREN'T going to like it... EVER. You try and introduce the "tweaked version" and fans will roll their eyes and scoff, and snarkily wonder why you're still trying that stupid thing no one likes.
It's real easy to say a company should simply tweak something that the fan base responded negatively to. When it's YOUR money on the line... I think you'd find you'd be a LOT less willing to take that gamble.
ImaginaryMatter wrote...
AlanC9 wrote...
For me ME1's exploration made the role-playing worse, not better. Why is Shepard doing this stuff? Because it's an RPG and RPGs have sidequests and exploration?
Aren't half of the sidequests in ME1 doing missions or 'favors' for Hacket? I thought doing those kind of missions was what the Normandy was made for. So, at least for these missions, isn't Shepard just doing his job?
Modifié par AlanC9, 28 janvier 2014 - 03:01 .
Guest_StreetMagic_*
AlanC9 wrote...
ImaginaryMatter wrote...
AlanC9 wrote...
For me ME1's exploration made the role-playing worse, not better. Why is Shepard doing this stuff? Because it's an RPG and RPGs have sidequests and exploration?
Aren't half of the sidequests in ME1 doing missions or 'favors' for Hacket? I thought doing those kind of missions was what the Normandy was made for. So, at least for these missions, isn't Shepard just doing his job?
Sure, once you've blundered into the system Hackett asks you to do stuff. But what's Normandy doing in that system in the first place?
Look no further than the complaints about Harbinger's trolling in ME2, and then the the complaints due to his absence in ME3. Just because you have complaints doesn't mean you throw out the entire concept.chemiclord wrote...
Mcfly616 wrote...
As I said, just because things could've been better doesn't mean you completely disregard them. You refine them. So you take the cookie-cutter pirate bases and actually add variety (research facilities, Colonist settlements, ruins), you refine the clunky floatiness of the mako, you add deserts and rainforests instead of just mountains. You take the overflowing inventory system and streamline whilst adding a bit more aesthetic variety.....you don't just completely butcher these things a la ME2. Don't even get me started on that games powers.
My point is, exploration was a big part of what made ME1 so immersive and wonderful for me. It made me feel awe, like I was just a grain of sand in an ocean. It made me feel like I was out there exploring the final frontier. Finding downed satellites, skeletal remains of those that came before me, leaving me to speculate as to what had brought their demise. Idk it was the icing for me, and I had no icing in the sequels.
The shooter genre is overpopulated. Bioware should stop trying to join the ranks of full-fledged shooters, and try getting back to their rpg roots.
There's a saying that goes, "You never get a second chance to make a first impression."
As a general rule, if your fans don't like something... that well is already spoiled, and no amount of tweaking is going to change their minds. They hate it, and they AREN'T going to like it... EVER. You try and introduce the "tweaked version" and fans will roll their eyes and scoff, and snarkily wonder why you're still trying that stupid thing no one likes.
It's real easy to say a company should simply tweak something that the fan base responded negatively to. When it's YOUR money on the line... I think you'd find you'd be a LOT less willing to take that gamble.
Guest_StreetMagic_*
StreetMagic wrote...
How can anyone not like Harbinger?
This old trailer doesn't get cool until Harbinger speaks.
Modifié par TurianRebel212, 28 janvier 2014 - 03:20 .
Guest_StreetMagic_*
Han Shot First wrote...
dreamgazer wrote...
I think open ME1-style exploration with a tweaked Hammerhead sounds like fun.
Can I swap out that Hammerhead for a tweaked Mako?
StreetMagic wrote...
If there was one thing I could tell them, it's that I wouldn't ever want them to feel bad about their work on ME2. Whoever made them second guess themselves needs to be kicked in the face.
Guest_StreetMagic_*
iakus wrote...
StreetMagic wrote...
If there was one thing I could tell them, it's that I wouldn't ever want them to feel bad about their work on ME2. Whoever made them second guess themselves needs to be kicked in the face.
ME2 was still quite a flawed game.
Though interstingly, ME3 takes most of ME2's flaws and greatly magnifies them. The sidelined characters, the railroaded plot, etc
I agree in some ways. Imo it's probably the best overall game in the trilogy. However, the things I find most important when it comes to my gaming experience, I find ME1 does the best....therefore it's my favorite.Ultim Asari wrote...
I know I will be drawn and quartered for this, but I enjoyed ME3 and actually prefer it over the other two.
StreetMagic wrote..
They don't give a lot of their ideas a chance to even incubate. One hint of negativity and they reinvent the wheel? wtf. That's why the ME2 squad is probably gone in ME3. Some **** complained and now I have pay for it. Same goes for the Mako. lol