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A game dev's perspective on ME3 fan requests


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#376
Br3admax

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StreetMagic wrote...

Br3ad wrote...

Control isn't about controlling the galaxy, even with Renegade control.


I think it is. It's a whole spectrum of behavior. Or psychology, if you will. Doesn't matter if it's synthetics or organic evolution.

Whatever, I never saw it as that. I saw it as, Muhahahaha. It never really had any basis in logic.

I guess, although in the end, Aria also kept Omega on the map, and kept
it profitable. Is that really so wrong, even given what else she does?
There will always be crime, might as well make it profitable for
everyone. That's just how I see her handle that situation, and Patriarch
helped in her reining in of Omega.


I don't like it, but I don't know if it's "wrong" per se. What's funny if you go Paragon on Patriarch, then he actually compares you to Aria. Patriarch says "You'll remind her too much of herself." Paragon might be virtuous, but he'll use things instead of destroy them. Just like she does. And that's how it goes with the Synthetics too.

Lulz, the ending isn't about Destryoing Synthetics anymore than taking an antibiotic is about killing the healthy bacteria in your body. That's not the point at all. 

#377
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Br3ad wrote...

Lulz, the ending isn't about Destryoing Synthetics anymore than taking an antibiotic is about killing the healthy bacteria in your body. That's not the point at all. 


I wish that were true.. I wish it was only about Destroying the Reapers.. but this is Bioware's game, not mine. They tacked on a whole tech singularity issue and forced us to reckon with it. Destroying the Reapers is about being OK with chaos in general. There's a disorderliness inherent in the choice. "Something" will come back. And you won't control it.

#378
liggy002

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Mcfly616 wrote...

chemiclord wrote...

Mcfly616 wrote...that's your opinion. And seeing as how the Mako was entirely optional except for the 4 main missions (Feros, Noveria, Virmire, Ilos) and even then it was limited, I think your analogy is beyond over-the-top. You have a sky-is-falling mentality. The Mako was far from broken. And fyi, Planet Scanning was far worse. Especially considering it was mandatory in order to upgrade the Normandy. Sorry, but if I'm looking for a change of pace in gameplay I'd rather blow **** up with a space tank instead of scanning planets with a metal detector. 

Harbinger wasn't broken either. Yet people complained, and they wrote him off. That's not a recipe for success, nor does it help creativity. 


The fan complaints are the smoking engine.  I think you are either don't remember, or are willfully ignorant, of just of venomous the feedback against Harbinger especially was.  The Mako, on the other hand, wasn't quite as bad, but there was a sizable chunk of fans ready to write off ME2 entirely if that "clunky whale of a vehicle" was brought back.

To a lot of players, they WERE broken, and no amount of fixing was going to change their minds.  Bioware had to make a choice, and in the end decided it wasn't worth attempting to fix them.

Meh....just like a sizable chunk of fans hate synthesis? And yet nearly every Mass Effect fan I meet "off" the internet prefers the option over the rest.

In case you havent noticed, people will complain about anything. That doesnt mean you trash a potentially good concept instead of refining it.

As I referenced before, people HATED Harby during ME2....yet they came back raging and begging for him to appear in DLC after he was completely left out of the vanilla campaign of ME3. And they raged even more when he didn't appear in any of them.


And that right there is a prime example of why it isn't always a good idea to throw out something entirely due to some negative feedback instead of refining it. You take criticism and you use it constructively.


It's almost as if they use the argument that people wanted him out as yet another excuse to not spend more money.  I could see EA cheaping out on this.  Boss battles and cinematics involving 2 km starships are expensive. 

#379
dreamgazer

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liggy002 wrote...

Boss battles and cinematics involving 2 km starships are expensive.


They're also fairly ridiculous.  Shepard's boss battle with the Rannoch Reaper being proof of this. 

#380
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I don't know. Synthesis can't be compared to Harbinger imo. Suicide is just stupid, period.

#381
spirosz

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dreamgazer wrote...

liggy002 wrote...

Boss battles and cinematics involving 2 km starships are expensive.


They're also fairly ridiculous.  Shepard's boss battle with the Rannoch Reaper being proof of this. 


I much prefer this Part at 4:35 compared to what we got in game.  

#382
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dreamgazer wrote...

liggy002 wrote...

Boss battles and cinematics involving 2 km starships are expensive.


They're also fairly ridiculous.  Shepard's boss battle with the Rannoch Reaper being proof of this. 


Damn. One of the things I liked about ME3, and you hate it. :mellow:

#383
dreamgazer

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StreetMagic wrote...

dreamgazer wrote...

liggy002 wrote...

Boss battles and cinematics involving 2 km starships are expensive.


They're also fairly ridiculous.  Shepard's boss battle with the Rannoch Reaper being proof of this. 


Damn. One of the things I liked about ME3, and you hate it. :mellow:


Hate's a strong word, but dem lazy lasers and Shepard's rolling ... 

It's still enjoyable, but man.  One was definitely enough.

#384
AlanC9

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chemiclord wrote...
The fan complaints are the smoking engine.  I think you are either don't remember, or are willfully ignorant, of just of venomous the feedback against Harbinger especially was.  The Mako, on the other hand, wasn't quite as bad, but there was a sizable chunk of fans ready to write off ME2 entirely if that "clunky whale of a vehicle" was brought back.

To a lot of players, they WERE broken, and no amount of fixing was going to change their minds.  Bioware had to make a choice, and in the end decided it wasn't worth attempting to fix them.


I imagine resources had more to do with the Mako's removal. There was nothing wrong with the Mako that putting a boatload more time into the planets couldn't have theoretically fixed, but Bio had better things to do with their time.

Harbinger, though....  that was just classic Villain Decay. No way to fix that.

#385
AresKeith

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AlanC9 wrote...

Harbinger, though....  that was just classic Villain Decay. No way to fix that.


I disagree

#386
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The villain bits may have worn out, but Harbinger still had style even when I wasn't worried about him anymore. I'd say Banshees work the same way in ME3.

There's nothing to be said about Cerberus though. They wore out their welcome really quick.

#387
AlanC9

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AresKeith wrote...

AlanC9 wrote...

Harbinger, though....  that was just classic Villain Decay. No way to fix that.


I disagree


About the diagnosis, or about the lack of cure? Or are you saying that Harbinger was actually popular?

#388
ImaginaryMatter

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Do we have a poll or something for Harbinger's likability?

And while we're on the subject of Harbinger:

Modifié par ImaginaryMatter, 28 janvier 2014 - 05:59 .


#389
AresKeith

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AlanC9 wrote...

AresKeith wrote...

AlanC9 wrote...

Harbinger, though....  that was just classic Villain Decay. No way to fix that.


I disagree


About the diagnosis, or about the lack of cure? Or are you saying that Harbinger was actually popular?


Harbinger probably isn't popular but I disagree with the part that he couldn't be fix. When I felt that Arrival was atleast a step in the right direct when it came to making him better

#390
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Oh, you guys are talking about Reaper Harbinger.

I liked the Collector fights. I have little good to say about Arrival. Other than that it's short.

#391
liggy002

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AresKeith wrote...

AlanC9 wrote...

AresKeith wrote...

AlanC9 wrote...

Harbinger, though....  that was just classic Villain Decay. No way to fix that.


I disagree


About the diagnosis, or about the lack of cure? Or are you saying that Harbinger was actually popular?


Harbinger probably isn't popular but I disagree with the part that he couldn't be fix. When I felt that Arrival was atleast a step in the right direct when it came to making him better


I disagree.  Harbinger was quite a popular character.  There were elements that people didn't like about him in ME2 so Bioware mistakingly removed him in ME3.  The problem wasn't with Harbinger.... it was something along the lines of him speaking too much and spamming Shep with his lines.

#392
dreamgazer

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Read through the ME2 forums and other places on the web, liggy. Harby's got him some hate.

#393
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I need to find another game company that doesn't solicit so much from the fanbase. Most fans aren't well rounded enough to see a game in the bigger picture sense (even me). They're all selfish.

edit: More to the point, a series like this deserves vision and planning. Not changing the ground underneath people.

Modifié par StreetMagic, 28 janvier 2014 - 06:11 .


#394
AresKeith

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StreetMagic wrote...

edit: More to the point, a series like this deserves vision and planning. Not changing the ground underneath people.


This is what happens when you don't plan ahead

#395
AlanC9

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dreamgazer wrote...

Read through the ME2 forums and other places on the web, liggy. Harby's got him some hate.


This. Honestly, until ME3 shipped I thought almost everybody here thought he was ridiculous.

Modifié par AlanC9, 28 janvier 2014 - 07:45 .


#396
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AlanC9 wrote...

dreamgazer wrote...

Read through the ME2 forums and other places on the web, liggy. Harby's got him some hate.


This. Honestly, until ME3 shipped I thought almost everybody here thought he was ridiculous.


I wasn't here during that time, but I would've given positive feedback.

I think the Collectors were a fun enemy to fight in general. Harbinger was confusing at first (back during launch).. I remember thinking that. But over time, I thought he made for a cool video gamey type of villain. I wasn't expecting a movie or anything. All of the Collector stuff had an iconic look and feel I expect from game baddies. Not sure how to put it.. the platforms, the taunts, all of that isn't exactly cinematic or something I expect from a serious sci-fi book, but it worked here. And they're still cool to fight in multiplayer too.

Modifié par StreetMagic, 28 janvier 2014 - 09:31 .


#397
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TurianRebel212 wrote...

and Kai Lame is the worst villain ever.


They go from Saren and Harbinger, to Kai Leng......

Dafuq BioWare?

Dafuq!!!


I find it amusing that now everybody loves Harby, but back in the PRe-ME3 days everybody thought he was terrible.

I still do. Not quite terrible, but certainly not a compelling antagonist in any way whatsoever.


dreamgazer wrote...

From what I've read through the ME2 threads, some people really didn't like Harbinger the "Schoolyard Bully" Reaper.


Yup.

Modifié par EntropicAngel, 28 janvier 2014 - 09:32 .


#398
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I never thought of him as a schoolyard bully. He was too weird for that. I didn't understand half of the **** he was saying until I looked up and read it.

#399
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TurianRebel212 wrote...

To a great extent. Kinda like dev cylces and resource allocation. 

Simple really. 

Case in point Battlefield 4. 

It was rushed... Obviously. By EA so they could get their big shooter out ahead of Call of Derpy K9 Warfare. 

Hence the state of BF4. If it were up to Dice, they probably wouldn't have released it even in 2013. And they definetly wouldn't have had 3 release dates... 


I'm more inclined to blame Dice, the 400 man studio who somehow thinks they should be working on three entirely different games at once.

BF4, Mirror's Edge, and Battlefront 3. EA didn't make them do that, they chose to. They stretched themselves too thin.

#400
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StreetMagic wrote...

I wish that were true.. I wish it was only about Destroying the Reapers.. but this is Bioware's game, not mine. They tacked on a whole tech singularity issue and forced us to reckon with it. Destroying the Reapers is about being OK with chaos in general. There's a disorderliness inherent in the choice. "Something" will come back. And you won't control it.


Only if you believe the Catalyst. You don't HAVE to believe him, you know.


StreetMagic wrote...

Oh, you guys are talking about Reaper Harbinger.

I liked the Collector fights. I have little good to say about Arrival. Other than that it's short. 


As a sniper, they were just boring. In the midst of a nice fight you suddenly hear that "I WILL DIRECT THIS PERSONALLY" and see a Collector glowing red/yellow and levitating, so you snipe it three or four times to take it down.

Then...five seconds later...

"ASSUMING CONTROL"

Son of a mother duck, Harby! Let me fight in peace without your tedious HP bloating!

Modifié par EntropicAngel, 28 janvier 2014 - 09:40 .