EntropicAngel wrote...
CronoDragoon wrote...
EntropicAngel wrote...
I'd love more exploration. It's almost necessary for a game that purports to be galaxy-spanning.
Well my affection for ME2 and ME3 disagree. Unless you mean the level of exploration found in those games, then sure go for it.
That doesn't mean you can't love a game. ME2 is my favorite (and I'm a staunch ME3 defender). But in a game that spans the galaxy, it feels uncomfortably linear to not be able to explore at least SOME of that.
You can't have it both ways though.
One of the biggest problems with Mass Effect was the fact that it was a short game. You were told your major destinations, and they had built in worlds to explore, because the primary storyline was supposed to be the focus of things. The main questlines took maybe 20 hours tops to finish, and ive done it in 18 on a speedrun.
The rest is filler, sidequests with no real bearing on things outside of adding flavor to the game. The problem was the game was deceptively linear anyway, so it made the side-missions suffer immensely because of it.
I think the approach with Mass Effect 2 is a better one, its still linear but you can tackle events in any order, plus the events were more closely tied to the main plotline of the game. You had some side missions on planets with distress signals, but very few to contend with unlike exploring 20 planets in Mass Effect, half of them yielding very little outside of resources to mine or a random mission to find.
It really needs to depend on the approach, but even then the trade-off is simple; what is the focus in the end, the plot and characters, or the exploration?