Loved it in ME1. Missed it. See the reasons for removal. Personally think - and you are welcome to slam me for it - that something of a ME1/ME3/MMO hybrid could make this work. You are given a story quest, which has you go to a planet. While on said planet, you wander around, talk to people, gather quests - both on that planet, but also a few in that system - the survivable ones, anyways. Like in ME3, quest - important hotspots appear on the surface of the planet, where you can go and launch these side missions. Once entering the mission area, you are in a vehicle, can ride around for a bit, collect minerals etc. Basically tailor an MMO questing/leveling area for the purposes of a SP campaign.
Allows for:
- seeing more different areas of the world (one area forested, another has you go into cave etc.), helps eschew creating a single - habitat, single - geography worlds
- learning more about the world and people inhabiting it
- side quests help support/flesh out main mission quest, perhaps if you do a certain side quest, new options of resolution unlock for main mission, new dialogue options
Modifié par Phoenix_Also_Rises, 29 janvier 2014 - 09:33 .





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