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A game dev's perspective on ME3 fan requests


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#51
spirosz

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Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?


Do not get me started. 

#52
dreamgazer

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Han Shot First wrote...

Also Diana Allers. Did we need Diana Allers?


Noooope.

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#53
SlottsMachine

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AlanC9 wrote...

I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.


Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses. 

Courtenay Taylor is boss. 

Modifié par General Slotts, 26 janvier 2014 - 05:35 .


#54
Han Shot First

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dreamgazer wrote...

Han Shot First wrote...

Also Diana Allers. Did we need Diana Allers?


Noooope.

*snipped Emily Wong*


If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc. Image IPB

#55
spirosz

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General Slotts wrote...

AlanC9 wrote...

I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.


Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses. 

Courtenay Taylor is boss. 



#56
spirosz

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Jackolytes unite!

#57
AlanC9

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General Slotts wrote...

AlanC9 wrote...

I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.


Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses. 


I don't quite follow this. What caused different responses?

#58
Guest_StreetMagic_*

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spirosz wrote...

In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.


Same here, except for the gameplay aspects. If by gameplay, you mean combat. I think they finally honed in on the right feel/pacing for the type of shooter this is.

As for characters, we're in the same boat in one respect (both Jackmancers). Although I'd add that it ties to something bigger too. Each character has something tying into the larger themes of Mass Effect. Jack and Kaidan both comprise the story of human biotics. And I don't want just one option (each represents a different spectrum of the story). And I sure as hell don't want to limit my roleplaying to an Asari. The theme is not biotics. It's human biotics. And human evolution in general. It's kind of sad how much this theme got sidelined in ME3, when human endeavor has been important through Drew's novels and ME1 and ME2. ME3 isn't about humans at all. They just went full gusto with the whole Citadel/Galactic alliance take on Mass Effect.. nobody has any real identity left in it though. It's just a big happy family painted in Blue.

Wow.. I'm ranting. And probably talking too much in the abstract. Maybe? Whatever.

#59
spirosz

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Jack.

#60
dreamgazer

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Han Shot First wrote...

dreamgazer wrote...

Han Shot First wrote...

Also Diana Allers. Did we need Diana Allers?


Noooope.

*snipped Emily Wong*


If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc. Image IPB


My preference stays with Emily in that position, but that would've been interesting, too.  

Either way: established reporter

#61
spirosz

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In relation to gameplay, dialogue can be considered that - so that's why I related the two.

#62
Rusty Sandusky

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Han Shot First wrote...

dreamgazer wrote...

Han Shot First wrote...

Also Diana Allers. Did we need Diana Allers?


Noooope.

*snipped Emily Wong*


If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc. Image IPB

I've had enough of your snide insinuations

#63
Guest_StreetMagic_*

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I've always liked Khalisah. I don't know why she's the only one you can punch. She's right most of the time. The ****ing Council sucks.

#64
AlanC9

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spirosz wrote...

No one has every denied that there is a great amount in ME2, but the thing is - it worked so well for me and I never noticed it to the point, like I did in ME3.  The balance was perfect for me in ME2, from the little opening conversation sequences with Thane for example, when we first meet him - where it felt necessary.  That's what upset me in ME3, but on the other side of that argument, I can easily reverse the roles and say ME2 did it worse than ME3, if ME3 worked better for me. 


That's kind of what I was getting at. Is it important to include a lot of wheel interactions even if they don't do anything? Break the conversation up so the player thinks he's controlling something?

Modifié par AlanC9, 26 janvier 2014 - 05:42 .


#65
dreamgazer

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StreetMagic wrote...

spirosz wrote...

In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.


Same here, except for the gameplay aspects. If by gameplay, you mean combat. I think they finally honed in on the right feel/pacing for the type of shooter this is.

As for characters, we're in the same boat in one respect (both Jackmancers). Although I'd add that it ties to something bigger too. Each character has something tying into the larger themes of Mass Effect. Jack and Kaidan both comprise the story of human biotics. And I don't want just one option (each represents a different spectrum of the story). And I sure as hell don't want to limit my roleplaying to an Asari. The theme is not biotics. It's human biotics. And human evolution in general. It's kind of sad how much this theme got sidelined in ME3, when human endeavor has been important through Drew's novels and ME1 and ME2. ME3 isn't about humans at all. They just went full gusto with the whole Citadel/Galactic alliance take on Mass Effect.. nobody has any real identity left in it though. It's just a big happy family painted in Blue.

Wow.. I'm ranting. And probably talking too much in the abstract. Maybe? Whatever.


The Grissom Academy mission focused entirely on human biotics.  That's something.

Keep in mind that's coming from someone who has one Shepard who romances Jack.

Modifié par dreamgazer, 26 janvier 2014 - 05:44 .


#66
Steelcan

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spirosz wrote...

Jack.


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Miranda

Modifié par Steelcan, 26 janvier 2014 - 05:44 .


#67
dreamgazer

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Steelcan wrote...

spirosz wrote...

Jack.


Image IPB
Miranda



Something needed to be sacrificed somewhere to make her a PT sub for EDI on Cronos. 

#68
spirosz

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AlanC9 wrote...

spirosz wrote...

No one has every denied that there is a great amount in ME2, but the thing is - it worked so well for me and I never noticed it to the point, like I did in ME3.  The balance was perfect for me in ME2, from the little opening conversation sequences with Thane for example, when we first meet him - where it felt necessary.  That's what upset me in ME3, but on the other side of that argument, I can easily reverse the roles and say ME2 did it worse than ME3, if ME3 worked better for me. 


That's kind of what I was getting at. Is it important to include a lot of wheel interactions even if they don't do anything? Break the conversation up so the player thinks he's controlling something?


I believe so, yes, depending on the dialogue of course.  

#69
SlottsMachine

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AlanC9 wrote...

General Slotts wrote...

AlanC9 wrote...

I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.


Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses. 


I don't quite follow this. What caused different responses?


Actually I'm not even sure if I'm remembering properly. LOL. But I did find this fairly quick, its a good example of Paragon/Neutral/Renegade choices. 

Intro:

Jack: Hey
Shep: Talk to me, Jack
Jack: I got nothing to say. You act interested but you got other things going. So don't pretend you coming down here is special. You make a lot of stops.
          

Paragon:

Shep: Is this about Miranda?
Jack: I don't care where you play, but don't act like I'm precious if this is just killing time for you.
Shep: You're the one I'm interested in, Jack. I'll make sure Miranda knows.
Jack: You do that, then we'll talk.                     

Neutral:

Shep: You don't seem like the type to get hung up on that.
Jack: Maybe you don't know what type I am. I don't care where you play, but don't act like I'm precious if this is just killing time for you. 
Shep: I make choices on the battlefield. Not in the bedroom.
Jack: I told you I don't give a sh*t who you sleep with. But you been talking like you want to understand and that freaks me out. So if your gonna keep doing that, you need to clear your head.

Renegade:

Shep: What I do on my ship is my own business.
Jack: No argument here. But don't come down here all concerned and careful if your trying to shove it up someone else. I don't care where you play, but don't act like I'm precious if this is just killing time for you.
Shep: I'm not ready to break it off.
Jack: Then why the hell are you talking to me? Get the f*ck out of here.


Some overlapping dialogue but clear differences as well. 

Modifié par General Slotts, 26 janvier 2014 - 05:46 .


#70
Guest_StreetMagic_*

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Jack's wheel conversations do plenty. I liked playing around with how they branched out in different ways.

I like Grunt's conversations too.. but not to the same extent. What's interesting is that Paragon'ing will get him to mention how your job is "control". Renegade responses he refers to as giving him purpose. Looking back now, it's kind of an interesting difference. Little subtlties like that are cool for roleplaying.

Modifié par StreetMagic, 26 janvier 2014 - 05:47 .


#71
Br3admax

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Real talk, Jack looks better than Miranda. I can never get over that potato head\\. It distracts me during gameplay.

#72
Steelcan

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dreamgazer wrote...

Steelcan wrote...

spirosz wrote...

Jack.


Image IPB
Miranda



Something needed to be sacrificed somewhere to make her a PT sub for EDI on Cronos. 


We can cut EDI out entirely, Tali as a squaddie, and Allers.


I won't say Liara just to throw a curve ball

#73
spirosz

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StreetMagic wrote...

Jack's wheel conversations do plenty. I liked playing around with how they branched out in different ways.



Yep, before every encounter with her, I would save my game just to see how the dialogue branched out.  Was quite interesting how I favoured neutral for most of of our "dances of conversation". 

#74
Guest_JujuSamedi_*

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Not a fan of miranda myself.

#75
Guest_StreetMagic_*

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dreamgazer wrote...

StreetMagic wrote...

spirosz wrote...

In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.


Same here, except for the gameplay aspects. If by gameplay, you mean combat. I think they finally honed in on the right feel/pacing for the type of shooter this is.

As for characters, we're in the same boat in one respect (both Jackmancers). Although I'd add that it ties to something bigger too. Each character has something tying into the larger themes of Mass Effect. Jack and Kaidan both comprise the story of human biotics. And I don't want just one option (each represents a different spectrum of the story). And I sure as hell don't want to limit my roleplaying to an Asari. The theme is not biotics. It's human biotics. And human evolution in general. It's kind of sad how much this theme got sidelined in ME3, when human endeavor has been important through Drew's novels and ME1 and ME2. ME3 isn't about humans at all. They just went full gusto with the whole Citadel/Galactic alliance take on Mass Effect.. nobody has any real identity left in it though. It's just a big happy family painted in Blue.

Wow.. I'm ranting. And probably talking too much in the abstract. Maybe? Whatever.


The Grissom Academy mission focused entirely on human biotics.  That's something.

Keep in mind that's coming from someone who has one Shepard who romances Jack.


It is something at least.

What's kind of a bummer is that the Jack/Shepard romance is eerily reminscent of Kahlee and Anderson's romance in the novels.. I don't know if it was intentional though.. but it was a romance troubled by long distance. Anderson already lost his first wife because of that. Kind of sucks if Shepard is going to repeat the pattern.