Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
Do not get me started.
Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
AlanC9 wrote...
I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.
Modifié par General Slotts, 26 janvier 2014 - 05:35 .
dreamgazer wrote...
Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
Noooope.
*snipped Emily Wong*
General Slotts wrote...
AlanC9 wrote...
I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.
Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses.
Courtenay Taylor is boss.
General Slotts wrote...
AlanC9 wrote...
I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.
Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses.
Guest_StreetMagic_*
spirosz wrote...
In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.
Han Shot First wrote...
dreamgazer wrote...
Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
Noooope.
*snipped Emily Wong*
If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc.
I've had enough of your snide insinuationsHan Shot First wrote...
dreamgazer wrote...
Han Shot First wrote...
Also Diana Allers. Did we need Diana Allers?
Noooope.
*snipped Emily Wong*
If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc.
Guest_StreetMagic_*
spirosz wrote...
No one has every denied that there is a great amount in ME2, but the thing is - it worked so well for me and I never noticed it to the point, like I did in ME3. The balance was perfect for me in ME2, from the little opening conversation sequences with Thane for example, when we first meet him - where it felt necessary. That's what upset me in ME3, but on the other side of that argument, I can easily reverse the roles and say ME2 did it worse than ME3, if ME3 worked better for me.
Modifié par AlanC9, 26 janvier 2014 - 05:42 .
StreetMagic wrote...
spirosz wrote...
In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.
Same here, except for the gameplay aspects. If by gameplay, you mean combat. I think they finally honed in on the right feel/pacing for the type of shooter this is.
As for characters, we're in the same boat in one respect (both Jackmancers). Although I'd add that it ties to something bigger too. Each character has something tying into the larger themes of Mass Effect. Jack and Kaidan both comprise the story of human biotics. And I don't want just one option (each represents a different spectrum of the story). And I sure as hell don't want to limit my roleplaying to an Asari. The theme is not biotics. It's human biotics. And human evolution in general. It's kind of sad how much this theme got sidelined in ME3, when human endeavor has been important through Drew's novels and ME1 and ME2. ME3 isn't about humans at all. They just went full gusto with the whole Citadel/Galactic alliance take on Mass Effect.. nobody has any real identity left in it though. It's just a big happy family painted in Blue.
Wow.. I'm ranting. And probably talking too much in the abstract. Maybe? Whatever.
Modifié par dreamgazer, 26 janvier 2014 - 05:44 .
spirosz wrote...
Jack.

Modifié par Steelcan, 26 janvier 2014 - 05:44 .
Steelcan wrote...
spirosz wrote...
Jack.
Miranda
AlanC9 wrote...
spirosz wrote...
No one has every denied that there is a great amount in ME2, but the thing is - it worked so well for me and I never noticed it to the point, like I did in ME3. The balance was perfect for me in ME2, from the little opening conversation sequences with Thane for example, when we first meet him - where it felt necessary. That's what upset me in ME3, but on the other side of that argument, I can easily reverse the roles and say ME2 did it worse than ME3, if ME3 worked better for me.
That's kind of what I was getting at. Is it important to include a lot of wheel interactions even if they don't do anything? Break the conversation up so the player thinks he's controlling something?
AlanC9 wrote...
General Slotts wrote...
AlanC9 wrote...
I'm just replaying ME2 now, and there's an awful lot of dialogues that might as well have been autodialogue. I have to use the wheel, sure, but all I'm deciding is what order to hear the Investigate options in. Better than the outright fake wheel interactions in ME1, though.
Maybe its just the Jack fan in me. If you don't have a problem with the auto-dialgue then either you don't like Jack or haven't spent enough time around Jack. Even if dialogue was more or less the same the tone was different, Shepard's dialogue would be mostly the same (plus or minus a few words) but would garner different responses.
I don't quite follow this. What caused different responses?
Modifié par General Slotts, 26 janvier 2014 - 05:46 .
Guest_StreetMagic_*
Modifié par StreetMagic, 26 janvier 2014 - 05:47 .
dreamgazer wrote...
Steelcan wrote...
spirosz wrote...
Jack.
Miranda
Something needed to be sacrificed somewhere to make her a PT sub for EDI on Cronos.
StreetMagic wrote...
Jack's wheel conversations do plenty. I liked playing around with how they branched out in different ways.
Guest_JujuSamedi_*
Guest_StreetMagic_*
dreamgazer wrote...
StreetMagic wrote...
spirosz wrote...
In relation to the characters I envisioned my Shepard carrying his last journey with, the way certain gameplay aspects turned out; auto dialogue for example, it worked for many, but not for me and I can even bring up the character creator and what it did to my "Shepard" - just in terms of the overall direction and what the experience was, it's not going to be for every player who picks it up - which was my case.
Same here, except for the gameplay aspects. If by gameplay, you mean combat. I think they finally honed in on the right feel/pacing for the type of shooter this is.
As for characters, we're in the same boat in one respect (both Jackmancers). Although I'd add that it ties to something bigger too. Each character has something tying into the larger themes of Mass Effect. Jack and Kaidan both comprise the story of human biotics. And I don't want just one option (each represents a different spectrum of the story). And I sure as hell don't want to limit my roleplaying to an Asari. The theme is not biotics. It's human biotics. And human evolution in general. It's kind of sad how much this theme got sidelined in ME3, when human endeavor has been important through Drew's novels and ME1 and ME2. ME3 isn't about humans at all. They just went full gusto with the whole Citadel/Galactic alliance take on Mass Effect.. nobody has any real identity left in it though. It's just a big happy family painted in Blue.
Wow.. I'm ranting. And probably talking too much in the abstract. Maybe? Whatever.
The Grissom Academy mission focused entirely on human biotics. That's something.
Keep in mind that's coming from someone who has one Shepard who romances Jack.