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A game dev's perspective on ME3 fan requests


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#76
AlanC9

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dreamgazer wrote...

Han Shot First wrote...
If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc. Image IPB


My preference stays with Emily in that position, but that would've been interesting, too.  

Either way: established reporter


I find it easier to imagine Khalisah in the quasi-LI role. Emily's just too .... perky? Though I have no idea what her VA can do.

Modifié par AlanC9, 26 janvier 2014 - 05:51 .


#77
dreamgazer

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Steelcan wrote...

We can cut EDI out entirely;


I'm not crazy about her as a permanent squad member, but her class type was needed.

Tali as a squaddie,


Tricky business, that.  Miranda in one game vs. Tali in two. I hardly used her, but I'm not the target.

and Allers.


Well, I liked the idea of a reporter on-board for the role that Allers filled, despite not digging her individually. 

#78
Steelcan

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Did anyone REALLY need an engineer? I mean really...

Tali as a squaddie after Rannoch is pretty much useless

meh, I don't really see the need for a reporter

#79
chris2365

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Han Shot First wrote...

jtav wrote...

Which doesn't excuse some very odd prioritization. Let's take my favorite character. Miranda did not need five conversations to carry out her actual plot role. Cut the second conversation and you lose pretty much nothing. Frees up the word budget for Ash (same writer even) or Jack or for Miranda to talk about a broader range of topics. TIM's Citadel conversation is too long. And so on. And that's just character stuff.


Also Diana Allers. Did we need Diana Allers?

Wouldn't it have been wiser to spend her word budget instead on giving Ashley another conversation aboard the Normandy? And instead of rendering this entirely pointless character, wouldn't it have been better to spend those resources on giving Tali an in-game reveal?

I agree with most of what was said on that blog, but there were certainly a few areas where Bioware made some poor decisions on where to spend resources.


This is what I agree with. The author says that some features might need to be cut out in favor of others, and I accept that, but I think they made some bad choices. Allers is a good example. While I don't hate her, we could have gotten a few extra squadmate/ME2 dialogue here and there.

I think what it came down to was that ME3, and the trilogy in general, just became too ambitious for it's scope. While a 2 year dev cycle is fine for a standard shooter, ME3 needed more to satisfy the hardcore fans, I think they could have made the situation better if they prioritized better and made better design and resource choices, but the main thing that would've helped could've been extra time. It's one thing to give extra time to add extra features for the sake of having them, and it's another to make improvements so that the game's scope and ambition reach it's true potential.

They still did an great job with ME3 (and the trilogy). Like the game dev said, if you want to make a feature/improvement that's only going to satisfy a minority (us hardcore fans), they probably wouldn't put too much time into it. While we might not like it, that's the reality of the games industry (or any industry)

#80
Guest_StreetMagic_*

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I think EDI was appropriate (maybe not the sexbot part though).

I talk about themes like human biotics. EDI functions the same way, except for AI. She has been a presence from the beginning since the Luna mission (and then loosely just through general AI themes). To me, a cool final team works with an AI, a Prothean, a Turian, a Krogan, a human biotic, and a Cerberus agent.

edit: Although you could say EDI represents Cerberus too. She even compares herself to Jacob, who has "left the organization".

Modifié par StreetMagic, 26 janvier 2014 - 06:02 .


#81
Br3admax

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StreetMagic wrote...

I think EDI was appropriate (maybe not the sexbot part though).

I talk about themes like human biotics. EDI functions the same way, except for AI. She has been a presence from the beginning since the Luna mission (and then loosely just through general AI themes). To me, a cool final team works with an AI, a Prothean, a Turian, a Krogan, a human biotic, and a Cerberus agent.

EDI was given that body strictly to make the player begin to lean towards a certain type of thinking. That is why the majority fo the game, you are spent teaching EDI what it means to be alive, setting up a relationship for her, and then final deciding if she is a person or not, all followed by her saving your life even without you knowing it. That is why I dislike EDI's concept, but not her/its character. 

#82
spirosz

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Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.

#83
dreamgazer

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Steelcan wrote...

Did anyone REALLY need an engineer? I mean really...


You can say the same for all classes. Versatility of gameplay. And yeah, she goes with me to Grissom every time.

Tali as a squaddie after Rannoch is pretty much useless


Perhaps, yeah, but she's got her fans, too.  Could be an opening there.  Like I said, I'm not the target.

meh, I don't really see the need for a reporter


To each his own, but I see the benefit, just as I did in the previous two games.

#84
chris2365

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This is where things get complicated. You see, we can debate day and night what should've been included in the space of something else. Does feature X deserve to be in over feature Y? Does character A deserve a squadmate spot over character B? Ultimately, it's Bioware's decision, and while it's easy for us to debate, Bioware may have other motives besides money or time, like technical challenges. We lack context to say for certain, though there are some things we can quite surely say could've been improved.

#85
Han Shot First

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I thought the reporter idea had potential.

Ignoring for a moment the borked character model and subpar voice acting, an embedded reporter on the Normandy could have made for an interesting character if the role was more substantial than what we got in the game. At some point someone should have taken a look at the script however, and realized that if Diana Allers was going to have so small and inconsequential a role, that she was best left on the cutting room floor.

Also, established characters like Emily Wong or Khalisah al-Jilani would have made more sense.

#86
Steelcan

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spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams

#87
spirosz

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Han Shot First wrote...

I thought the reporter idea had potential.

Ignoring for a moment the borked character model and subpar voice acting, an embedded reporter on the Normandy could have made for an interesting character if the role was more substantial than what we got in the game. At some point someone should have taken a look at the script however, and realized that if Diana Allers was going to have so small and inconsequential a role, that she was best left on the cutting room floor.

Also, established characters like Emily Wong or Khalisah al-Jilani would have made more sense.


Yep, basically.  That's why I still believe the addition of Chobat specifically is a sketchy line Bioware was willing to cross over. 

#88
dreamgazer

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AlanC9 wrote...

dreamgazer wrote...

Han Shot First wrote...
If we were going to get an embedded reporter, I'd have gone with Khalisah. As much as I like Emily Wong I'm a sucker for a good redemption story arc. Image IPB


My preference stays with Emily in that position, but that would've been interesting, too.  

Either way: established reporter


I find it easier to imagine Khalisah in the quasi-LI role. Emily's just too .... perky? Though I have no idea what her VA can do.


I see her personality being sorta similar to Annie Edison from Community, only with a little bit more edge. Definitely don't see an issue with her in a romantic angle, but Khalisah could be more easily embraced there, I suppose.

#89
spirosz

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Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 

#90
dreamgazer

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Han Shot First wrote...

I thought the reporter idea had potential.

Ignoring for a moment the borked character model and subpar voice acting, an embedded reporter on the Normandy could have made for an interesting character if the role was more substantial than what we got in the game. At some point someone should have taken a look at the script however, and realized that if Diana Allers was going to have so small and inconsequential a role, that she was best left on the cutting room floor.

Also, established characters like Emily Wong or Khalisah al-Jilani would have made more sense.


Exactamundo. 

#91
Steelcan

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spirosz wrote...

Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 


No she's a passenger on the Normandy just like us

#92
Br3admax

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spirosz wrote...

Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 

Except for the end and Rannoch where the Normandy meant nothing, when exactly does the Normandy ever itself actually battle a Reaper. 

#93
spirosz

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Steelcan wrote...

spirosz wrote...

Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 


No she's a passenger on the Normandy just like us


My memory of her is shady, but isn't she still essential for the Normandy to function at it's peak?  Or am I wrong in this? 

#94
dreamgazer

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Steelcan wrote...

spirosz wrote...

Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 


No she's a passenger on the Normandy just like us


She's a bit more than that.

#95
spirosz

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Br3ad wrote...

spirosz wrote...

Steelcan wrote...

spirosz wrote...

Yeah, I was expecting her to develop that type of role for ME3, with the whole "what's it truly mean to be alive" aspect at least. I enjoyed it quite a bit.


I would have enjoyed it more if there was a clear two way path option.  You don't really get to decide what you think EDI but you do elsewhere like with the geth or with that conversation Chakwas/Adams


But maybe it's not Shepard's place to bring it up, especially when she is apart of the Normandy.  I wouldn't want a pissed off A.I going into a Reaper battle, would you? 

Except for the end and Rannoch where the Normandy meant nothing, when exactly does the Normandy ever itself actually battle a Reaper. 


Housing important individuals and well... being the Normandy

#96
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I wonder how much engine switching impacts the company. Games are much quicker to produce when you have a framework in place. Bioware over the past few years has not stuck to one mode of technology.

#97
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spirosz wrote...
My memory of her is shady, but isn't she still essential for the Normandy to function at it's peak?  Or am I wrong in this? 

Yeah, kinda sorta this

#98
Steelcan

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Engineer Donnelly is disappoint

#99
spirosz

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TipsLeFedora wrote...

I wonder how much engine switching impacts the company. Games are much quicker to produce when you have a framework in place. Bioware over the past few years has not stuck to one mode of technology.


Testing and experitmenting is apart of the business though, no?  

#100
spirosz

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I swear if a mod locks this.