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A game dev's perspective on ME3 fan requests


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#101
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spirosz wrote...

TipsLeFedora wrote...

I wonder how much engine switching impacts the company. Games are much quicker to produce when you have a framework in place. Bioware over the past few years has not stuck to one mode of technology.


Testing and experitmenting is apart of the business though, no?  


It is but it becomes much more riskier during the development time. Developers have to go for training + get used to a new set of software.

#102
Steelcan

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spirosz wrote...

I swear if   when a mod locks this.

:wizard:

#103
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TipsLeFedora wrote...

I wonder how much engine switching impacts the company. Games are much quicker to produce when you have a framework in place. Bioware over the past few years has not stuck to one mode of technology.

They did with ME though.

#104
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chris2365 wrote...

This is where things get complicated. You see, we can debate day and night what should've been included in the space of something else. Does feature X deserve to be in over feature Y? Does character A deserve a squadmate spot over character B? Ultimately, it's Bioware's decision, and while it's easy for us to debate, Bioware may have other motives besides money or time, like technical challenges. We lack context to say for certain, though there are some things we can quite surely say could've been improved.


I just want them to include things that play up some of ME's major themes. It's lame when they include things merely to cater to fanbases. I don't see why Tali was needed either - I especially don't see why she's "specially" placed at the final room during Priority Earth, right up there with Anderson and EDI and the Prothean. Are the Quarians really that important? I mean.. I'm trying to read into the symbolism here. She was cool in ME1 against Geth, but I had no idea.

Modifié par StreetMagic, 26 janvier 2014 - 06:17 .


#105
AlanC9

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dreamgazer wrote...

AlanC9 wrote...


I find it easier to imagine Khalisah in the quasi-LI role. Emily's just too .... perky? Though I have no idea what her VA can do.


I see her personality being sorta similar to Annie Edison from Community, only with a little bit more edge. Definitely don't see an issue with her in a romantic angle, but Khalisah could be more easily embraced there, I suppose.


Hmmm... I may have to rethink this.

Anyway, everyone's in agreement on the important point here.

#106
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J. Reezy wrote...

TipsLeFedora wrote...

I wonder how much engine switching impacts the company. Games are much quicker to produce when you have a framework in place. Bioware over the past few years has not stuck to one mode of technology.

They did with ME though.



That is true.

#107
spirosz

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Yeah of course, but I guess if they develop something that they find will make the game better in certain aspects, I guess they're willing to take the risk. There was a drastic improvement in a lot of areas, but at the same time, some really funny (especially in the graphical department) "mishaps" it seemed, like with the really bad textures in the Citadel or the trees and such, that always stuck out to me as odd.

I won't say I missed the texture pop-ins from ME1.

#108
wolfhowwl

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dreamgazer wrote...

Steelcan wrote...
Tali as a squaddie after Rannoch is pretty much useless


Perhaps, yeah, but she's got her fans, too.  Could be an opening there.  Like I said, I'm not the target.


Well they already got her for two games.

I would have preferred that Tali stayed in the off-squad role that was originally planned but she was added back due to someone on the writing team footstamping and/or fan support (Bioware's story on this differs). 

I didn't really care much for Miranda but given the heavy emphasis on Cerberus in the game her presence would have been more compelling.

#109
chemiclord

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AlanC9 wrote...

That's kind of what I was getting at. Is it important to include a lot of wheel interactions even if they don't do anything? Break the conversation up so the player thinks he's controlling something?


I believe you and I had this sort of discussion before (though it might have been someone else).

Bioware and Mass Effect provided very few really tangible choices when you think about it.  Most were superficial at best and had no impact on the narrative of that game (much less later ones), others were handwaved away (like potential squad deaths in ME2 simply being replaced by other characters rather than provide a truly different experience), ironically it isn't until 3 that you see any particularly divergent scenarios emerge from the narrative (which makes sense as they were no longer beholden to keeping a story on its rails).

But what the first two games did well was offer the illusion of choice, of which the dialogue wheel played a part.  For people like me, the illusion collapsed on the second and third playthrough and I realized "It doesn't MATTER what I choose here, really."  So for me, the autodialogue wasn't a particular bother.

But there were other people who even when the curtain was pulled and saw the wizard still felt invested because of it.  The effort to provide that illusion mattered, it was a welcome bit of immersion.

And I think that's where the difference occurs.  I for one was never particularly immersed in the story.  I never felt it was "My Shepard" at any point.  The illusion didn't do it for me.  For others, to have that illusion so crudely shattered was jarring.

#110
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wolfhowwl wrote...

dreamgazer wrote...

Steelcan wrote...
Tali as a squaddie after Rannoch is pretty much useless


Perhaps, yeah, but she's got her fans, too.  Could be an opening there.  Like I said, I'm not the target.


Well they already got her for two games.

I would have preferred that Tali stayed in the off-squad role that was originally planned but she was added back due to someone on the writing team footstamping and/or fan support (Bioware's story on this differs). 

I didn't really care much for Miranda but given the heavy emphasis on Cerberus in the game her presence would have been more compelling.


So do you know the story on that?

#111
spirosz

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Should they draw the line at either including "x" member because of profit or "x" would make more sense in relation to story, it seems profit would usually always win.

#112
Steelcan

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Supposedly Tali fans got butthurt that she wasn't going to be a squadmate and so BioWare changed their minds and made her one relatively late in development


at least thats how I heard it

#113
spirosz

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Apparently Street, fan-demand played a bigger role than what was originally planned, which is surprising since it's not like Miranda fans weren't huge as well, I guess since Tali has two games over one, but again - this isn't really about Tali anyway.

edit- yeah apparently this was brought up on one of the ME3 apps.  

Modifié par spirosz, 26 janvier 2014 - 06:21 .


#114
Br3admax

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J. Reezy wrote...

spirosz wrote...
My memory of her is shady, but isn't she still essential for the Normandy to function at it's peak?  Or am I wrong in this? 

Yeah, kinda sorta this

At it's peak no. Supper efficent because she's computer, yes. It would take a lot more human input, but the Normandy doesn't need EDI. There's an entire conversation about the Normandy not needing EDI. 

#115
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That sucks. I hate you fellow fans. :D

I guess if you look at this infographic though, maybe it was worth it? For a late comer in the game, she still edges out over Ashley and Kaidan in player use.

#116
spirosz

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Br3ad wrote...
There's an entire conversation about the Normandy not needing EDI. 


In ME3?  

#117
spirosz

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I am very sceptical about those statistics, so that is all I have to say on that, lol.

#118
dreamgazer

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Steelcan wrote...

Supposedly Tali fans got butthurt that she wasn't going to be a squadmate and so BioWare changed their minds and made her one relatively late in development


at least thats how I heard it


Not sure if fan demand played a role in his drive, but I know Weekes led the charge for her inclusion.

#119
Br3admax

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StreetMagic wrote...

That sucks. I hate you fellow fans. :D

I guess if you look at this infographic though, maybe it was worth it? For a late comer in the game, she still edges out over Ashley and Kaidan in player use.

By default, Tali is alive. Ashley/Kaiden however could be dead or alive, and even then they accuse the player of being "evil." Of course she'll be used more. 

#120
Steelcan

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spirosz wrote...

Br3ad wrote...
There's an entire conversation about the Normandy not needing EDI. 


In ME3?  

The ship flew fine without her, the only reason she was needed was that the crew got collected

#121
dreamgazer

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spirosz wrote...

I am very sceptical about those statistics, so that is all I have to say on that, lol.


Dunno about Vega, but after reading through some comments on that Joker-EDI comic fan artwork, I know EDI v2.0 has plenty of fans.

#122
Br3admax

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spirosz wrote...

Br3ad wrote...
There's an entire conversation about the Normandy not needing EDI. 


In ME3?  

Yes. Also take into account that the Alliance completely rebuilt the Normandy. They would not redesign it after the AI that  is totally a VI. EDI isn't needed for her ability to make the Normandy perform at peak capacity, she's there for her cyberwarfare suites, which can stop Reaper hacking, and is at the highest level of efficency seen in the galaxy by end game. 

Modifié par Br3ad, 26 janvier 2014 - 06:29 .


#123
dreamgazer

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EDI does more than just fly the ship.

#124
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Br3ad wrote...

StreetMagic wrote...

That sucks. I hate you fellow fans. :D

I guess if you look at this infographic though, maybe it was worth it? For a late comer in the game, she still edges out over Ashley and Kaidan in player use.

By default, Tali is alive. Ashley/Kaiden however could be dead or alive, and even then they accuse the player of being "evil." Of course she'll be used more. 


Yeah, those two are kind of set up for failure. Not for me necessarily. I still keep them alive. They're just boring.

#125
wolfhowwl

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dreamgazer wrote...

Steelcan wrote...

Supposedly Tali fans got butthurt that she wasn't going to be a squadmate and so BioWare changed their minds and made her one relatively late in development


at least thats how I heard it


Not sure if fan demand played a role in his drive, but I know Weekes led the charge for her inclusion.


In the words of Chris Priestly, "...she may not have been made a party member, but fan demand for her after ME2 definitely swayed the devs into making it happen. And people say BioWare doesn't listen to the fans."