In that last case, you're probably reading a bit too much into it. Or even misinterpreting the criteria entirely: EDI is a significant plot character, but Javik is about as tangental as you can get. Javik, while interesting, is only surpassed by Garrus in plot irrelevance: even Vega serves more narrative role (Shepard's guard in detention, the new player proxy. the veteran foil, capturing the EDI bot).StreetMagic wrote...
chris2365 wrote...
This is where things get complicated. You see, we can debate day and night what should've been included in the space of something else. Does feature X deserve to be in over feature Y? Does character A deserve a squadmate spot over character B? Ultimately, it's Bioware's decision, and while it's easy for us to debate, Bioware may have other motives besides money or time, like technical challenges. We lack context to say for certain, though there are some things we can quite surely say could've been improved.
I just want them to include things that play up some of ME's major themes. It's lame when they include things merely to cater to fanbases. I don't see why Tali was needed either - I especially don't see why she's "specially" placed at the final room during Priority Earth, right up there with Anderson and EDI and the Prothean. Are the Quarians really that important? I mean.. I'm trying to read into the symbolism here. She was cool in ME1 against Geth, but I had no idea.
I don't know what sort of criteria they used, past 'this is a good place to throw them', but ascending importance probably wasn't it for the final level.
As for the game as a whole? Popularity power of a legacy character. Tali and Garrus mark the consistent trilogy characters by being companion options in all three games, which has a value besides just pandering.





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