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Things that annoy you about MP and should NOT be taken into the next ME game.(upadated 27/01)


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#51
Tyrant112580

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[quote]megabeast37215 wrote...

[quote]geordiep wrote...

[quote]megabeast37215 wrote...
[/quote]

You have absolutely no idea what you're talking about. Please neuter or spay yourself so the gene pool cannot be further polluted with idiocy.
[/quote] LMAO, It's this kind of commentary that I can't get enough of Mega keep up the good work my friend. :D

#52
geordiep

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megabeast37215 wrote...

@Wookie

Nah.. I'd rather be this way.

He has no clue what he's talking about.. the stunlock comment alone proves it. He knows what stun is, he doesn't know what stun-LOCK is.

Im trying to think if thats ever happened to me.... Many things have but that... I dont think so.
So you get out of it how heavy melee? or is the mission f'd?

#53
FuriousFelicia

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Here's a short list of things that IMO should be a priority:

EA & Origin should be excluded, ofc better servers and game support, off host issues brought to a minimum, BROKEN POWERS and that sort of glitches may be an unavoidable factor but it shouldn't take devs 2 years or "end of support" to fix it.

Ops packs, and gel failing for 5 times in a row could also use a tune up.

Weapons…are a slippery slope to discuss, however I think they should be better balanced. Sure let us have the big guns, small guns, guns that stagger, guns that hit harder than others, but I wish all guns were viable an all difficulties. (Please refer this last comment as the "slippery slope" statement)

Ahem..stunlock..maybe a little break there (though we are far worse than any enemy for that matter). But you have to admit we adapted pretty well to bear with that BS. What troubles me more is ravagers, primes, RTs, phantoms, scions, and the boss himself prime drones sniping you across Rio with 0,01 LoS or through walls and around them.

RNG>>>paying an annual or a monthly fee to play the game IMHO. However, the store can use an overhaul.
The packs should be categorized better, and we should be able to buy the equipment we want (at least the consumables) or in lobby trade system.

There are tons of stuff there that should be changed, but theese are a few general MP stuff I think should be considered for the future. In the end we don't know what will the new ME be about so the discussion is being kept in the boundaries of ME3MP when we talk about the factions. I have stated many times in such discussions that I'm not fighting the Krogans, Batarians or the Turians for that matter should the new title have anything to do with our past problems with those council races.

I would like to see N7 characters in the new MP (not only the existing ones but also some that would make us call the old ones vanilla N7s)

We sure could use a better chat solution though I sympathise the use of mics.

Keep PvP out of the game for the LoG, and alow us the ability to make custom kits (so much detail here with good solutions and ideas described in depth in other simmilar threads).

I'm getting blisters so if I forgot a few things it's because I'm in pain ;)

#54
megabeast37215

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geordiep wrote...

megabeast37215 wrote...

@Wookie

Nah.. I'd rather be this way.

He has no clue what he's talking about.. the stunlock comment alone proves it. He knows what stun is, he doesn't know what stun-LOCK is.

Im trying to think if thats ever happened to me.... Many things have but that... I dont think so.
So you get out of it how heavy melee? or is the mission f'd?


You don't.. you die. 

Here's what happens: You have lets say.. a Claymore. You shoot something and start to reload, a hunter shoots you and stops your reload, you try again, he shoots you again and interrupts you. Now you're on health gate, you try to ops pack, he stuns/kills you and your ops pack goes off while you're on the ground and dead. You medi-gel, he elbows you and shoots you some more. Primes and their drones do the same thing. Praetorians do it with their melee, Marauders do something similar with their elbow. It sucks and needs to be removed. Some enemies have a stagger cooldown, the players should have at least that.

#55
FuriousFelicia

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megabeast37215 wrote...

FuriousFelicia wrote...

Kislitsin wrote...

FuriousFelicia wrote...

I don't think RHA is bad. After all it exists in real world too. (If the enemy is right handed)


Not to the same extent.



Ok, but it is there for the enemy as well, so maybe the right thing to say would be, make the enemy smart enough to know it's there and use it with oportunity.


Atlases and Scions do already. Altas rockets out of RHA = trololololol


The RHA or LHA or any HA doesn't exist for Atlas. If he misses it's a glitch:P

#56
FuriousFelicia

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I totally agree with Megabeast about the stun/death/ops/gel-lock thingy

#57
Guest_starlitegirlx_*

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OperatingWookie wrote...

N0rke wrote...

They should axe the store or at least gut it enough that it isn't your only method of acquiring weapons and characters. Being at the mercy of RNG isn't fun and can be a turn off when you're a new player.

I'd also be entirely ok if they ditched the concept of consumable perks, especially for ammo types.


Let's be serious. It kills player interest once they realize they'll probably never get what they want before the servers get shut down.

#newplayerproblems


It killed my interest once I realize I was blowing 100,000 credits (oops 99,000) on level 4 consumables. Even if the pack had 10 of them, that was 10,000k per consumable. Screw that crap. Seriously! That's some pricey consumables. If you need them that badly you might be playing a higher level than you can really handle. But if you want them then you should be able to buy them specifically. I have hundreds upon hundreds of this stuff and I NEVER use it. 

The store should be like in the SP. You buy what you want and upgrade it as you want. Sure, make the weapons more money off the bat unless it's some basic low level stuff. Do it like it was in the game. Everything you want you buy. I don't understand why they can't do that. Just have a store with sections. Break it down to categories. Select the category and get what you want rather than getting stuff you will never use. People will upgrade as they choose. They will buy consumables later. They will get medigel because they need it and ops because they need it. You have a guarantee that people will stock up on basics then blow credits trying other things after they get the one few things they want. It's such a no brainer that the idea that they haven't done it or thought to do it is STUPID. Hell, they'd make way more money because people would buy MS points just to get the specific weapon they wanted. But I guess nobody there has business savvy for this sort of stuff and can't see how it would be probably be even more successful for them business wise if people knew those credits would go toward what they wanted rather than random crap they never use. Ah well, their loss.

#58
Guest_starlitegirlx_*

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megabeast37215 wrote...

geordiep wrote...

megabeast37215 wrote...

@Wookie

Nah.. I'd rather be this way.

He has no clue what he's talking about.. the stunlock comment alone proves it. He knows what stun is, he doesn't know what stun-LOCK is.

Im trying to think if thats ever happened to me.... Many things have but that... I dont think so.
So you get out of it how heavy melee? or is the mission f'd?


You don't.. you die. 

Here's what happens: You have lets say.. a Claymore. You shoot something and start to reload, a hunter shoots you and stops your reload, you try again, he shoots you again and interrupts you. Now you're on health gate, you try to ops pack, he stuns/kills you and your ops pack goes off while you're on the ground and dead. You medi-gel, he elbows you and shoots you some more. Primes and their drones do the same thing. Praetorians do it with their melee, Marauders do something similar with their elbow. It sucks and needs to be removed. Some enemies have a stagger cooldown, the players should have at least that.


That happened at lot to me. It's like if you get that first stun lock, you are trapped in stun lock to death because you keep getting stunned. I had serious game rage the first few times that happened to me. Then I just would stop trying and let my character die. No point in fighting it. I think it happened once they added the bombers. I don't remember having that before the bombers. And then there was the added option that the bombers would drop grenades on you and kill you. maybe you could move but sometimes you couldn't.

#59
Aetika

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Screen shake...
and not being able to buy more then one pack at once...
and GETH!

#60
Matthias King

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Off the top of my head:

1) Omniscient AI with x-ray vision. I hate that every enemy knows where you are at all times, even if they didn't see where you went, don't have a line of sight on you, etc. And I hate that they know when you cloak or deploy a drone or things like that, even when there's no way any of them could have possibly seen you.

2) Oppressively, uber-aggressive, suicidal AI. I hate that the entire gameplan of every enemy unit involves closing the distance into melee range, and this includes enemies that make no sense like Nemeses and Engineers. I question why they even bothered to give 90% of the enemies a ranged weapon at all. Most firefights in real life are a lot more cover-based, with neither side being too anxious to run out into the middle of the battlefield, directly in the line of fire, simply in order to punch the enemy, and understandably so. I'd like to see that carry over into the next game a lot more than it was in ME3.

2b) Addendum: punishing players for 'camping' when, in fact, taking cover or taking position in a sniper's hide with good vantage points is a totally legitimate, not to mention realistic, strategy to employ and is one of the reasons for ranged weapons in the first place, especially sniper rifles.

3) Having one button do everything. This was understandably annoying and frustrating. How many times have you tried to dodge a Banshee's reave or Ravager's cannon, only to start reviving a downed teammate, or vice versa? Or trying to capture a device, but instead, repeatedly sliding into cover with each button press?

4) Enemy units with inexplicable invulnerability, or extreme damage reduction for no reason other than making them artificially more difficult.

5) weapons' ballistics changing between hipfired and zoomed-in view. Anyone with even a cursory knowledge of firearms knows that this is quite simply ridiculous. Accuracy I could accept. That makes sense, but muzzle velocity is muzzle velocity. Period. Point-blank.

6) Sync kills. If they insist on these being a part of the game, then two things need to happen. There needs to be a 'struggle system' or something where you could get out of it. For example, if a banshee picks you up, your arms are still free. What is stopping you from putting your Claymore in her eye socket and pulling the trigger? Or even your Avenger? Jam that thing in her earhole and empty the clip. Or gouge out her eyes with the Omni-blade. Something. That and teammates should be able to free you as well. You see a teammate get picked up by a Banshee? A heavy melee should make her drop them. Some kind of game mechanic that would afford the possibility of escaping. The second thing that needs to happen is that they need have a lower chance of occurring, but when they do, you're done. That's the end of the game for you. If they're going to insist on putting the stupid sync-kill mechanic in the game, then make it count. Go all in or don't do it at all. In fact, a hardcore mode where all bleed-outs are final could be interesting and quite challenging.

I know there's more, but that's all I can think of right now.

#61
Evil

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It doesn't annoy me so much now, but when I was new the need to resupply consumables to keep playing the higher difficulty's was an irritation, especially since RNG stood between me and the med-gel I needed to be able to play properly.(especially during the pre-jumbo pack era)

I'd remove consumables completely and replace them with more gear slots that do the same thing.

Making mission critical equipment like med-gel or ammo types require an expenditure of credits to replace encourages stinginess, which encourages leaching, which in turn results in more carrying, which puts some players off the game.

I'll confess that I've sometimes held off of gelling or rocketing when I really ought to have done, especially when I first started playing.

If the only limitations on equipment use were how many you could carry into a single match, with no need to worry about re-supplying after each game people would be a lot more likely to gel when needed.

EDIT:

Matthias King wrote...

That and teammates should be able to free you as well. You see a teammate get picked up by a Banshee? A heavy melee should make her drop them. Some kind of game mechanic that would afford the possibility of escaping

In case you didn't know, this actually is in the game already, to a limited extent.

If the team hits the banshee hard enough during the animation, they can interrupt it, forcing her to drop the victim.

High power guns to the face and high force powers such as throw and cluster grenades work well, as do biotic/tech detonations and sheer brute force.

It's not guaranteed to work though.

Modifié par Evil Mastered, 26 janvier 2014 - 06:31 .


#62
Red Panda

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FuriousFelicia wrote...

I totally agree with Megabeast about the stun/death/ops/gel-lock thingy


I do too, despite the bluntness.

#63
Aragorn089

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Agree with stun-lock and also ops packs and gels activating when you're already down.
RNG store
Red hit screen that doesn't go away.

#64
FuriousFelicia

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The compromise between the RNG, and actually getting what you want could be done by categorising packs so that we have:

1.) Packs for essential consumables (gels, ops, missiles, clip)
2.) Packs for ammo
3.) Packs for guns, gear and characters

Now 3.) needs some tweeking to make it fair. Why not make a 4.) Work bench - a place where you could customize your gear, weapon, armor, and upgrade them for in game credits, but make 3.) real money micro transactions meaning you can buy a specific weapon/gear/character for a reasonable fee, and then upgrade it/customise in 4.) for game creds by raising the price with each level (like expirience needed to level up)

If by some miracle we get to create our own kits, the above could apply to some exotic powers and abilities which can replace the present UR family provided by the RNG gods.

#65
Matthias King

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Evil Mastered wrote...

It doesn't annoy me so much now, but when I was new the need to resupply consumables to keep playing the higher difficulty's was an irritation, especially since RNG stood between me and the med-gel I needed to be able to play properly.(especially during the pre-jumbo pack era)

I'd remove consumables completely and replace them with more gear slots that do the same thing.

Making mission critical equipment like med-gel or ammo types require an expenditure of credits to replace encourages stinginess, which encourages leaching, which in turn results in more carrying, which puts some players off the game.

I'll confess that I've sometimes held off of gelling or rocketing when I really ought to have done, especially when I first started playing.

If the only limitations on equipment use were how many you could carry into a single match, with no need to worry about re-supplying after each game people would be a lot more likely to gel when needed.

EDIT:

Matthias King wrote...

That and teammates should be able to free you as well. You see a teammate get picked up by a Banshee? A heavy melee should make her drop them. Some kind of game mechanic that would afford the possibility of escaping

In case you didn't know, this actually is in the game already, to a limited extent.

If the team hits the banshee hard enough during the animation, they can interrupt it, forcing her to drop the victim.

High power guns to the face and high force powers such as throw and cluster grenades work well, as do biotic/tech detonations and sheer brute force.

It's not guaranteed to work though.

Yea, I know, it's just very finicky, as you mentioned.  It's very unreliable, and more often than not, doesn't work.  The only surefire way is to rocket the banshee before she impales them, but I'd like something else.  Something more practical and pragmatic, and more inline with gameplay.  Preferably not some lame quicktime event, but something that has a more definitive cause and effect outcome. 

I'd like to see something more reliable and predictable implemented alongside my 'struggle system' idea.

Something that goes along with that is that I've often thought that certain characters should be immune to the sync-kills of certain enemies.  For instance, all krogan should be immune to banshee sync-kills, simply because I don't think banshees should be able to lift them up the same way.  And krogan, and perhaps batarians, should be immune to phantom sync kills.  I imagine what would happen if a phantom grabbed a krogan's arm and tried to turn him around for her sword impalement, and I can just see the krogan quickly yanking his arm out of her grasp and smacking the crap out of her in the process and shouting "Get off!" in that trademark krogan voice.  But an Atlas makes more logical sense to sync-kill any character but a juggernaut. 

#66
Malanek

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tjbearpig wrote...

Cobra missile launcher. It looks atrocious, and it would make the game more interesting if there wasn't a "win" button that you can use up to 6 times.

Maybe instead of having a last resort nuke launcher, buffs for some weapons to make them actually useful would compensate. I am pointing my finger that the scimitar and shuriken. At least the shuriken could go full auto in ME2.


I don't think the missile launcher is healthy for the game, particulary now everyone has 6 missiles. If you are going to keep something like that it needs to change somehow. Maybe reduce the number of missiles, make it optional and give it weight, add a charge up like it had at the start (and like the Cain), make enemy spawns not group up so much, make it deal less damage so it doesn't actually kill the big things etc. Do some of these and they could bring in a variety of heavy weapons like ME2.

I think there is a place for starter weapons that you will never use again once you get better stuff. My only real issue with weapon balance is that some of them are a little too good ie accolyte, top UR weapons and some of them overshadow powers once you have them at a high level.

#67
Malanek

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The store gets a lot of grief. I'm not sure whether to agree, because I have certainly been annoyed with it at times, or to counter claim that despite what you feel it is important to the game. Some sort of micro-transactions are important, they kept the game free and made the player base much bigger than it would have been otherwise.

I wouldn't mind tweaking the store a little to give a little control, but not a lot, over what you get. I think consumeables could all be freely chosen and perhaps instead of or as well as getting UR's, have packs drop a special UR redemption where you could pick a level of whatever UR you wanted.

#68
robarcool

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megabeast37215 wrote...


Phantom

Forget DR, I want no enemies as stupidly capable as phantoms in the next game.

#69
q5tyhj

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megabeast37215 wrote...
Flamer...
Tac Cloak...
Grenade Capacity V

Heresy!

#70
Pearl (rip bioware)

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robarcool wrote...

megabeast37215 wrote...


Phantom

Forget DR, I want no enemies as stupidly capable as phantoms in the next game.

Phantoms are the only enemy in the game that aren't brain-dead. They're equal parts fun and annoying

#71
d_nought

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1) Bad console controls. Bad PC controls too, since there seems to be something "off" with aiming in this game compared to raw input aiming for CS/Quake even though I have mouse acceleration and mouse dampening off in coalesced.

2) While it's not as obnoxious as in ME2, I really don't like the whole cover based shooter thing. The game seems sort of back and forth about whether or not it wants to be a cover based or free shooter. I for one don't like them in general, it makes things too slow and clunky for my tastes, causes more problems like omni button, RHA etc. and hinders the potential aiming ability on console, since most advanced console aiming revolves around coarse aiming with the right stick and fine aiming with the left. I miss when Mass Effect was trying to copy Halo instead of Gears.

3) Completely random unlock system. Microtransactions aren't going to go away but random unlocks are bull****. Single Player store pls, or at least SOME form of determinism. Generic UR unlock cards or whatever.

4) Terrible netcode. Host advantage is the most OP power in the game.

Modifié par d_nought, 26 janvier 2014 - 08:04 .


#72
Ferocious Panda

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Get rid of screen shake
Have better descriptions of game mechanics
Fix the 10 million glitches
Less enemy stagger attacks
Escorts/hacks should not go slower when teammates are all dead

#73
Red Panda

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Annoyingly wrong multiplayer tips.

#74
Malanek

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What do people think about wallhacks ie seeing through walls and shooting/power spamming through them?

Should be cut from the game imo although could be a place for partially shooting through thin cover which some enemies could have as well.

#75
geordiep

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megabeast37215 wrote...
You don't.. you die. 

Here's what happens: You have lets say.. a Claymore. You shoot something and start to reload, a hunter shoots you and stops your reload, you try again, he shoots you again and interrupts you. Now you're on health gate, you try to ops pack, he stuns/kills you and your ops pack goes off while you're on the ground and dead. You medi-gel, he elbows you and shoots you some more. Primes and their drones do the same thing. Praetorians do it with their melee, Marauders do something similar with their elbow. It sucks and needs to be removed. Some enemies have a stagger cooldown, the players should have at least that.

Right. I have seen this but only once.
If this happened to me on regular basis then it would make my list... So Im in agreement with you.
I thought it was down to a ping / connection issue, I reset my router IIRC and never saw it since.