Things that annoy you about MP and should NOT be taken into the next ME game.(upadated 27/01)
#101
Posté 27 janvier 2014 - 05:25
Is this really so ****ing hard to understand?
#102
Posté 27 janvier 2014 - 06:09
#103
Posté 27 janvier 2014 - 08:13
Kislitsin wrote...
lol, you hadn't played ME-1 OP.
lol. By the way I'm replaying ME-1 now as an infiltrator. The lack of tactical cloak is like a breath of fresh air. There is just too much fantasy magic in ME-2 and ME-3. Seriously. Invisibility, teleporting, it's all nonsense in hard sci-fi setting. And why cant we have skills tied to weapons like it was in ME-1, like carnage tied to shotguns?? Now you can release carnage out of your sleeeve, while shotgun-wielding Tali is simply useless as a combatant
Imagine a scene like this: All your skills are on a cooldown, a juggernaught is charging at you (yes geth used to be a rich and varied faction) and then, in the last moment a roaring rocket flies from behind your back and knocks it down saving you from certain death (because you know, enemy melee used to do more than stagger in the past). Courtesy of Tali (with auto power usage on). This really can happen in ME-1. And this is why I keep returning to that game, while I find ME-2 and ME-3 kind of boring. Besides, Tali with colossus armor? Yes, plz.
Modifié par ZombieGrenadier, 27 janvier 2014 - 08:37 .
#104
Posté 27 janvier 2014 - 02:47
Also no BEs, gtfo
#105
Posté 27 janvier 2014 - 02:54
2. Make it possible to chose different ammo type for both the weapons.
3. Do not punish power classes. No seeker swarm. Make it more skillfull to fire powers but rewarding. The concept of power combos was really great.
#106
Posté 27 janvier 2014 - 07:23
Why exactly do you want this? I'm really struggling to understand the motivation behind this request. And completely disagree with it.Dovakiin-TheSlayer wrote...
1. Make soloing unattractive. It's a multiplayer.
#107
Posté 27 janvier 2014 - 08:18
-enemies spawn at player locations, often in same spot they were just killed
-RNG store… goes without saying
-Store requires you to make 3 clicks just to complete a purchase of pack without keyboard shortcuts
-character cards don't pop with regularity, and often with rediculous amounts of xp, not matching the purchasing pack costs (should have been recruit 12,500, veteran 30,000, PSP 60,000, special 128,000)
-store recognizes consumables (missles, ops, etc) as full and stops giving you rockets and ops pack, but wont do the same for gear, ammo, weapon cards (stop giving them out when full)
-firebase condor often is completely unplayable…. Anyone who joins the map is stuck at spawn and cannot move, often enemies are caught in same trap
-Talon merc resets key bindings, locks & wont respond w/ heavy melee, wont grab though animation is shown, mines wont trip, grenades don’t respawn as stated
-Turian Cabal on Rio map gets stuck in boxes and columns and can't move
store can take forever retrieving bought packs, especially in off host lobby
-annoying how often "teleport" powers don’t work (biotic charge, shadow strike, ripclaw barage i.e. poison strike)
-Biotic charge says invulnurable when power is activated, but you are easily sync killed during the process (i.e. snatched out of the air mid charge)
-krogan warload can be grabbed (sync killed) is rediculous
-some powers/characters are almost unusable off host….
-that someone had to make MEPinger at all, that you can't know if the ping to host is rediculous before you join the game
-that our N7 challenge pages require you to prove your age… really is there that much NC-17 rating on our own challenge status pages?
-all enemies have the same total points required to meet a challenge, but don't have similar pop rates (since the point system clearly prefers players to play gold or better, but spawn rates don't match wimpy enemies to strong enemies
-if you die on the back wall of vancover, your corpse falls down, but you don’t respawn at LZ, like every other map
-no selector switches in the future… really? (auto, pulse, manual too hard for eezo based weapons?)
-the stupid lag between any casting and the awakened collector's ability to fire off a swarm is rediculous… why have the swarms charged and floating around you if it takes 3 seconds to fire them off after a BE charge up?
#108
Posté 27 janvier 2014 - 08:20
To answer this... look at the non-cheating challenge list leaders... and you tell me... When they have 1 or 2 challenges (Solo and Geth mastery) at 100+ and the rest aren't completed... and are top rated... how is this right?Malanek999 wrote...
Why exactly do you want this? I'm really struggling to understand the motivation behind this request. And completely disagree with it.Dovakiin-TheSlayer wrote...
1. Make soloing unattractive. It's a multiplayer.
#109
Posté 27 janvier 2014 - 08:26
Easy... Leveling up for N7 rating... xp in character cardsSlimjim0725 wrote...
Kislitsin wrote...
FatherOfPearl wrote...
Why does the store continue to give you stuff after you have your consumables maxed? Because it's required to. Do you really want to spend 99k and get an empty pack?
Assuming I have everything at 255? I see no difference.
But when My AP and Warp ammo, AR and SG amps, Cyclonics and AMs are very scant, I don't really want to have >255 cryo ammo until I log out.
This. If I have 255 of everything, why am I going to buy a pack anyways?
#110
Posté 27 janvier 2014 - 08:32
If a geth hunter is stunning you, the best thing to do is dodge away, not stand there and waste an oops pack so you can continue to be locked out of reloading. That makes no sense.megabeast37215 wrote...
geordiep wrote...
Im trying to think if thats ever happened to me.... Many things have but that... I dont think so.megabeast37215 wrote...
@Wookie
Nah.. I'd rather be this way.
He has no clue what he's talking about.. the stunlock comment alone proves it. He knows what stun is, he doesn't know what stun-LOCK is.
So you get out of it how heavy melee? or is the mission f'd?
You don't.. you die.
Here's what happens: You have lets say.. a Claymore. You shoot something and start to reload, a hunter shoots you and stops your reload, you try again, he shoots you again and interrupts you. Now you're on health gate, you try to ops pack, he stuns/kills you and your ops pack goes off while you're on the ground and dead. You medi-gel, he elbows you and shoots you some more. Primes and their drones do the same thing. Praetorians do it with their melee, Marauders do something similar with their elbow. It sucks and needs to be removed. Some enemies have a stagger cooldown, the players should have at least that.
Modifié par Caldari Ghost, 27 janvier 2014 - 08:34 .
#111
Posté 27 janvier 2014 - 08:33
#112
Posté 27 janvier 2014 - 08:34
then turn around and run. Put some distance between you and it, or simply force it to miss you. My point is to avoid getting shot so you can reload. Standing there with an ops pack wont fix itFuriousFelicia wrote...
Not all kits can dodge. Just sayin
Modifié par Caldari Ghost, 27 janvier 2014 - 08:36 .
#113
Posté 27 janvier 2014 - 08:41
#114
Posté 27 janvier 2014 - 08:57
d_nought wrote...
Option to disable snap to centre mass targetting. Read again. Option.
Is this really so ****ing hard to understand?
*l33t console player disables auto aim*
*dies to various enemies in ME4 MP*
*makes thread on BSN QQ'ing about the game being too difficult*
Leems segit.
I will once again point to the videos of one Uh Cold, a player who's entire playstyle soley depends on snap to auto aim and friction multipliers.
Go digging in the game files, the game isn't coded to snap to the centre of mass. It's the "variables" here which make the difference between an aim assist and an aimbot.
Will your option also disable targeting friction? How about adhesion multipliers? Or should they just include the magnetic correction we see in call of duty, so the bullets literally just aim themselves at the nearest enemy player instead of where you're pointing your gun?
Modifié par Annomander, 27 janvier 2014 - 08:59 .
#115
Posté 27 janvier 2014 - 09:02
Caldari Ghost wrote...
I think PUGs should be left out of me4. That was a terrible design decision.
#116
Posté 27 janvier 2014 - 11:26
Fix the damn lag problems
Fix store so it won't keep giving you items that are maxed
Introduce a pack with a guaranteed UR
No character class cards after they're all unlocked
Sync kills should have a struggle or assist mechanic
Introduce an accurate player ranking system. I've wiped so many times because a player with a decent n7 rank and good gear were functionally retarded.
Should be able to easily target nearby cloaked enemies. Died too many times to sync kill because my kroguard swung at air instead of the cloaked phantom I could plainly see.
Things I want to see stay
Tech and biotic combos
Weapon & power synergy
Things I want to see added to the game
A boss at the end in some games
The extraction shuttle armed and firing to assist in final seconds
New game modes. Instead of survive 11 waves, maybe fight your way to some objective then back out to extraction
Ammo powers ala ME2 & ME3
Objective oriented power upgrades. Perhaps a sentinel can get 90% DR when escorting that drone, but only 40% otherwise. Or an infiltrator can cloak for longer when not moving, balanced against the damage increase from cloak.
#117
Posté 27 janvier 2014 - 11:39
treksterme wrote...
To answer this... look at the non-cheating challenge list leaders... and you tell me... When they have 1 or 2 challenges (Solo and Geth mastery) at 100+ and the rest aren't completed... and are top rated... how is this right?Malanek999 wrote...
Why exactly do you want this? I'm really struggling to understand the motivation behind this request. And completely disagree with it.Dovakiin-TheSlayer wrote...
1. Make soloing unattractive. It's a multiplayer.
Well I find find that a bit hard to believe (do you have some links?) but if people want to play the game with endless gold solos against geth on the same map using the same small collection of kits and weapons (presumeably they all have specter mastery completed as well), all power to them. That's their choice, why do you want to stop them from doing that? How is it hurting anyone else?
#118
Posté 27 janvier 2014 - 11:44
#119
Posté 27 janvier 2014 - 11:58
Would be good to have some option to avoid that
#120
Posté 28 janvier 2014 - 01:12
1) spawning from nowhere. I want the enemies to come from somewhere. Players are dropped off and picked up by a Kodiak drop shuttle. But enemies just materialize out of thin air, often right before your very eyes. I can't count the number of times I've had enemies just appear from thin air as if by magic 6 feet in front of me, or right behind me, or whatever the case. I want enemy infantry, like Cerberus ground troops for example, to be dropped off by Cerberus Kodiaks, and Atlas mechs to be air dropped in. Whatever the applicable things happen to be in the ME4 story. In ME3, Cerberus should have been dropped via shuttle and Atlas mechs air dropped, Geth should have been airdropped from geth dropships, and reapers should have been air dropped from Harvesters. No more space magic spawning from thin air.
2) Arbitrary limits to number of weapon mods. I hated that you could only put two mods on any given weapon. Why two? There's no reason why it should be limited to two. Any given weapon should be able to equip all available mods for that weapon, barring those that occupy conflicting space. There's no reason why weapons should be limited to an arbitrary number of mods when there's nothing other than that arbitrary limitation to stop them. If subsequent mod slots were tied to leveling up the weapon, I'd be totally ok with that. Start with 2 slots, or even 1 slot at level 1 of the weapon, and add slots per level, however many available mods there are, etc.
#121
Posté 28 janvier 2014 - 01:58
Theres plenty games where aim assist is an option... If possible I always turn it off and Im an average player at best.. Just look at my stats in this game if you dont believe me.Annomander wrote...
d_nought wrote...
Option to disable snap to centre mass targetting. Read again. Option.
Is this really so ****ing hard to understand?
*l33t console player disables auto aim*
*dies to various enemies in ME4 MP*
*makes thread on BSN QQ'ing about the game being too difficult*
Leems segit.
I will once again point to the videos of one Uh Cold, a player who's entire playstyle soley depends on snap to auto aim and friction multipliers.
Go digging in the game files, the game isn't coded to snap to the centre of mass. It's the "variables" here which make the difference between an aim assist and an aimbot.
Will your option also disable targeting friction? How about adhesion multipliers? Or should they just include the magnetic correction we see in call of duty, so the bullets literally just aim themselves at the nearest enemy player instead of where you're pointing your gun?
You're over complicating quite a simple mechanic. ON/OFF and thats all there is to it, the weapon zooms in where the reticule is and suprisingly this is where your bullets will go... O.K there might be a bit bloom when charcters are not stationary for instance.
Seems you dont want / like this hypothetical option for some reason and thats up to you, to each there own.
#122
Posté 28 janvier 2014 - 02:13
treksterme wrote...
To answer this... look at the non-cheating challenge list leaders... and you tell me... When they have 1 or 2 challenges (Solo and Geth mastery) at 100+ and the rest aren't completed... and are top rated... how is this right?Malanek999 wrote...
Why exactly do you want this? I'm really struggling to understand the motivation behind this request. And completely disagree with it.Dovakiin-TheSlayer wrote...
1. Make soloing unattractive. It's a multiplayer.
Who cares? No really I mean that; why the hell does anyone care about some other players place in the leaderboards? I mean I guess I get caring if it's a know cheater (still don't really care, have never even looked at the leaderboards). But if they aren't cheating... who cares? I hate soloing, too. I don't get the point. But other people find it fun and their soloing has no effect on me so who cares?
#123
Posté 28 janvier 2014 - 03:22
Make solo available in case you find no one in lobby, but do not create challenges that I need to spend 100s of hours trying to solo in a group game I enjoy playing with PUGs and friends.
#124
Posté 28 janvier 2014 - 04:51
Dovakiin-TheSlayer wrote...
OP was about opinions and IMHO soloing goes against the concept of multiplayer. If there was no Lone wolf challenge, I would have never even tried it. I admit I might not be as good soloing, but IMO there are other ( for ex , "over the cover grab") challenge more difficult yet perfectly legitimate for multiplayer.
Make solo available in case you find no one in lobby, but do not create challenges that I need to spend 100s of hours trying to solo in a group game I enjoy playing with PUGs and friends.
You don't want the game to be soloable because you spent 100s of hours into it? Why did you even do the lone wolf challenge then? For the BoB banner? Serious question
#125
Posté 28 janvier 2014 - 04:56
I like this human. He understands.FatherOfPearl wrote...
Caldari Ghost wrote...
I think PUGs should be left out of me4. That was a terrible design decision.





Retour en haut






