What ever happened to spears?
#1
Posté 26 janvier 2014 - 05:22
#2
Posté 26 janvier 2014 - 05:23
#3
Posté 26 janvier 2014 - 05:24
#4
Posté 26 janvier 2014 - 05:29
#5
Posté 26 janvier 2014 - 05:31
#6
Posté 26 janvier 2014 - 05:34
#7
Posté 26 janvier 2014 - 05:44
Wulfram wrote...
Spears need different animations is the problem. Really, polearms would probably have to be their own set alongside one hand and two hand if they're to be PC wieldable.
Yes we all know the argument as to why the developers choose to cut such weaponry out, the question is not the why of it but more when did this become a trend?
But that being said would creating animations for spears and other types of medieval weaponry really put that much of a strain on the animation budget? I mean we see games like Dark Souls have different animations for not only different weapons but even weapons that belong to a similar type (longsword and katana have different animations and there are plenty more examples) so what exaclty is putting such a strain on Bioware's animation budget that they cant aford more than 2 styles of melee combat animation? Are they really so strained that they cant aford to animate spears which are one of the most common medieval weapons?
#8
Posté 26 janvier 2014 - 05:58
chuckles471 wrote...
You would have to make different animations for them(unless it's like a glaive). That seems to be the biggest sticking point.
Heh, sticking point.
#9
Posté 26 janvier 2014 - 06:01
#10
Posté 26 janvier 2014 - 06:08
DRTJR wrote...
Maybe the Human Sworders killed all of the Human Spear-guys thus the Spear-guys went extinct
I actually lolled.
That's the best explanation of the evolution of military warfare I've ever heard.
#11
Posté 26 janvier 2014 - 06:13
#12
Posté 26 janvier 2014 - 06:32
Gwinever wrote...
Cause they don't want their players to become little pike twirlers like Alistair
When did DA:O have spears?
#13
Posté 26 janvier 2014 - 06:34
OperatingWookie wrote...
Gwinever wrote...
Cause they don't want their players to become little pike twirlers like Alistair
When did DA:O have spears?
It diddn't but apparently Oghren might know a thing or two about their disappearance as he seems to know of their existance.
#14
Posté 26 janvier 2014 - 06:37
It was in a conversation with Oghren that somebody thought was a euphemism but it was Alistair practicing twirling pikesOperatingWookie wrote...
Gwinever wrote...
Cause they don't want their players to become little pike twirlers like Alistair
When did DA:O have spears?
#15
Posté 26 janvier 2014 - 06:44
Maiden Crowe wrote...
Yes we all know the argument as to why the developers choose to cut such weaponry out, the question is not the why of it but more when did this become a trend?
When the animations stopped being extremely basic, I think.
#16
Posté 26 janvier 2014 - 06:49
- Apostate Staff/Crooked Staff
- Apostate's Courage
- Bassrath-Kata/Chanters' Staff/Eye of the Storm/Sketch's Resplit-Shaft
- Commissioned Enchanters' Staff/Torch of Falon'Din
- Staff of Parlathan
But whatever the case, they can be used in melee combat-
As well, during the Destiny trailer, one is shown being used in a spear like manner.
To note: most other polearms, like scythes and halberds, have been treated similarly.
#17
Posté 26 janvier 2014 - 08:21
I'd love for spears and other polearms implemented in the game however. Polearms have actually been far more common on the battlefield throughout most of human history than swords. And they can be no less epic than swords:
Hector vs. Achilles
300
#18
Posté 26 janvier 2014 - 08:26
And now everyone is afraid of them
Coincidence? I think not
However, what qunaris use might arguably be a javelin
Modifié par Wothen, 26 janvier 2014 - 08:26 .
#19
Posté 26 janvier 2014 - 08:41
Maiden Crowe wrote...
I mean we see games like Dark Souls have different animations for not only different weapons but even weapons that belong to a similar type (longsword and katana have different animations and there are plenty more examples)
Katanas and longswords are certainly different weapon types. Most movesets within a particular weapon type in Dark Souls are 90% copy-pasted outside of their heavy attacks.
#20
Posté 26 janvier 2014 - 09:04
The Baconer wrote...
Maiden Crowe wrote...
I mean we see games like Dark Souls have different animations for not only different weapons but even weapons that belong to a similar type (longsword and katana have different animations and there are plenty more examples)
Katanas and longswords are certainly different weapon types. Most movesets within a particular weapon type in Dark Souls are 90% copy-pasted outside of their heavy attacks.
The point is they are both swords which is usually justification enough for most developers to give them the same animations.
#21
Posté 26 janvier 2014 - 11:48
#22
Posté 27 janvier 2014 - 12:38
#23
Posté 27 janvier 2014 - 12:50
General TSAR wrote...
Well the technologically advanced Qunari have spears.
The technology behind the creation of spears is just simply too advanced for those not of the Qun to understand. <_<
#24
Posté 27 janvier 2014 - 12:52
Yet making a new weapon animation would be too much? Pretty sure spears could easily replace Maces and Short Axes since the animation between those and regular broadswordd I'd very the same
New Spear weapon and skill tree is definitely what DA needs
#25
Posté 27 janvier 2014 - 12:54





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