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What ever happened to spears?


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#76
Gold Dragon

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EmperorSahlertz wrote...

Warhammer 40k is a tabletop game set in the distant future of mankind. In this future the mass charge of conscripted soldiers has become popular again, since it is far easier to repalce soldiers if you have 800 trillion subjects in your Imperium, and technology is difficult to maintain, and even more so to replicate. So the commanders of the Imperial army would rather fix the problem by a mass infantry charge, than risk losing a battle tank.


Battletech, another tabletop game, was much the same.

The saying (in-game) "Life is cheap, 'Mechs aren't" says it all.


:wizard:

#77
Sylvius the Mad

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EmperorSahlertz wrote...

Warhammer 40k is a tabletop game set in the distant future of mankind. In this future the mass charge of conscripted soldiers has become popular again, since it is far easier to repalce soldiers if you have 800 trillion subjects in your Imperium, and technology is difficult to maintain, and even more so to replicate. So the commanders of the Imperial army would rather fix the problem by a mass infantry charge, than risk losing a battle tank.

Similar tactics were employed by medieval kings.  Arrows were more expensive to replace than conscripted peasants were, so a charge sometimes took the place of an opening volley.

#78
EmperorSahlertz

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Indeed. Mass infantry charge has only faded out of popularity recently (within the last 80 years). The First World War was the last war where mass charges was the norm, but all the way up to the Korean War commanders still often employed the mass charge. However the availability of machine guns saw to the rapid decline of such tactics.

#79
Seishoujyo

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Spears would be great, but I want to see guns in Dragon Age Inquisition too, I m not talking about rifles or snipers, no some old guns from 1400 or 1500 in Europe.

It could even be a new class to add, something like "Gunner" specialised in long range support and could have some melee skills with a bayonet.

#80
Seishoujyo

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Qistina wrote...

look at Skyrim, how many years it being developed? Dark Souls maps is far better than Skyrim. There are a lot of varieties in Dark Souls maps, there are secret passages, secret rooms, short cuts, dark areas but having paths in it, upward and downward levels, building full of traps, interconnecting paths, ect ect ect Dark Souls map is so complicated and yet Dark Souls have spears, halberds and varieties of weapons and weapon styles for each weapons...Skyrim have what? All the same animations...


Skyrim ? Lol but you re talking about Bethesda here, laziest dev ever, what did you expect from them ? Skyrim is big, a lot of forest, a lot of mountains, a lot of caves/ruins (pretty much all the sames) and a lot of bugs.... that's all, there is no writing, there is no interesting character, the animations are old, the game design sucks, the chara design is bland... well I don't understand how this game sold 20 million, same **** as COD, quantity over quality but people like that nowdays.

Dark Souls or Demon's Souls that's a real game with a real universe and a real game design. But yeah I agree with you, Japanese dev are so much better than western dev.

Modifié par Seishoujyo, 28 janvier 2014 - 02:08 .


#81
CybAnt1

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Spears would be great, but I want to see guns in Dragon Age Inquisition too, I m not talking about rifles or snipers, no some old guns from 1400 or 1500 in Europe.


You want guns from the 1400s?

Enjoy this video. 

Matchlock firing.

Takes about a minute to load & fire, about another minute to reload. 

Hope the game goes back to turn-based. When facing adversaries who keep attacking you in real time, this is going to be a problem. 

P.S. keep your powder dry.

Modifié par CybAnt1, 28 janvier 2014 - 02:39 .


#82
Anvos

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superdeathdealer14 wrote...

I bet the Qunari just laugh at everyone and say "Stupid humans they'll never figure out how to put two hands on a wooden shaft and whack someone with it"


Actually I'd says its the imperium laughing, since the extra range is more of an advantage for their magisters and hybrid mages of their legions, and forming a spear wall just makes you target practice for fireballs, chain lightning, and other nasty aoe effects.

Honestly I'd say historically its likely the fact that the largest wars in human development were dominated by the Imperium and Darkspawn that spears aren't a popular weapon for humans of Thedas.  Neither of which a spear would really do you that much.

#83
Seishoujyo

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CybAnt1 wrote...

Spears would be great, but I want to see guns in Dragon Age Inquisition too, I m not talking about rifles or snipers, no some old guns from 1400 or 1500 in Europe.


You want guns from the 1400s?

Enjoy this video. 

Matchlock firing.

Takes about a minute to load & fire, about another minute to reload. 

Hope the game goes back to turn-based. When facing adversaries who keep attacking you in real time, this is going to be a problem. 

P.S. keep your powder dry.


Yeah of course, but we can tweak that, this is a videogame not real life, you should be able to fire with your gun just like the mages are using their staff, just the same speed.

#84
EmperorSahlertz

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So it is okay to inacurately portray a weapon of your choice, but the second spears are omitted, it is because of the "lazyness of westerners"?.....

#85
CybAnt1

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Yeah of course, but we can tweak that, this is a videogame not real life, you should be able to fire with your gun just like the mages are using their staff, just the same speed.


Cool.

BTW, I don't want my inquisitor riding on a horse. I think he would look much better driving a Corvette. 

Also, he will get in and out of it "Dukes of Hazzard" style. 

#86
Anvos

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Also only really Tevintar or the Qunari are in any place to make the leap to early hand held guns.

#87
Uccio

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What is it with people obsessing with muskets in DA? Go play CoD or something if you are so keen on shooting with guns in a game, there are plenty of those kind of games available. DA is medieval type of fantasy game and it should stay that way. No guns.

As for the topic, if you are able to make animations for swords you can make animation for spears. I don't believe it is any more expensive or harder to make that. Not that I have any specific interest in spears though.

Modifié par Ukki, 28 janvier 2014 - 05:35 .


#88
MadParrot

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Ukki wrote...

What is it with people obsessing with muskets in DA? Go play CoD or something if you are so keen on shooting with guns in a game, there are plenty of those kind of games available. DA is medieval type of fantasy game and it should stay that way. No guns.

As for the topic, if you are able to make animations for swords you can make animation for spears. I don't believe it is any more expensive or harder to make that. Not that I have any specific interest in spears though.


Well, to be fair the DA universe already has gunpowder and cannons, so some people wanting muskets isn't that unnatural. Unlike, say, the Elder Scrolls, where people constantly ask for guns even though gunpowder doesn't exist in the lore. :pinched:

Also @Anvos, I understand the argument for the Imperium's dominance hampering the popularity of spears, but why darkspawn? You'd think the extra range they have over swords would be useful when going up against an ogre.

And I know you said 'popular weapon for humans' but most of the fighting against darkspawn is done by the dwarves and considering their situation, spears seem the more logical choice of weaponry over mauls and battleaxes.

#89
MDCT506

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Madparrott wrote...

And I know you said 'popular weapon for humans' but most of the fighting against darkspawn is done by the dwarves and considering their situation, spears seem the more logical choice of weaponry over mauls and battleaxes.


I wouldn't be too sure, Dwarf vs. Darkspawn is all tunnel fighting.  Low ceilings and tight corridors seem to be inconvenient for maneuvering spears.  At least if we're talking about the kind that give appreciable reach over a sword, mace, or axe.  If anyone, I'd think the darkspawn would be the most common polearm users in Thedas, especially during blights when they go topside and have to take down knights on horseback. 

As for the OP.

Spears in "Midieval" combat were a weapon for massed formations of infantry.  They very well might exist in Thedas but since the Warden / Hawke / Inquisitor isn't a soldier in the front line of an infantry column, they probably won't find much use for them or at least wouldn't see a need to use one in personal combat. 

The spear is probably in the same place as the war hammer in Thedas.  Despite their effectiveness, they don't have the swagger factor of other weapons.  They belong in the hands of peasants and the elite warriors of Thedas would simply rather be caught dead carrying other hittin' sticks whether it makes any sense or not. 

#90
Nightdragon8

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Maiden Crowe wrote...

Wulfram wrote...

Spears need different animations is the problem. Really, polearms would probably have to be their own set alongside one hand and two hand if they're to be PC wieldable.


Yes we all know the argument as to why the developers choose to cut such weaponry out, the question is not the why of it but more when did this become a trend?

But that being said would creating animations for spears and other types of medieval weaponry really put that much of a strain on the animation budget? I mean we see games like Dark Souls have different animations for not only different weapons but even weapons that belong to a similar type (longsword and katana have different animations and there are plenty more examples) so what exaclty is putting such a strain on Bioware's animation budget that they cant aford more than 2 styles of melee combat animation? Are they really so strained that they cant aford to animate spears which are one of the most common medieval weapons? 


Its a cost benift thing. Does adding spears polearms, add anything to the world? Not really...

With dark souls is a 100% fighter. well 99% with the story as it is. So yea animations for different weapons is a good idea.

This isn't so much a "fighter" as it is more akin to something like Final Fantasy games.

and before anyone says "just don't use them" thats sort of the point if only 3% of the people who play the game use them, why should thay spend money devloping for people who wont use them.

Also While I'm a fan of polearms, the fact that it costs money just to make a small amount of people happy is sort of hard.

Also Polearms aren't that good for short range combat. And you really can't say that it would look cool in the DA verse when you have 3 other people aroudn you. I mean think about what would happen with FF on.. good job you just killed your whole party in one hit...

Modifié par Nightdragon8, 28 janvier 2014 - 08:58 .


#91
Seishoujyo

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CybAnt1 wrote...

Yeah of course, but we can
tweak that, this is a videogame not real life, you should be able to
fire with your gun just like the mages are using their staff, just the
same speed.


Cool.

BTW, I don't want my inquisitor riding on a horse. I think he would look much better driving a Corvette. 

Also, he will get in and out of it "Dukes of Hazzard" style. 


Good idea for the Corvette, would like to see that, maybe a Range Rover DLC too, horses ? Who needs horses ?


Ukki wrote...

What is it with people obsessing with muskets in DA? Go play CoD or something if you are so keen on shooting with guns in a game, there are plenty of those kind of games available. DA is medieval type of fantasy game and it should stay that way. No guns.


Well guess what ? There were guns in Europe during medieval times.

#92
MadParrot

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MDCT506 wrote...

Madparrott wrote...

And I know you said 'popular weapon for humans' but most of the fighting against darkspawn is done by the dwarves and considering their situation, spears seem the more logical choice of weaponry over mauls and battleaxes.


I wouldn't be too sure, Dwarf vs. Darkspawn is all tunnel fighting.  Low ceilings and tight corridors seem to be inconvenient for maneuvering spears.  At least if we're talking about the kind that give appreciable reach over a sword, mace, or axe.  If anyone, I'd think the darkspawn would be the most common polearm users in Thedas, especially during blights when they go topside and have to take down knights on horseback. 


I didn't consider the problem with longer spears, yes. My reasoning was that being thrusting weapons, spear attacks wouldn't be restricted as much by the narrow corridors like the swings of say, axes would be. You can't really swing a 6 foot battleaxe in a 3 feet wide corridor, but a 6 foot spear can still be effective.

But then again, the Proving arena is a wide open space, so spears likely don't perform so well there, which to the dwarves means that the weapon is in the Ancestors' disfavour and should never be used.

Modifié par Madparrott, 28 janvier 2014 - 10:51 .


#93
metatheurgist

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Seishoujyo wrote...
Yeah of course, but we can tweak that, this is a videogame not real life, you should be able to fire with your gun just like the mages are using their staff, just the same speed.

if we're just gonna make crap up, I want warriors to have Kung Fu action film abilities - bisecting giant trees with a single strike, smashing gates with shields, causing earthquakes by striking the ground, reeling people into range with harpoons...wait a minute.

#94
Seishoujyo

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metatheurgist wrote...

Seishoujyo wrote...
Yeah of course, but we can tweak that, this is a videogame not real life, you should be able to fire with your gun just like the mages are using their staff, just the same speed.

if we're just gonna make crap up, I want warriors to have Kung Fu action film abilities - bisecting giant trees with a single strike, smashing gates with shields, causing earthquakes by striking the ground, reeling people into range with harpoons...wait a minute.


You already have shaolin mages teleportating themselves, jumping everywhere and firing with their staff like it was an AK47, or Darkspawn exploding when you brutally kill them and yes sir this is in Dragon Age, your beloved and serious Dragon Age.

So where is your problem ? Don't understand your point.

#95
Uccio

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Seishoujyo wrote...

Well guess what ? There were guns in Europe during medieval times.


I´m not talking late mediaval. More like 800 +, but deffenetly not 1200 and onvards. So no, no guns.

#96
Uccio

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MDCT506 wrote...

I wouldn't be too sure, Dwarf vs. Darkspawn is all tunnel fighting.  Low ceilings and tight corridors seem to be inconvenient for maneuvering spears.  At least if we're talking about the kind that give appreciable reach over a sword, mace, or axe.  If anyone, I'd think the darkspawn would be the most common polearm users in Thedas, especially during blights when they go topside and have to take down knights on horseback. 


That would be ideal weapon for dwarfs underground. A team with long spears can effectively block a tunnel like a hedgehog, atleast for a while, causing heavy damage.

#97
CybAnt1

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Good idea for the Corvette, would like to see that, maybe a Range Rover DLC too, horses ? Who needs horses ?


Yeah, I can just see it now. Some people want cooking & food introduced ... he pulls up to his stronghold's kitchen, gets out, goes to the microwave oven, and makes himself a Hot Pocket. 

Say, should his troops carry AR-15s, or just Uzi 9mms? 

Also, I think to stay in touch with remote forces, he should have a smartphone. 

#98
Seishoujyo

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CybAnt1 wrote...

Yeah,
I can just see it now. Some people want cooking & food introduced
... he pulls up to his stronghold's kitchen, gets out, goes to the
microwave oven, and makes himself a Hot Pocket. 

Say, should his troops carry AR-15s, or just Uzi 9mms? 

Also, I think to stay in touch with remote forces, he should have a smartphone. 



I
see a lot of good ideas here, a smartphone would be great to contact
your buddy or LI and hang out in a tavern. I want a Stormtrooper armor
too with some lasers guns, it would be epic. Guns must have some upgrades too, ACOG, laser, flashlight etc, would be awesome.

But most important: UFOs, I want some cameos and quests about UFOs and maybe a Yeti in the mountains too.

It's time for Dragon Age to evolve.

Ukki wrote...

I´m not talking late mediaval. More like 800 +, but deffenetly not 1200 and onvards. So no, no guns.


Dragon Age isn't in a 800s period, more like 1400 or 1500, just look at the Orlesian outfits, it's something more from the Renaissance than the middle age and Jeanne d'Arc period.

Modifié par Seishoujyo, 28 janvier 2014 - 01:49 .


#99
Uccio

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^^ No it is not. Look at DAO and Fereldan. DA2 and its strange hobo outfits do not count.

Modifié par Ukki, 28 janvier 2014 - 02:11 .


#100
Veruin

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Qistina wrote...

Actually, spear animation can share mage staff animation of DA2 only need little tweak....wonder why they don't bother to make it so? It is because they are.................


"Small tweak"

*The mage animations are not even remotely close to being used a thrusting weapon.*