TWD has many failure states. I'm talking about Beyond Two DafoesJ. Reezy wrote...
Wait, it legit doesn't? Wow.Enigmatick wrote...
I still think it's not a game unless it has a failure state.
What defines a game, to you?
Débuté par
Guest_The Mad Hanar_*
, janv. 26 2014 05:43
#51
Posté 29 janvier 2014 - 03:35
#52
Posté 29 janvier 2014 - 03:52
Qistina wrote...
TipsLeFedora wrote..
It's still a game. The number of rules does not dictate if it is a game or not.
A game is when you don't follow the rules to win, you play, not following instructions to win.
For example, you following guides and walkthroughs to play game, you isn't playing, you just follow instructions to win, then it is not a game anymore
#53
Posté 29 janvier 2014 - 06:07
Let's be honest. Those "puzzles" are there to make sure you're not sleeping. They're not real gameplay challenges and they might as well not be there at all.Fast Jimmy wrote...
Right here, as well.
It's a game. It has problem solving/puzzles, for one. And it has small parts of combat. But just because it is dialogue heavy and doesn't use conventional (some may even say somewhat anemic) gameplay mechanics does not mean it isn't a game. It just might not be a normal game, or even a game that should be made (even though I liked it immensely).
Naturally, mileage will vary, but I still object to putting these on the same footing as games that actually require something of the player beyond watching a story.
#54
Guest_Catch This Fade_*
Posté 29 janvier 2014 - 06:13
Guest_Catch This Fade_*
Weird, because these games actually require something of the player beyond watching a story. Maybe not in the way people want, or to the extent they want, but they do. The player input that separates video games from other media is present within games like TWD and Beyond.Addai67 wrote...
Naturally, mileage will vary, but I still object to putting these on the same footing as games that actually require something of the player beyond watching a story.





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