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What made the Baldur's Gate series so great?


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#76
Fast Jimmy

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Filament wrote...

Hot Imoen romance mod.


Otherwise known as "DA:O Leliana romance."

Image IPB

#77
tybert7

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Gameplay was fun, but the thing that really engrossed me was the villain. Jon Irenicus. He made the game, his hatred and rage, the speed and power and flippant way in which he dispatched his enemies, he was a POWER, precisely because he was a pissed off mage (not warrior with their stick swinging).


To have a truly great villain, you need a great voice actor coupled to a mage, because to truly pull off displays of power a warrior won't do, it just looks silly (theysort of turned that chick boss at the end of da2 into some angel of death warrior i.e. not human but more flying around and face tanking fireballs like they were bubbles.

#78
metatheurgist

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Minsc.
It's a real RPG, not an action game with RPG elements.
The Dr's wanted to make a game that was the best simulation of a table-top game, it wasn't a marketing driven bit of drivel.

Though I can't stomach the 2nd Ed ruleset anyway, it feels too primitive.

Fast Jimmy wrote...

Filament wrote...
Hot Imoen romance mod.

Otherwise known as "DA:O Leliana romance."

Ah, Red Headed rogues - there's a Bioware tradition.

#79
General TSAR

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Never played it.

#80
addiction21

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metatheurgist wrote...

It's a real RPG, not an action game with RPG elements.


Please refresh my memory.  What is a "real" RPG?

#81
Fast Jimmy

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metatheurgist wrote...

Fast Jimmy wrote...

Filament wrote...
Hot Imoen romance mod.

Otherwise known as "DA:O Leliana romance."

Ah, Red Headed rogues - there's a Bioware tradition.


But red headed rogues with blue eyes and single-strand braids?

I mean... come on. Who was anyone fooling with that? 

#82
leadintea

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I got into the BG series for the first time a couple of years ago (as well as Planscape) and I really do think it's because of nostalgia that they're praised so much. The first BG was too aged for me to really enjoy; the characters were dull and weren't involved in the story at all, the story itself was rather boring til the last bit, and the gameplay confused the heck outta me (to this day I still do not get DnD gameplay at all). I really had to force myself to finish the game just so I could see what made it so good, which was a waste since I still can't see why people rave about it.

However, I do have to admit that BG2 was very enjoyable from what I played of it. The characters had much more life and input in the story which is something I love about games in general. I remember really enjoying Nalia's and the paladin's (forgot his name) character quests and I really enjoyed how vibrant and pretty the environments were, at least compared to BG1. I never finished it because the gameplay was just too much for me to handle, but I actually really enjoyed it and could see why people praise it. Still not enough to be the best RPG ever, but it was quite enjoyable.

#83
Rotward

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addiction21 wrote...

metatheurgist wrote...

It's a real RPG, not an action game with RPG elements.


Please refresh my memory.  What is a "real" RPG?

Role playing is the primary aspect of the game. This was true for DA:O, but not DA2 where the story was basically preset. 

#84
Zanallen

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 I'm not too sure. I never really liked the Baldur's Gate games. Frankly, I find them boring and the combat is annoying. My favorite Bioware game is KotOR, though Jade Empire was also really good.

#85
Yendor_Trawz

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Fast Jimmy wrote...


They are shooting for a semi-open world feel, 



I have a bad feeling that this will be an attempt to please everyone and end up pleasing exactly no one.

Trying to make it seem open world by allowing your party to wander off just a little, but not so much that it is actually open world.

So far in the series, when they have taken a token stab at this kind of thing, it has failed.

One thing DA has not had for me is any feeling of exploration.

#86
wtfman99

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This is a game I wish I could get into bass on all of the amazing feedback but I can't get around how dated it is

#87
addiction21

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Rotward wrote...

addiction21 wrote...

metatheurgist wrote...

It's a real RPG, not an action game with RPG elements.


Please refresh my memory.  What is a "real" RPG?

Role playing is the primary aspect of the game. This was true for DA:O, but not DA2 where the story was basically preset. 


Just like how you are forced into a adventure and need to travel to three places to save the day from a big bad?  Oh wait that was KoToR, DAO, and Mass Effect. I guess none of them are "RPGS"

Could the next person at least put a little effort into it.

#88
CybAnt1

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I think a lot of the anger about DA2 and the concern for DAI is that the series moved away from the spirit of Baldur's Gate after the first game.


This ^^^^^
Ding Ding Ding Ding Ding Ding Ding Ding We Have a Winna. 

I sure felt that way. Sometimes I worried that I felt that way alone. But I don't think so. 

BTW, in my case, I guess it might be nostalgia. 

But there do seem to be people enjoying them today - either the originals from GOG (if they can run them), or the Enhanced Editions, which seem more 'certified' to run on modern kit. Or heck, on your tablet, too. 

It's like I said: I surely accept there are things in them that are dated. It's just that there are things in them that are not. I really hoped Dragon Age would advance the dated things (like graphics technology; who disagrees here?), but keep the ones that are not. 

DA:O felt like it did it. Awakenings - I felt a disturbance in the force. Something was already bothering me.
DA2 - a lot of the good things were gone. DAI: I'm hoping a little of them come back. Like I said, I have hope, because it looks like it will be so. 

Modifié par CybAnt1, 27 janvier 2014 - 03:39 .


#89
Realmzmaster

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There is not set definition of what is a "real" crpg. Many gamers (I included) have a list of features that we think define a crpg. The problem is that my feature list may not be the same as another gamer's feature list.
Many gamers would find items on my feature list not to their liking. They would consider such features as tedious and time wasting. While I on the other hand would find them to enhance the experience.

So getting into a debate of what is a real crpg or rpg is tedious, time consuming and solves nothing.

#90
Realmzmaster

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CybAnt1 wrote...

I think a lot of the anger about DA2 and the concern for DAI is that the series moved away from the spirit of Baldur's Gate after the first game.


This ^^^^^
Ding Ding Ding Ding Ding Ding Ding Ding We Have a Winna. 

I sure felt that way. Sometimes I worried that I felt that way alone. But I don't think so. 



Some of use feel they moved away from the spirit of Baldur's Gate with the the first game (DAO)

#91
wsandista

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Realmzmaster wrote...
Some of use feel they moved away from the spirit of Baldur's Gate with the the first game (DAO)


IMO, DAO felt closer to KOTOR than BG.

Although BG combat is very slow if you use the TOBex option to have attack animations on actual attacks.

#92
CybAnt1

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I accept that, RM. I confess DA:O was not the perfect spiritual successor I was hoping for, but it came damn well enough close. I felt the spirit.

It's just that I felt the spirit waning in DA2, but I perhaps am using rose colored glasses instead of nostalgia goggles in at least hopefully seeing a comeback in DAI.

#93
CybAnt1

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So getting into a debate of what is a real crpg or rpg is tedious, time consuming and solves nothing.


I think the genres of action-RPG and non-action-RPG are meaningfully different.

As to what one prefers, that is a taste matter, and so where I think there will not be agreement as to whether the features of one vs. the other are desirable.

#94
ghostzodd

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addiction21 wrote...

Rotward wrote...

addiction21 wrote...

metatheurgist wrote...

It's a real RPG, not an action game with RPG elements.


Please refresh my memory.  What is a "real" RPG?

Role playing is the primary aspect of the game. This was true for DA:O, but not DA2 where the story was basically preset. 


Just like how you are forced into a adventure and need to travel to three places to save the day from a big bad?  Oh wait that was KoToR, DAO, and Mass Effect. I guess none of them are "RPGS"

Could the next person at least put a little effort into it.


*must resist urge to clown*:pinched:

Modifié par ghostzodd, 27 janvier 2014 - 03:53 .


#95
Sylvius the Mad

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The freedom to roleplay characters by making decisions on their behalf.

Partly because the narrative was so much less focused than in modern BioWare titles, BG gave the player far more leeway to have his character decide what was important.

This is something BioWare really hasn't done in any other game. Even BG2 hands you a clear objective pretty early on, and then restricts your ability to go anywhere that isn't at least tangentially relevant (and known to the PC to be tangentially relevant) to that objective. KotOR, NWN, Jade Empire, DAO, and Mass Effect all followed that same basic design.

As such, none of them is as good a roleplaying game as Baldur's Gate is.

#96
Sylvius the Mad

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Fast Jimmy wrote...

Image IPB

I still really like those Mike Sass portraits from BG2.

Mike left BioWare something like 7 years ago, but his work remains my favourite 2D art that BioWare has ever done.

#97
addiction21

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ghostzodd wrote...

*must resist urge to clown*:pinched:


By all means please do "clown"

Please do because whatever you mean I know I will get a laugh out of it.

#98
ghostzodd

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addiction21 wrote...

ghostzodd wrote...

*must resist urge to clown*:pinched:


By all means please do "clown"

Please do because whatever you mean I know I will get a laugh out of it.


I am glad:wub:

#99
CybAnt1

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Sylvius the Mad wrote...

The freedom to roleplay characters by making decisions on their behalf.

Partly because the narrative was so much less focused than in modern BioWare titles, BG gave the player far more leeway to have his character decide what was important.

This is something BioWare really hasn't done in any other game. Even BG2 hands you a clear objective pretty early on, and then restricts your ability to go anywhere that isn't at least tangentially relevant (and known to the PC to be tangentially relevant) to that objective. KotOR, NWN, Jade Empire, DAO, and Mass Effect all followed that same basic design.

As such, none of them is as good a roleplaying game as Baldur's Gate is.


Your opinion is one I often find interesting, Sylvius, if sometimes a bit unique - and that's not a bad thing. 

I'm just curious: how did you feel about Icewind Dale 1 and 2? 

In theory, one could argue they provide the ultimate freedom to not just headcanon a protagonist, but also all 5 of their party members as well. After all, you're making everybody, including background story and portrait.

 

#100
leaguer of one

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As a fan that played the games in near backward order from publishing, going from Kotor, ME, DA, me2, Jade empire, DA2, BG1, BG2, Swtor , and ME3, I would have to say what makes BG great is the truly expansive world and exploring. Nearly everything had an adventure in it which are well structured and well told that is open to letting the player handle the events on hand how they choose.
But their is a down side, none of what you do has any true reliance to the plot. They expands the world but the story are mostly stand alone. The main story is interesting but surprisingly nothing about it challenges the players actions out side of tactics or combat. Story wise is just a basic well done adventure story that ends up being very black or white unlike the post kotor bw games. It never brings up any grey areas of think or truly get the play to think about the meaning of what they are doing.
I never sat and thought to myself what the meaning to what I was doing in the games.