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What made the Baldur's Gate series so great?


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#176
AmstradHero

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Maiden Crowe wrote...
Tis a shame you feel that way though not altogether unpredictable, however Baldur's Gate 1 is but the first installment of the series and would you judge a game like the Witcher 2 based on the quality of the first? Of course many did and thus missed out on what would have to be the best RPG released in quite a while which is quite a shame.

I almost did. I found Witcher 1 to be absolutely awful and could not bring myself to finish the slug through its terribly written boredom, whereas Witcher 2 would be probably be in my top 5 games along with BG2, Planescape and Mask of the Betrayer.


As for the discussion about roleplaying in the BG series, the series did feature a lot of roleplaying, but the series did not provide consequences as a result of that roleplaying.  Your ability to make meaningful and decisive choices was very limited, as most of them would result in the story playing out exactly the same. 

However, the difference is that there was so much dialogue in the game that even though many of the responses made only cosmetic changes to how scenarios played out, it felt very different to the player, and the player felt like they were roleplaying a different character..

This is practically impossible to make work in a "fully voiced" game like DA2/DAO, because it's simply not practical to record that much dialogue, nor have the player insert their own intonation and characterisation that makes that approach work.

Also, no regeneration between combat and non-combat skills and generally encouraging the player to explore rather than FIGHT FIGHT FIGHT ACTION FIGHT as the core gameplay mechanic.  This isn't to say that BG didn't have a drawcard in its fights (because some of the fights in the series were glorious), but BG had dialogue, exploration and combat, whereas DAO/DA2 felt more like only dialogue and combat mattered.

#177
bussinrounds

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Il Divo wrote...

J. Reezy wrote...

bussinrounds wrote...

Then with KOTOR, Bioware fully embraced their Westernized dating sim/cinematic style and started headlong down the road to what they have become.  The "public" got exactly what they clamored for, and everyone else got shafted.

Really? I don't recall anybody praising KOTOR for its romance subplots.


Didn't KotOR have even fewer romance options per each gender than BG2? Which game was the dating sim, I wonder?

  Hmm... A few lines of text vs cinematics

I wonder which took more time and $$$ ?

Is it any wonder the actual gameplay of KotoR was so simplified ?

#178
Il Divo

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bussinrounds wrote...

Il Divo wrote...

J. Reezy wrote...

bussinrounds wrote...

Then with KOTOR, Bioware fully embraced their Westernized dating sim/cinematic style and started headlong down the road to what they have become.  The "public" got exactly what they clamored for, and everyone else got shafted.

Really? I don't recall anybody praising KOTOR for its romance subplots.


Didn't KotOR have even fewer romance options per each gender than BG2? Which game was the dating sim, I wonder?

  Hmm... A few lines of text vs cinematics

I wonder which took more time and $$$ ?

Is it any wonder the actual gameplay of KotoR was so simplified ?


What special cinematics? The "love plot" of KotOR is the same back and forth conversation you find in the rest of the game, with no unique animations devoted to it. So yeah, in terms of resources dedicated to romance content, BG2 still looks pretty bad.

Or are you one of those dudes who's still crying that Bioware didn't stay with the top down view through 2014?

Modifié par Il Divo, 29 janvier 2014 - 09:17 .


#179
_xkg_

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The freedom in my opinion. Especially the freedom to form your party where characters weren't essential and could permanently die at any time if dealt a critical hit.



#180
Guest_TrillClinton_*

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As the years went by I became less of a fan.

#181
Gorthaur the Cruel

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As much as I love Baldur's Gate, I hope to never touch that series ever again. It was a great game for the time but the nostalgia alone doesn't compel me to play through it again, at least not like it used to.

 

The atmosphere and sheer scope of the games made them great for me. The wide cast of goofy, mysterious, and interesting characters combined with all the different race/class combo's also added greatly to the replayability.