Closer to DAO than DA2, but if I had the powaaaaaaah,
I'd not write them with the players in mind. I'd write them with only the setting/themselves in mind. I wouldn't want to cater by making everyone eligible to everyone, that to me seems artificial and weak. I also wouldn't want to think, "Welp, I have two bisexual characters here, guess I need to add two heterosexual options to equal it".
I'd want these characters to feel as real as possible. Dragons, magic, thats all fiction, but a person is real, and as such I want to believe these characters could exist in my reality.
I'm of the opinion that sexual preference is part of who someone is, not what someone is.
What someone is can change on a dime, but who someone is can last a lifetime.
With that in my mind, I feel like a character is fundamentally a different person depending on their sexuality. I see it as an important part of who they are. I don't think I can write a character that is truly the same if they have a different natural code driving them to have feelings or not have feelings for someone, whatever the reason.
Thus, as I'm writing, I'll come up with ideas and create a character and they're set in stone. They are who they are, and thats it.
I'm currently wondering- if I was writing the characters for this game(or any game for that matter), and I just so happened to realize that each romanceable companion was not heterosexual as I am, would I rewrite them to suit myself and people more like me, or would I just continue head on with the homosexuals, pansexuals, etc etc that I may have written?
I'd like to think I'd go full steam ahead. Maybe have other non-romanceable characters be approachable and heterosexual even, but have them turn down the player character for various reasons.
Hell, I'd have even the romanceable characters turn down the player character for various reasons.
In reality, when pursuing a romantic connection with someone, who someone is and what someone is can lead to a disconnect, a mismatch, or the two-way street that is a relationship really just being a one way road into a dead end.
Perhaps I run into the most amazing, majestic, fantastic, brilliant, sweetest of sweethearts I've ever met in my entire life and I'm head over heels smitten with the girl. Good for me, but maybe she's not attracted to guys. Or maybe she is but she doesn't like that I have long hair. Or maybe she's fine with that but my belief-system is a mood killer. Or perhaps I just said something stupid.
Maybe its me.
I would want the parts of these fantasy games that have a bearing in reality to feel as real as possible so I don't feel so disconnected. Because of this, I'd want the game to take romance seriously enough that there isn't some quota of "this many hetero's, this many bi's" to be filled, or just making everyone available to everyone so that its too easy to be believable.
I want who my character is and what my character is to be important. I want who and what the romanceable and non-romanceable characters are to be important.
Important enough to matter, so maybe if my Inquisitor runs into the most amazing, majestic, fantastic, brilliant, sweetest of sweethearts he/she has ever met in their entire lives and falls head over heels smitten with the girl/guy, maybe it just won't work. Maybe it won't be reciprocated. Maybe the two way street's really a one way road into a dead end.
Maybe its me.
Modifié par LPPrince, 28 janvier 2014 - 08:23 .