LPPrince wrote...
Four or five to me seems like quite a lot, given the amount of companions we may have.
Compare-
Mass Effect had six companions, two of which were romanceable in any one playthrough.
Dragon Age: Origins had ten companions, nine at a time, three of which were romanceable in any one playthrough
Mass Effect 2 had thirteen companions, twelve at a time, three of which were romanceable in any one playthrough(not counting Samara/Morinth as romances)
Dragon Age 2 had nine companions, eight at a time, four/five were romanceable in any one playthrough(Sebastian is FemHawke exclusive)
I don't want to feel like half or more than half of the people with me would drop their britches if I make the effort.
Yeah, but again, I feel like the equity issue isn't being taken into account. Here's how I see the breakdown (I count Liara as female since asari are "an all female race"):
ME: Six Companions total. Straight male shep = 2 options. Straight female shep = 1 option. Lesbian shep = 1 option. Gay male shep = 0 options. Not equitable or fair at all.
DA: O: 9-10 companions. Straight male warden = 2 options. Straight female warden = 2 options. Lesbian warden = 1 option. Gay male warden = 1 option. Better but still not equitable.
ME 2: 12-13 companions (I also won't count Samara/Monrinth/Kelly). Straight male shep = 3 options. Straight female shep = 3 options. Lesbian Shep = 0 options. Gay male shep = 0 options. Worst of all of the games imo.
DA 2: 8-9 companions. Straight male Hawke = 2 options. Straight female Hawke = 3 options. Lesbian Hawke = 2 options. Gay male Hawke = 2 options. By far the most equitable at this point.
The only reason why there would need more options is if they want to create a variety of set sexualities and still give every player options. You can see by this that the only way that I, as a gay male character, get a choice at all in my romance option is if they are all bisexual OR, as ME 3 demonstrates, they increase the total number of LIs.





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