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Do you consider Dragon Age to be a Dark Fantasy?


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#126
Noctis Augustus

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HiroVoid wrote...

Noctis Augustus wrote...

rasloveszev wrote...

When I think of dark, I think of depressing.


It doesn't matter what you think.

Definition (wikipedia):
Dark fantasy is a subgenre of fantasy which can refer to literary, artistic and filmic works that combine fantasy with elements of horror. The term can be used broadly to refer to fantastical works that have a dark, gloomy atmosphere or a sense of horror and dread.


Wouldn't 'dark, gloomy' count as a synonym for depressing?


Did I say otherwise? I presented a fact, nothing else.

But it's gloomy "atmosphere". Does a single event in the whole game make the story dark fantasy? I think not.

#127
rasloveszev

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Noctis Augustus wrote...

rasloveszev wrote...

When I think of dark, I think of depressing.


It doesn't matter what you think.

Definition (wikipedia):
Dark fantasy is a subgenre of fantasy which can refer to literary, artistic and filmic works that combine fantasy with elements of horror. The term can be used broadly to refer to fantastical works that have a dark, gloomy atmosphere or a sense of horror and dread.



If I wanted a defition or a 'real' answer, I wouldn't have made this forum.

#128
Martyr1777

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Some very picky people in this thread, it started so interestingly too.

Look, there are some very dark events in the games and books. But overall I dont there is enough. I mean until this thread I never thought of DA as a dark setting as a whole. There is far to much outside the dark elements that is completely not dark. I mean even the spirit infested forest didnt have a dark or gloomy feel, it was just a green forest... full of DS and weres.

#129
Noctis Augustus

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rasloveszev wrote...

Noctis Augustus wrote...

rasloveszev wrote...

When I think of dark, I think of depressing.


It doesn't matter what you think.

Definition (wikipedia):
Dark fantasy is a subgenre of fantasy which can refer to literary, artistic and filmic works that combine fantasy with elements of horror. The term can be used broadly to refer to fantastical works that have a dark, gloomy atmosphere or a sense of horror and dread.



If I wanted a defition or a 'real' answer, I wouldn't have made this forum.


edited: removed inflammatory content ~Mod05

Now that I think about it DA2 was indeed dark fantasy... The game itself I mean. It was extremely depressing to play after all.

Modifié par BioWareMod05, 28 janvier 2014 - 03:49 .


#130
CybAnt1

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It must be.

http://greenronin.com/dragon_age/

Dragon Age RPG
Dark Fantasy Roleplaying

They say so right there.

And, because, truth in advertising.

Oh wait, you meant the CRPG instead of the tabletop PnP RPG.

Modifié par CybAnt1, 28 janvier 2014 - 02:53 .


#131
HiroVoid

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Also, since most others are using wikipedia definitions.

"Dragon Age is a high fantasy role-playing video game series created by BioWare." Source:wikipedia

#132
CybAnt1

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So, I guess the tabletop game is dark, and the CRPG is just high.

BTW, I hope I'm still allowed to give real answers based on definitions. 

Only when I'm in an imaginary game, do I start giving unreal answers, based on whimsy. 

Modifié par CybAnt1, 28 janvier 2014 - 03:21 .


#133
Martyr1777

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CybAnt1 wrote...

So, I guess the tabletop game is dark, and the CRPG is just high.


Heh, they are just keeping things consistent. Just like how DAO and DA2 match  up so well.

...

Wait, whats the definition of consistent?

#134
DRTJR

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I consider Thedas a few shades darker than Middle Earth.

Since some Great Old ones sleep beneath their feet, and Orks are almost as bad Broodmothers

#135
Rotward

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addiction21 wrote...

Rotward wrote...

Oh and how the game ends is NOT a relevant topic. Most dark fantasy isn't in video games, so you don't control the ending at all. Dark fantasy often ends on a bittersweet note, and even horror can have a "good" ending, so long as people are lost along the way.

In DA:O we can save some of the mages, but most of them were turned into abominations, and had to be killed. You can defeat the darkspawn, but not until a swath of destruction is cut through Ferelden, and most of the gray wardens are killed. You can kill the Tevinter slaver, but you can't retrieve the slaves already shipped out.

Because in DA2 you can always save everyone all the time and never lose anyone on the way.

Nothing but sparkles and rainbows... How are all those innocent nobodies that got gassed by the Quanari doing? You cant save them.
How about the Viscount? Oh right no head you cant save them.
Anybody that happens to be in the Chantry when Anders blows it up? No saving them.
No matter your choice at the end Mages and Templars are die around every corner. No saving them

Oh, I don't dissagree. It's just that people seem to forget that the same was true in DA:O. There's some dellusion on this board that you get to save everyone and live happily ever after in Origins, but not in 2. 

Modifié par Rotward, 28 janvier 2014 - 04:28 .


#136
Guest_EntropicAngel_*

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JCAP wrote...

PhantomGinger wrote...

Broodmothers, the Calling, Corypheus, the Architect, Anders and Justice, Leandra Hawke, demons and mages...yes, it's very dark.

I'm hoping for more in Inquisition.


Go play Witcher 2 or Dark Souls and then come back here.


I've played both the Witcher games.

That doesn't counter the valid (and true) point that DA is very, very dark. Their higher amount of darkness doesn't prevent DA from also being very dark, just not as dark.

#137
Guest_EntropicAngel_*

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Noctis Augustus wrote...

Oh, it's... you.

That's horror? I see the standards for that genre have significantly decreased since I last remember.

How about having an unstoppable horde of flesh eating intimidating humanoids bent on destroying/corrupting the sentient races? How about this:

Elton John is dead wrote...

Posted Image

Posted Image



Compared to this, a simple serial killer is... ordinary.

DAO had a lot of "lovecraftian" elements... And *no one* is better writting horror than  H.P. Lovecraft.


You may have missed the part where that serial killer cut women up to form a Frankenstein of his wife and animated it with necromancy.

#138
L. Han

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Dragon Age seems to be more or less just fantasy with some dark elements to stir things up.

Come to think of it, I don't even know if it should even be called fantasy. Elves and dwarves are pretty much the standard norm now and they pretty much behave like humans who look different.

#139
Kaiser Arian XVII

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Rickets wrote...

Dragon Age seems to be more or less just fantasy with some dark elements to stir things up.

Come to think of it, I don't even know if it should even be called fantasy. Elves and dwarves are pretty much the standard norm now and they pretty much behave like humans who look different.


Indeed... and your best friends in RL are Legolas and Jar Jar Binks.

#140
JCAP

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EntropicAngel wrote...

JCAP wrote...

PhantomGinger wrote...

Broodmothers, the Calling, Corypheus, the Architect, Anders and Justice, Leandra Hawke, demons and mages...yes, it's very dark.

I'm hoping for more in Inquisition.


Go play Witcher 2 or Dark Souls and then come back here.


I've played both the Witcher games.

That doesn't counter the valid (and true) point that DA is very, very dark. Their higher amount of darkness doesn't prevent DA from also being very dark, just not as dark.


But do you feel it?


It's like I said in the other comment: DA has many dark things to create a dark atmosphere (darkspawn, broodmother, necromancy, demons, rooms filled with blood and meat, etc...), but I don't feel it. There's just no dark atmosphere. In DA:O there's a little, but DA II? Didn't feel it at all...

Witcher, there's not so many dark elements but I do feel a more dark atmosphere than DA. Dark Souls... There's no need to talk about this one...

Modifié par JCAP, 28 janvier 2014 - 02:01 .


#141
Noctis Augustus

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EntropicAngel wrote...

Noctis Augustus wrote...

Oh, it's... you.

That's horror? I see the standards for that genre have significantly decreased since I last remember.

How about having an unstoppable horde of flesh eating intimidating humanoids bent on destroying/corrupting the sentient races? How about this:

Elton John is dead wrote...

Posted Image

Posted Image



Compared to this, a simple serial killer is... ordinary.

DAO had a lot of "lovecraftian" elements... And *no one* is better writting horror than  H.P. Lovecraft.


You may have missed the part where that serial killer cut women up to form a Frankenstein of his wife and animated it with necromancy.


Oh, scary.... truly horrifying. Don't turn necromancy into an excuse for horror. Necromancy is as scary as seeing a fireball coming towards you. If that scene was supposed to be horror then it definitely did not work. Of course I'm used to necromancy already, so I suppose it might affect the weak willed.

Compare that to the atmosphere of your expedition into the deep roads in DAO. Even I noticed it in my first playthrough. In DA2? Not really. It was more like a tedious soap opera rather than anything else.

Modifié par Noctis Augustus, 28 janvier 2014 - 07:35 .


#142
Guest_EntropicAngel_*

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JCAP wrote...

But do you feel it?


It's like I said in the other comment: DA has many dark things to create a dark atmosphere (darkspawn, broodmother, necromancy, demons, rooms filled with blood and meat, etc...), but I don't feel it. There's just no dark atmosphere. In DA:O there's a little, but DA II? Didn't feel it at all...

Witcher, there's not so many dark elements but I do feel a more dark atmosphere than DA. Dark Souls... There's no need to talk about this one...


That's very valid, but it still doesn't refute the original point by PhantomGinger that DA is still very dark.

#143
Guest_EntropicAngel_*

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Noctis Augustus wrote...

Oh, scary.... truly horrifying. Don't turn necromancy into an excuse for horror. Necromancy is as scary as seeing a fireball coming towards you. If that scene was supposed to be horror then it definitely did not work. Of course I'm used to necromancy already, so I suppose it might affect the weak willed.

Compare that to the atmosphere of your expedition into the deep roads in DAO. Even I noticed it in my first playthrough. In DA2? Not really. It was more like a tedious soap opera rather than anything else.


Necromancy is horror. That's its entire purpose. You may not be affected by it, but that doesn't change its purpose and intent.

You found DA:O emotional? Seriously? At all? Wow.