ElitePinecone wrote...
78stonewobble wrote...
In my social circles people's sexuality has either been assumed or stated once... in matter of factly kinda way. The topic has then only come up exceedingly rarely in either day to day talk or even in personally intimate conversations.
That does sound like a sort of "software flag" thats set once and allmost never consciously thought about again other than having set a few mental background software rules.
It's somewhat different in a setting like Mass Effect, though, where a majority of the characters are professional soldiers on some sort of mission. They've had at most weeks to know each other, aren't good friends, and spend most of their time talking about how to stay alive. Conversations like the one with Cortez aside ("oh sorry Commander, didn't see you there - was just playing a video of my dead husband, who sure is really dead and my husband hint hint") how likely is it that someone's sexuality would ever come up in conversation in the middle of a warzone? Is it relevant to anything that Shepard would ever actually talk to the crew about?
Even if you assume that the crew gradually gets a sense of who the player-character is into by a whole lot of conversations taking place off-screen, how does that explain everyone else in the universe knowing within seconds of meeting us? If the toggle idea disables casual flirting, then all the people we meet for the first time somehow magically know Shepard's sexual preferences.
The way the system works at the moment with dialogue is, if anything, far more realistic and human. If you like someone, or they like you, there's tentative flirting and advances. You or they can decline it. I don't see anything wrong with this system, and I think it's actually far more simple and intuitive than a toggle at character creation.
Well I've never been in battle, but the saying of 90 percent of waiting and 10 percent of extreme... not anxiety, but maybe anticipation and alertness I have heard from people who have been in it.
I'd argue that when people talk together over any period of time it does not take long to make a reasonably educated guess as to what their sexuality is, whether they like sportscars, are vegetarian or loves meat .... You don't learn everything from the first minute, but you will learn something everytime you spend time with someone.
Please note... I'm not against that if 2 characters are just being introduced to eachother in a game or haven't reached that level of knowing eachother misunderstandings might occur.
I just personally find it somewhat jarring and immersion ruining, if the misunderstanding is between 2 characters that are supposed to know eachother very well.
It's not really a problem in any of the mass effect game we have, but I have no idea what characters and what kind of stories they want to tell in the future.
Principally I just want as much of the dialogue as possible to have a literary purpose and to fit the characters and their relations to my character, not be a non intentional side effect of the games inability to know how I want to roleplay my protagonist. An inability that could be solved with something as simple as putting a mark in one of 2 boxes.
Again not saying an option like this absolutely should be there, but just that it's worth to think about if any future game will have proportionately bigger amount of dialogue relevant and enough people find it a big enough problem. Also not saying that it could not be fully or atleast minimised via other options.
PS: You are both probably and sadly correct that it's would be nigh impossible to implement it for "political" reasons... Man, stuff like that allways diminishes my outlook on humanity in general. Not much but a little every time.
PPS: Not at you, but in general directed at the thread.
My sole motivation for arguing that this should be give some thought is that I think everyone of us have a right to have their own subjective priorities for what is important and not, which then results in people having different tastes in what makes ie. a game better or worse for them and then the right to utter this ... oppinion... of what would improve the game for them individually (theres a thread at the top of the forum asking for suggestions).
As suggestons go... this isn't one that would limit other people with other priorities their own way of playing the game instead it seeks to only improve the gameplay for people who feel similarly. I see no inherent problem in that and I'd never support a suggestion that severely curtailed other peoples enjoyment of the game.
If it's too costly or only 1 in a 100 people cares about it and thus it isn't built in or even that bioware just want to take potential political heat. So be it, no problem there... Can't satisfy everyone and nor should you allways.
Modifié par 78stonewobble, 14 février 2014 - 10:41 .