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It was the journey.. Not the destination


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#1
smeggins773

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Even though the last ten minutes were dissapointing, the trilogy as a whole was very satisfying to me. In my opinion probobly one of the best scifi epics ever created. BioWare gave us something special and it really pains me to hear everyone just complain about everything. Yes the ending was kinda bad and lacked explanation or closure. The masses cried out and bioware accualy went and spent time and some money to expand on these endings. How many developers have accualy done that? It really makes me love bioware even more. Yes the ending was still not great even then, but at least they tried. But i guess some people are just plain addicted to complaining. Remember when the original star wars trilogy ended with a blatant deus ex machina? Remember how that was hailed as a scifi masterpiece? I believe mass effect will go down in history but sadly not for the reason it should. Everyone just bashed it out of the gate and forgot all the time and characters they spent all that time getting to know and love. It was a wonderful journey that for me was not spoiled at all by the ending because all the great stuff outweighed the bad. Its just sad when the majority can just give up because of a blunder. And yes there have been many to write and create there own endings. Some of them are very good to:). But just remember that this is not call of duty at least. Anyone can agree that this trilogy is far superior to that tripe.

#2
Guest_StreetMagic_*

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The journey sucked. The last ten minutes weren't that bad.

#3
Iakus

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 The three most important parts of a story are the beginning, the middle, and the end.

The destination is part of the journey

#4
liggy002

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iakus wrote...

 The three most important parts of a story are the beginning, the middle, and the end.

The destination is part of the journey



That's right... you can't just make a statement that the ending is irrelevant because of the beginning and middle of a story.  The resolution and climax are all part of the story which IS the journey.  Saying that it's the journey and NOT the destination that matters is just a cop out, pure and simple.

#5
Guest_StreetMagic_*

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I liked the journey the most once ME2 kicked in. I don't think the journey in ME3 was meant for me at all. It's not a bad journey, but it doesn't do much for me personally. I didn't have any of my favorite characters. I was playing somebody else's game. And worse, I was autodialogue'ed to like it all.

Modifié par StreetMagic, 28 janvier 2014 - 01:18 .


#6
smeggins773

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And like i said before. The star wars trilogy had a crappy ending but still is hailed as a masterpiece. Im my opinion mass effect is just better on all levels

#7
Steelcan

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I'm tired of hearing this


The ending may overshadow ME3's other issues, but the journey was by no means great

#8
Guest_StreetMagic_*

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smeggins773 wrote...

And like i said before. The star wars trilogy had a crappy ending but still is hailed as a masterpiece. Im my opinion mass effect is just better on all levels


Star Wars is a movie, and is the same across all audiences. Mass Effect is a bit more reactive to the audience. The thing is, they decided to pander to specific parts of the audience and consider other parts expendable in ME3. That doesn't make for a good journey. Knowing that you are expendable.

#9
smeggins773

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Im sorry my opinion does not match all the other complainers. Im not a game developer myself, and neither is anyone else here. Making a game is hard work. And like i said bioware tried to fix the endings with the extended cut. Not everyone was satisfied but at least they tried. Remember they did not have to do that at all and no other developer besides bethesda does that. Bioware worked hard on these games and i guess some people will just not be happy with anything, no matter how good it is. If this was a japanese game it would be hailed as the second coming of christ

#10
Guest_StreetMagic_*

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smeggins773 wrote...

Im sorry my opinion does not match all the other complainers. Im not a game developer myself, and neither is anyone else here. Making a game is hard work. And like i said bioware tried to fix the endings with the extended cut. Not everyone was satisfied but at least they tried. Remember they did not have to do that at all and no other developer besides bethesda does that. Bioware worked hard on these games and i guess some people will just not be happy with anything, no matter how good it is. If this was a japanese game it would be hailed as the second coming of christ


Extended cut has nothing to do with what I care about. That's for ending complainers. I don't really care about the ending. I think it's issues are overrated and have drowned out anything else that can be discussed about the game.

You don't need to apologize and say you're "sorry" though. To each their own. You made a thread. I'm just offering my 2c.

Modifié par StreetMagic, 28 janvier 2014 - 02:34 .


#11
Excella Gionne

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I liked the endings, because frankly, it could have been better than slideshows(pre-EC was bad though). The Journey was great, but frankly some bad oversights ruined certain important things....

#12
PMC65

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StreetMagic wrote...

smeggins773 wrote...

And like i said before. The star wars trilogy had a crappy ending but still is hailed as a masterpiece. Im my opinion mass effect is just better on all levels


Star Wars is a movie, and is the same across all audiences. Mass Effect is a bit more reactive to the audience. The thing is, they decided to pander to specific parts of the audience and consider other parts expendable in ME3. That doesn't make for a good journey. Knowing that you are expendable.


Personally, I wish that people would stop comparing the Mass Effect video games to books and movies. I have yet watched a movie and been allowed to participate in the process ... well, Rocky Horror Picture Show had that feeling of being a part of it but not in the actual guiding Shepard ... I mean, Frank-N-Furter way.

There are people that loved the game, hated it, and all the colors in between. If you loved it, good on you. Aren't you the lucky one. In that bliss, did you really have to create a thread to complain about the complainers? 
I realize that the game is old, that we are running out of topics and now we've started just regurgitating ... Image IPB

Thank you for confirming that it is time for me to stop coming here to read the same posts over and over and over. Until there is a new game out, meaning new topics and hopefully MIA and even new posters, I'll bid everyone a  fond adieu until then.

Be well. Image IPB

#13
Oni Changas

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This OP title quote is irrelevant. In literature, beginning, middle, & end are paramount. Journey vs Destination is just a cop out to deflect the real issues.

#14
TurianRebel212

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Suicide Mission in ME2 is the single greatest moment in the entire series...

So.

Tell me endings don't matter.

Although, ME1's ending is underated. I mean Ilos is so frakin' cool and the battle of citadel when your outside after Shep shoots out the glass.

EPIC.



ME3's ending was terrible. Not just from a storytelling perspective (obviously) But also game play wise and atmosphere. London is such a bore to play. Especially the last part.

Modifié par TurianRebel212, 28 janvier 2014 - 04:19 .


#15
dreamgazer

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TurianRebel212 wrote...

Suicide Mission in ME2 is the single greatest moment in the entire series...

So.

Tell me endings don't matter.


The Suicide Mission wasn't the ending. 

The Reaper baby and the Collector Base decision made up the ending, and it received plenty of deserved criticism. 

#16
TurianRebel212

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dreamgazer wrote...

TurianRebel212 wrote...

Suicide Mission in ME2 is the single greatest moment in the entire series...

So.

Tell me endings don't matter.


The Suicide Mission wasn't the ending. 

The Reaper baby and the Collector Base decision made up the ending, and it received plenty of deserved criticism. 



Point of no returns are what I consider endings to Mass Effect games. 


So:

Ilos to the end for ME1

Suicide Mission and collector base attack for ME2. 

And Cronos to the end for ME3. 

Pretty simple. Those are the big finales. The all in time for the games. No going back. 

An END of said games. 

If you boil it down then you have 

ME1- Saren hopper battle, deciding fleet fates, deciding councill fate. 

ME2- Proto Reaper battle, deciding fate of base, seeing who lives and who dies. Surviving. 

ME3. Marrauder Shields and the 3 huskateers. TIM convo and wrap up. Ascending to decesion chamber. Picking your favorite color. 

N7 breath scene. "one more story". 

But I think the point of no returns in the games are the "ending" and finales of the games. 

Modifié par TurianRebel212, 28 janvier 2014 - 04:42 .


#17
dreamgazer

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It's interesting how "deciding the fate of the galaxy" based on your EMS score just kinda goes under the radar in your description of ME3's ending,

ME3: Final Reaper battle around missiles (far less nonsensical than Hopper Saren and Reaper baby), TIM + Catalyst conversation, then decide fate of galaxy and Shepard.

Modifié par dreamgazer, 28 janvier 2014 - 04:49 .


#18
Iakus

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Steelcan wrote...

I'm tired of hearing this


The ending may overshadow ME3's other issues, but the journey was by no means great


True, but prior to the ending, it aspired to adequacy.

#19
AlexMBrennan

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The masses cried out and bioware accualy went and spent time and some money to expand on these endings. How many developers have accualy done that? It really makes me love bioware even more

How many developers have spent millions on marketing campaigns to improve sales? Where's the difference? Do you think ME3 would have sold well if the only thing anyone ever talked about was how bad it was?

It was a wonderful journey that for me was not spoiled at all by the ending because all the great stuff outweighed the bad.

That doesn't make sense - if the good outweighs the bad, then there is bad and the game would have been better without the bad parts.

Everyone just bashed it out of the gate and forgot all the time and characters they spent all that time getting to know and love.

That's because Bioware made the mistake of making everything Shepard had appeared irrelevant by having the enemy leader show up and let us win, and if he was going to let us win anyway then all that stuff (e.g. negotiating peace between the quarians and the geth) was pointless.

Modifié par AlexMBrennan, 28 janvier 2014 - 04:57 .


#20
spirosz

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Steelcan wrote...

I'm tired of hearing this


The ending may overshadow ME3's other issues, but the journey was by no means great


That's how I feel, but it had it's great moments.  I'm not going to lie and say that Reaper Sequence at Tuchanka didn't blow me away, or hearing those Reapers drop down on Earth, magnificent job on the sound team.  Plus - hey, Jack found something positive in the world with her "kids".  

#21
TurianRebel212

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I don't care about EMS, as it was Multiplayer driven, well before EC anyway's. EMS is what your doing the ENTIRE game. So was the ENTIRE Game the ending of ME3.. Lulz.

I don't care about nonsensical.

The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.

And you want "nonesensical"...

Here's one.


So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.

GENIUS!!!

Modifié par TurianRebel212, 28 janvier 2014 - 05:01 .


#22
AresKeith

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For some people if the destination leaves a sour note then it can damage the journey for them. And some consider the destination as part of the journey

#23
spirosz

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I hate involving gameplay aspects when relating to story issues doe.

#24
liggy002

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Yes, the Catalyst just lets us win. It's almost as if the sacrifices prior to reaching the Catalyst counted for nothing. We all spend 120 hours or more (some maybe a bit less) researching the Reapers and gathering allies in order to defeat them. We sacrifice countless allies in the process. Then, when we finally reach the decision chamber (which was way too easy by the way with quick time TIM cinematics and the cheap Harbinger laser beam that automatically misses us), the Catalyst just bends over and takes it up the rear. He intentionally dropped the soap and let Shepard go to town on him.

It was all so anticlimactic... he lets us win?! Really?! And the leader of the Reapers turned out to be nothing more than an insane A.I. whose own negligence resulted in the surfacing of plans that can "reprogram" him. ME2 gave us the feeling that the Reapers were more than just puppets under the control of an A.I. Sure, many beings sacrificed their lives so that Shepard could "save" the galaxy but it was on the Reaper's terms. And, if we don't agree with the Reapers, and destroy them, the galaxy is screwed anyway according to the Catalyst. As for refuse, well you all know how that ends though the Catalyst should let you destroy him without taking out the Geth.

Modifié par liggy002, 28 janvier 2014 - 05:23 .


#25
dreamgazer

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TurianRebel212 wrote...

The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.


I didn't find the dilapidated warzone to be that boring, and the missile defense was less "dumb" than Saren's flopping around and Space Ahnold.  Could it have been better as the final battle? Sure, but it also could have been much worse.  

Image IPB

And if you want to talk about weak level design, look at the floating Collector pods at the end of ME2 and their built-in covers (lol). 

And you want "nonesensical"...

Here's one.


So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.

GENIUS!!!


What would you have done differently in that situation?