It was the journey.. Not the destination
#1
Posté 28 janvier 2014 - 12:55
#2
Guest_StreetMagic_*
Posté 28 janvier 2014 - 12:56
Guest_StreetMagic_*
#3
Posté 28 janvier 2014 - 01:09
The destination is part of the journey
#4
Posté 28 janvier 2014 - 01:12
iakus wrote...
The three most important parts of a story are the beginning, the middle, and the end.
The destination is part of the journey
That's right... you can't just make a statement that the ending is irrelevant because of the beginning and middle of a story. The resolution and climax are all part of the story which IS the journey. Saying that it's the journey and NOT the destination that matters is just a cop out, pure and simple.
#5
Guest_StreetMagic_*
Posté 28 janvier 2014 - 01:17
Guest_StreetMagic_*
Modifié par StreetMagic, 28 janvier 2014 - 01:18 .
#6
Posté 28 janvier 2014 - 01:19
#7
Posté 28 janvier 2014 - 01:27
The ending may overshadow ME3's other issues, but the journey was by no means great
#8
Guest_StreetMagic_*
Posté 28 janvier 2014 - 01:45
Guest_StreetMagic_*
smeggins773 wrote...
And like i said before. The star wars trilogy had a crappy ending but still is hailed as a masterpiece. Im my opinion mass effect is just better on all levels
Star Wars is a movie, and is the same across all audiences. Mass Effect is a bit more reactive to the audience. The thing is, they decided to pander to specific parts of the audience and consider other parts expendable in ME3. That doesn't make for a good journey. Knowing that you are expendable.
#9
Posté 28 janvier 2014 - 02:28
#10
Guest_StreetMagic_*
Posté 28 janvier 2014 - 02:29
Guest_StreetMagic_*
smeggins773 wrote...
Im sorry my opinion does not match all the other complainers. Im not a game developer myself, and neither is anyone else here. Making a game is hard work. And like i said bioware tried to fix the endings with the extended cut. Not everyone was satisfied but at least they tried. Remember they did not have to do that at all and no other developer besides bethesda does that. Bioware worked hard on these games and i guess some people will just not be happy with anything, no matter how good it is. If this was a japanese game it would be hailed as the second coming of christ
Extended cut has nothing to do with what I care about. That's for ending complainers. I don't really care about the ending. I think it's issues are overrated and have drowned out anything else that can be discussed about the game.
You don't need to apologize and say you're "sorry" though. To each their own. You made a thread. I'm just offering my 2c.
Modifié par StreetMagic, 28 janvier 2014 - 02:34 .
#11
Posté 28 janvier 2014 - 02:29
#12
Posté 28 janvier 2014 - 04:05
StreetMagic wrote...
smeggins773 wrote...
And like i said before. The star wars trilogy had a crappy ending but still is hailed as a masterpiece. Im my opinion mass effect is just better on all levels
Star Wars is a movie, and is the same across all audiences. Mass Effect is a bit more reactive to the audience. The thing is, they decided to pander to specific parts of the audience and consider other parts expendable in ME3. That doesn't make for a good journey. Knowing that you are expendable.
Personally, I wish that people would stop comparing the Mass Effect video games to books and movies. I have yet watched a movie and been allowed to participate in the process ... well, Rocky Horror Picture Show had that feeling of being a part of it but not in the actual guiding Shepard ... I mean, Frank-N-Furter way.
There are people that loved the game, hated it, and all the colors in between. If you loved it, good on you. Aren't you the lucky one. In that bliss, did you really have to create a thread to complain about the complainers?
I realize that the game is old, that we are running out of topics and now we've started just regurgitating ...
Thank you for confirming that it is time for me to stop coming here to read the same posts over and over and over. Until there is a new game out, meaning new topics and hopefully MIA and even new posters, I'll bid everyone a fond adieu until then.
Be well.
#13
Posté 28 janvier 2014 - 04:10
#14
Posté 28 janvier 2014 - 04:18
So.
Tell me endings don't matter.
Although, ME1's ending is underated. I mean Ilos is so frakin' cool and the battle of citadel when your outside after Shep shoots out the glass.
EPIC.
ME3's ending was terrible. Not just from a storytelling perspective (obviously) But also game play wise and atmosphere. London is such a bore to play. Especially the last part.
Modifié par TurianRebel212, 28 janvier 2014 - 04:19 .
#15
Posté 28 janvier 2014 - 04:28
TurianRebel212 wrote...
Suicide Mission in ME2 is the single greatest moment in the entire series...
So.
Tell me endings don't matter.
The Suicide Mission wasn't the ending.
The Reaper baby and the Collector Base decision made up the ending, and it received plenty of deserved criticism.
#16
Posté 28 janvier 2014 - 04:41
dreamgazer wrote...
TurianRebel212 wrote...
Suicide Mission in ME2 is the single greatest moment in the entire series...
So.
Tell me endings don't matter.
The Suicide Mission wasn't the ending.
The Reaper baby and the Collector Base decision made up the ending, and it received plenty of deserved criticism.
Point of no returns are what I consider endings to Mass Effect games.
So:
Ilos to the end for ME1
Suicide Mission and collector base attack for ME2.
And Cronos to the end for ME3.
Pretty simple. Those are the big finales. The all in time for the games. No going back.
An END of said games.
If you boil it down then you have
ME1- Saren hopper battle, deciding fleet fates, deciding councill fate.
ME2- Proto Reaper battle, deciding fate of base, seeing who lives and who dies. Surviving.
ME3. Marrauder Shields and the 3 huskateers. TIM convo and wrap up. Ascending to decesion chamber. Picking your favorite color.
N7 breath scene. "one more story".
But I think the point of no returns in the games are the "ending" and finales of the games.
Modifié par TurianRebel212, 28 janvier 2014 - 04:42 .
#17
Posté 28 janvier 2014 - 04:48
ME3: Final Reaper battle around missiles (far less nonsensical than Hopper Saren and Reaper baby), TIM + Catalyst conversation, then decide fate of galaxy and Shepard.
Modifié par dreamgazer, 28 janvier 2014 - 04:49 .
#18
Posté 28 janvier 2014 - 04:55
Steelcan wrote...
I'm tired of hearing this
The ending may overshadow ME3's other issues, but the journey was by no means great
True, but prior to the ending, it aspired to adequacy.
#19
Posté 28 janvier 2014 - 04:56
How many developers have spent millions on marketing campaigns to improve sales? Where's the difference? Do you think ME3 would have sold well if the only thing anyone ever talked about was how bad it was?The masses cried out and bioware accualy went and spent time and some money to expand on these endings. How many developers have accualy done that? It really makes me love bioware even more
That doesn't make sense - if the good outweighs the bad, then there is bad and the game would have been better without the bad parts.It was a wonderful journey that for me was not spoiled at all by the ending because all the great stuff outweighed the bad.
That's because Bioware made the mistake of making everything Shepard had appeared irrelevant by having the enemy leader show up and let us win, and if he was going to let us win anyway then all that stuff (e.g. negotiating peace between the quarians and the geth) was pointless.Everyone just bashed it out of the gate and forgot all the time and characters they spent all that time getting to know and love.
Modifié par AlexMBrennan, 28 janvier 2014 - 04:57 .
#20
Posté 28 janvier 2014 - 04:58
Steelcan wrote...
I'm tired of hearing this
The ending may overshadow ME3's other issues, but the journey was by no means great
That's how I feel, but it had it's great moments. I'm not going to lie and say that Reaper Sequence at Tuchanka didn't blow me away, or hearing those Reapers drop down on Earth, magnificent job on the sound team. Plus - hey, Jack found something positive in the world with her "kids".
#21
Posté 28 janvier 2014 - 05:00
I don't care about nonsensical.
The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.
And you want "nonesensical"...
Here's one.
So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.
GENIUS!!!
Modifié par TurianRebel212, 28 janvier 2014 - 05:01 .
#22
Posté 28 janvier 2014 - 05:00
#23
Posté 28 janvier 2014 - 05:01
#24
Posté 28 janvier 2014 - 05:23
It was all so anticlimactic... he lets us win?! Really?! And the leader of the Reapers turned out to be nothing more than an insane A.I. whose own negligence resulted in the surfacing of plans that can "reprogram" him. ME2 gave us the feeling that the Reapers were more than just puppets under the control of an A.I. Sure, many beings sacrificed their lives so that Shepard could "save" the galaxy but it was on the Reaper's terms. And, if we don't agree with the Reapers, and destroy them, the galaxy is screwed anyway according to the Catalyst. As for refuse, well you all know how that ends though the Catalyst should let you destroy him without taking out the Geth.
Modifié par liggy002, 28 janvier 2014 - 05:23 .
#25
Posté 28 janvier 2014 - 05:24
TurianRebel212 wrote...
The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.
I didn't find the dilapidated warzone to be that boring, and the missile defense was less "dumb" than Saren's flopping around and Space Ahnold. Could it have been better as the final battle? Sure, but it also could have been much worse.

And if you want to talk about weak level design, look at the floating Collector pods at the end of ME2 and their built-in covers (lol).
And you want "nonesensical"...
Here's one.
So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.
GENIUS!!!
What would you have done differently in that situation?





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