Aller au contenu

Photo

It was the journey.. Not the destination


  • Veuillez vous connecter pour répondre
286 réponses à ce sujet

#26
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

dreamgazer wrote...

And if you want to talk about weak level design, look at the floating Collector pods at the end of ME2 and their built-in covers (lol).


Dumb, but cool in a goofy video game way. Especially with Legion and Jack barking out the battle calls. And the music was badass. Then going overkill and blasting those scions with a Cain. What's not to like?

Modifié par StreetMagic, 28 janvier 2014 - 05:28 .


#27
liggy002

liggy002
  • Members
  • 5 337 messages

TurianRebel212 wrote...

I don't care about EMS, as it was Multiplayer driven, well before EC anyway's. EMS is what your doing the ENTIRE game. So was the ENTIRE Game the ending of ME3.. Lulz.

I don't care about nonsensical.

The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.

And you want "nonesensical"...

Here's one.


So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.

GENIUS!!!



What's even more nonsensical is how every one of Harbinger's beams except for one misses Shepard and the one that hits him doesn't kill him.  Compare that to every one of Harbinger's beams hitting the other soldiers.  Also, if you stand still while going down hill, Harbinger doesn't kill you.  LOL

#28
TurianRebel212

TurianRebel212
  • Members
  • 1 830 messages
@ dreamgazer. I wouldn't have charged head first at the 2 KM tall killing machine that hates organics and Shepard. That was full retard. But... So was the "crucible" idea. So.... It is what it is.

But... to answer your inquiry. I would have had Geth Primes and the Krogan in a frontal assault, also I would have had close air. Probably Geth attack fighters maybe a couple dozen drop ship also engaging Harbinger. from Above, then I would have formed and adhoc team of Shepard and a few pals, probably Grabbed Garrus and Zaeed or Jacob for this one. But I think only Shepard, Garrus and Jacob would have the training for this ballz to the wall tactic.

I know we can't get the beam by a flank maneuver. And the close air from the Geth could get messy.

So..... We're taking a tactic from Spartan 117 on this.....


We're gonna, 'give the reapers back their bomb.'


High Altitude Low Opening. Very High. We're gonna Drop from Space onto the beam.

I assume N7 marines are trained for this sort of thing. And that MEU has some sort of ultra cool scifi space parachutes, lol. Hey why not, they got a "I win button" in the crucible, lol.

"it's a suicide mission. Chances of survival are slim"....

Jacob, Garrus and Shep space jump this B!tch.


@liggy002. This is because Harby want's Shepard. ONLY Shepard to make it to the beam. Albeit a little roughed up and bleeding. But none the less.

Modifié par TurianRebel212, 28 janvier 2014 - 06:16 .


#29
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
Sounds like "But apart from that, Mrs. Lincoln, how was the play?" territory again.

#30
smeggins773

smeggins773
  • Members
  • 19 messages
With this thread i was hoping to find someone who acually liked these games but in reality it feels that that everyone is only being negative because of popular opinion. Its feels like the same thing with the halflife series. The only reason they are loved is because it is expected of them and god be damned if they ever have a different view than anyone else. If you cant see a brightside then just leave. There is already enough negativity in the world

#31
Arcian

Arcian
  • Members
  • 2 467 messages

smeggins773 wrote...

With this thread i was hoping to find someone who acually liked these games but in reality it feels that that everyone is only being negative because of popular opinion. Its feels like the same thing with the halflife series. The only reason they are loved is because it is expected of them and god be damned if they ever have a different view than anyone else. If you cant see a brightside then just leave. There is already enough negativity in the world

The reason we are pissed off is BECAUSE we like the games. Love, even. We're mad because BioWare took something we loved and ruined it.

#32
wright1978

wright1978
  • Members
  • 8 116 messages

liggy002 wrote...

iakus wrote...

 The three most important parts of a story are the beginning, the middle, and the end.

The destination is part of the journey



That's right... you can't just make a statement that the ending is irrelevant because of the beginning and middle of a story.  The resolution and climax are all part of the story which IS the journey.  Saying that it's the journey and NOT the destination that matters is just a cop out, pure and simple.


QFT. Destination is integral to the journey.

#33
Artifex_Imperius

Artifex_Imperius
  • Members
  • 617 messages

Dubozz wrote...

"Do you like this cake sir? Don't mind this little piece of **** on top of it."


but their wasn't any piece of ****, you just didnt like the flavor! :D


yup the destination is part of but not the most important part? is that what the op was saying.

or you may start a journey  aiming for something but end up somewhere else entirely?
it may not have ended how you wanted it to be? take it as it is?

Modifié par Artifex_Imperius, 28 janvier 2014 - 01:20 .


#34
smeggins773

smeggins773
  • Members
  • 19 messages
What i am trying to say is for example you go to disney world with your entire family. The sun is shining and people are happy and you do a lot of things you will remember. Now the day ends and you get into an argument with someone for ten minutes. In the years down the road what are you going to rember most? The great day with family and freinds or that stupid little argument. Oh and dont tell me you could have done the game better. The ego of those statements is just dumb. If you could you would

#35
Lhawke

Lhawke
  • Members
  • 189 messages
If you go to Disney world again though, it would hardly end the same way.
So it's not really the same thing.

Would you recommend a train ride to your friends if it ended with you always being dumped in a cesspit but had spectacular scenery along the way.

Priority Earth was boring. Priority Citadel was boring. There was no build up, just constant feelings of "this is ridiculous" why are we doing this. Where are the cains. Why haven't they reinforced the Mako's for ground assaults. Why don't they have tanks with flamethrowers to deal with the squishy reaper ground troops. Where are the heavy weapons, what is wrong with the reapers targeting systems. Why are idiot ground troops firing at reapers with grenades.

They were supposed to be preparing for war according to Shepards dialogue with Grunt. What happened!

It was like the last two missions were done on a very strict budget.

#36
dreamgazer

dreamgazer
  • Members
  • 15 759 messages
I love the exaggerated analogies that come out of these threads.

#37
von uber

von uber
  • Members
  • 5 526 messages
I've always been puzzled by the use of makos in the final assault. I can't believe that is the alliance's heavy assault tank. Recycling assets I suppose.

#38
dreamgazer

dreamgazer
  • Members
  • 15 759 messages

TurianRebel212 wrote...

@ dreamgazer. I wouldn't have charged head first at the 2 KM tall killing machine that hates organics and Shepard. That was full retard. But... So was the "crucible" idea. So.... It is what it is.

But... to answer your inquiry. I would have had Geth Primes and the Krogan in a frontal assault, also I would have had close air. Probably Geth attack fighters maybe a couple dozen drop ship also engaging Harbinger. from Above, then I would have formed and adhoc team of Shepard and a few pals, probably Grabbed Garrus and Zaeed or Jacob for this one. But I think only Shepard, Garrus and Jacob would have the training for this ballz to the wall tactic.

I know we can't get the beam by a flank maneuver. And the close air from the Geth could get messy.

So..... We're taking a tactic from Spartan 117 on this.....


We're gonna, 'give the reapers back their bomb.'


High Altitude Low Opening. Very High. We're gonna Drop from Space onto the beam.

I assume N7 marines are trained for this sort of thing. And that MEU has some sort of ultra cool scifi space parachutes, lol. Hey why not, they got a "I win button" in the crucible, lol.

"it's a suicide mission. Chances of survival are slim"....

Jacob, Garrus and Shep space jump this B!tch.  


I hope you see the problems with all this: potential for concentrated friendly fire and undesirable destruction around the beam, drawing more Reaper attention to the area due to this still forward-moving operation, and exposing Shepard and his predefined skydiving team even more by flying into Reaper-occupied space and dropping down just to emulate some of the goofier moments in Abrams' Star Trek movies.  That's pushing the envelope of "rule of cool". 

Modifié par dreamgazer, 28 janvier 2014 - 03:08 .


#39
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

Artifex_Imperius wrote...

Dubozz wrote...

"Do you like this cake sir? Don't mind this little piece of **** on top of it."


but their wasn't any piece of ****, you just didnt like the flavor! :D


yup the destination is part of but not the most important part? is that what the op was saying.

or you may start a journey  aiming for something but end up somewhere else entirely?
it may not have ended how you wanted it to be? take it as it is?

If an ending nearly ruined a series for you, one of the worst things you can probably hear is a platitude like "it's the journey, not the destination." It's attempting to dismiss the most important and poisonous part of your experience. It's asking the affronted to ignore something they find impossible to ignore.

Whether or not the ending was bad enough to corrupt the entire experience in this way is intensely subjective, and none of us can really tell anyone else the "correct" way to react. Many people have no problem replaying the series for the sake of the journey. I think the attitude I get from them is "... Okay really, it's not that bad. The series was not turned into a ruined pile of ash and poop devoid of all worth and fit only for the garbage. It wasn't all sh*t. There's still good in it."

For others like myself, the grievances just run too deep. My attitude is probably more along the lines of "I reject the idea that conclusions don't matter." It is valid for me to judge the series in context with its ending. I acknowledge that Mass Effect had some outstanding content -- they wouldn't have been able to bring me low if they hadn't raised me high -- but I don't think I am anymore in error for turning away from the trilogy due to the ending than others are in error for holding onto the trilogy despite the ending.

#40
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

von uber wrote...

I've always been puzzled by the use of makos in the final assault. I can't believe that is the alliance's heavy assault tank. Recycling assets I suppose.


The one on the original SR-1 was sturdy enought to survive the ships destruction.

Plus, this:

#41
Arcian

Arcian
  • Members
  • 2 467 messages

smeggins773 wrote...

What i am trying to say is for example you go to disney world with your entire family. The sun is shining and people are happy and you do a lot of things you will remember. Now the day ends and you get into an argument with someone for ten minutes. In the years down the road what are you going to rember most? The great day with family and freinds or that stupid little argument. Oh and dont tell me you could have done the game better. The ego of those statements is just dumb. If you could you would

Depends on the argument, and as far as writing a better game goes, a trained monkey could have done a better writing job than Super MAC and Casey "Crusher" Hudson.

#42
voteDC

voteDC
  • Members
  • 2 545 messages
The destination is perhaps the most important part of the journey. It is where the story is finally 'sold' to the person watching, reading and yes, playing.

A great ending whether than be a sad one, a romatic one, a happy one etc can save even the most average of tales and can cover up the worst of story telling sins.

Yet a poor ending is not only bad in its own right but also makes people look back with a far more critical eye than they otherwise would have.

#43
wright1978

wright1978
  • Members
  • 8 116 messages

ImaginaryMatter wrote...

von uber wrote...

I've always been puzzled by the use of makos in the final assault. I can't believe that is the alliance's heavy assault tank. Recycling assets I suppose.


The one on the original SR-1 was sturdy enought to survive the ships destruction.

Plus, this:


i've been rather puzzled as to why when the mako is capable of being used for aerial drops the alliance favoured a ground approach with them.

#44
mopotter

mopotter
  • Members
  • 3 743 messages

dreamgazer wrote...

TurianRebel212 wrote...

Suicide Mission in ME2 is the single greatest moment in the entire series...

So.

Tell me endings don't matter.


The Suicide Mission wasn't the ending. 

The Reaper baby and the Collector Base decision made up the ending, and it received plenty of deserved criticism. 


The suicide run itself, I enjoy every time I play, like the whole game even with its faults.

Then I saw that "human" reaper and I started shaking my head saying no, they didn't, and then started laughing, visualizing this thing swimming through space.  The collector base decision didn't bother me, though I couldn't say exactly why.  Sometimes i kept it, sometimes destroyed it.  I do wish when I kept it at least some of the team would have agreed with me and if I destroyed it someone had suggested it was a mistake, but I can't remember that ever happening.  


On topic - for me, the destination is just as important as the journey.  I just don't have a reason to play a game for 3 or 5 years, or even 2 or 3 times, if at least one of the destinations isn't worth the trip and if the game play is so bad I can't stand playing it then the destination wouldn't mater.   They are both important to me.

#45
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
Both are important, but since I'm mostly happy with both in ME's case, I'm fine. :)

#46
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages

liggy002 wrote...

TurianRebel212 wrote...

I don't care about EMS, as it was Multiplayer driven, well before EC anyway's. EMS is what your doing the ENTIRE game. So was the ENTIRE Game the ending of ME3.. Lulz.

I don't care about nonsensical.

The London mission is BORING. The "defend the missile silo" was so dumb. And boring. And pretty weak level design. They could have done a lot better. Case in point Citadel DLC and even Grissom academy were pretty good and realatively inventive level design.

And you want "nonesensical"...

Here's one.


So, guys. I got an idea. Lets all charge the 2 KM tall ultra sapient, highly evolved, killing machine that has a massive hard on for Shepard. Not only that. Lets charge it... From the front. In a kill zone with little to no cover.

GENIUS!!!



What's even more nonsensical is how every one of Harbinger's beams except for one misses Shepard and the one that hits him doesn't kill him.  Compare that to every one of Harbinger's beams hitting the other soldiers.  Also, if you stand still while going down hill, Harbinger doesn't kill you.  LOL

'cause Shepard is totally Harbinger-proof. :lol:  Wish Harby and Kai Leng were completely left out of the series though. Both were terrible in their own way, IMO.

#47
Astartes Marine

Astartes Marine
  • Members
  • 1 615 messages

Lhawke wrote...
Priority Earth was boring. Priority Citadel
was boring. There was no build up, just constant feelings of "this is
ridiculous" why are we doing this. Where are the cains. Why haven't they
reinforced the Mako's for ground assaults. Why don't they have tanks
with flamethrowers to deal with the squishy reaper ground troops. Where
are the heavy weapons, what is wrong with the reapers targeting systems.
Why are idiot ground troops firing at reapers with grenades.

They were supposed to be preparing for war according to Shepards dialogue with Grunt. What happened!

I wholeheartedly agree, it was like nothing at all changed and we even lost a few things.  I was and still am very disappointed by the loss of the heavy weapons, I was very fond of that Cain.  The rest of those points are great too, especially the flamethrower tanks and the idiot ground troops.

Lhawke wrote...
It was like the last two missions were done on a very strict budget.


It felt like most of the game was done on a very strict budget, both in time and resources.  I blame EA.  Gotta meet them unreasonable deadlines and appease the overlords or else meet up with the likes of Westwood and Maxis...

Modifié par Astartes Marine, 29 janvier 2014 - 04:49 .


#48
MattFini

MattFini
  • Members
  • 3 573 messages
At this point I just try and find things I *do* like about P:E and then the ending.

There's not much, really, but I can overlook it for as much as I enjoy the rest of the trilogy.

#49
mopotter

mopotter
  • Members
  • 3 743 messages

GimmeDaGun wrote...

Both are important, but since I'm mostly happy with both in ME's case, I'm fine. :)


I love the story idea and I loved ME1 and 2, and some of the things in ME3.  Just couldn't force myself to play ME3 more than the 3 or 3 1/2 games I did on the 360 when I found out what the "best" ending looked like.  

But I saw the series for the PC on sale and got it, plus the mod for the ending where you actually see Shepard survive,   and I'm playing it again.  I've only got two options, live or die but for me that works.  I don't mind my character not surviving in one game as long as there is another one where I see them standing there with some of their companions.    I doubled BW's income, or the person who made the mod did.

#50
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

Steelcan wrote...

I'm tired of hearing this


The ending may overshadow ME3's other issues, but the journey was by no means great


Then you must not have played the same ME trilogy I did but the journey was one of the greatest journey's ever in entertainment period.