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Vanguard Shep and skipped dialogue


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#1
cap and gown

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I was just on Tuchanka doing the cure mission. Got to the section where you jump over a bridge, run into some Cannibals, and then a Brute and some Husks show up. Well, being Vangaurd Shep, naturally I charged right in the moment I saw that Brute. Problem was, I crossed some line that triggers a dialogue sequence too fast since the dialogue was completely truncated. Good thing I have heard the extended dialogue in that section before.

Poor, poor Vanguard Shep. I wonder how much dialogue she misses out on because she Charges right on by dialogue prompts.

(As a side note, I really feel the battle sequences in the Tuchanka mission are too short. Should have been a few more fights.)

Modifié par cap and gown, 28 janvier 2014 - 01:52 .


#2
Guest_StreetMagic_*

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You mean Tuchanka, right? :)

#3
cap and gown

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StreetMagic wrote...

You mean Tuchanka, right? :)


Woops. I'll fix it.

#4
ImaginaryMatter

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I'm assuming you mean Tuchanka?

I've done this with a few other classes in ME3 because I like to run through some of the missions super fast, although I think the Vanguard is the only class you can do this accidentally given the zooming capabilities of Charge.

#5
Excella Gionne

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I just skip a bunch of dialogues with my Sentinel Shepard. Been through the game more than 10 times and maxed out all of my guns and mods. There is a bugged Garrus romance dialogue in the Citadel DLC by the way, but I think you know about that one....

#6
themikefest

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It's happened to me as well, but not as a vanguard. I ran up to where the brutes and others came from and the dialogue from Wrex/Wreav kicked in. What I do now is when any dialogue is being exchanged, I stop where I'm at and listen to it all until moving forward.

#7
cap and gown

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themikefest wrote...

It's happened to me as well, but not as a vanguard. I ran up to where the brutes and others came from and the dialogue from Wrex/Wreav kicked in. What I do now is when any dialogue is being exchanged, I stop where I'm at and listen to it all until moving forward.


Did you know (I assume you do) that if you loiter in that area before hitting the "We have an idea about that" dialogue, there is additional dialogue that kicks in from Wrex prompting you to hurry up?