CosmicGnosis wrote...
I'm playing Mass Effect 2 right now, and I think the morality system is kind of baffling. You get so many random Paragon and Renegade points for saying things that don't necessarily fit into those categories. One moment you might agree with the Illusive Man and get Renegade points, then the next you might express strong disagreement and you get... more Renegade points. Which means that you get Paragon points for agreeing with him. Yeah...
And if you destroy the geth heretics, you get 30 Renegade points. 30 freaking points. And this is a decision that most people would agree with. But if you keep the Collector Base, the choice that frustrates your entire squad, you only get 15 Renegade points.
Really, the morality system in ME2 is a joke. You get too many points from random conversations, and in many cases it's more about your words than your actions. I think ME3 had the best system of the trilogy, but I would prefer no points at all, just character reactions like Dragon Age's system. I want the Paragon/Renegade system to go away, but because it's so fundamental to the established ME experience, I doubt that it will.
It's important to remember what premise the morality system was based around while you're at it.
ME1 had an ideological and thematic P/R spectrum, where Paragon and Renegade correlated to a general political ideal, the Council's professed ideals of how people should act and think. It was pretty position-centric: what you thought was generally more important than how you thought it, though the positions and manner were largely consistent.
ME2 had a tone-based morality system. P/R became more about how you approached something at the moment (kindly or ruthlessly), and less about what the position actually was. This led to a lot of P/R position flip flops, especially with the Geth and TIM, and only loosely identified with ideology.
ME3 pretty much moved away from the bipolar morality system with the Reputation system, which was likely a response to ME2's tendency to force you to stick to P or R for persuasions. There's no single consistent or dominant theme for Paragon or Renegade past a very broad conciliatory/confrontational approach. Even that's hardly consistent. The P/R is generally consistent within the various arcs, but little links between them.