AlanC9 wrote...
How do you feel about Dragon Age?
Morality meters are one of those odd CRPG traditions that mostly died out in PnP decades ago. D&D excepted, but removing alignment was a live topic in D&D circles as far back as 1982 or so. I didn't miss them in PnP, and wouldn't miss them if CRPGs gave up on them too.
Dragon Age does it better, and it'd be even better if the meter was hidden to prevent gaming the system (something the implementation of gifts did as well), but it stills runs into issues such as arbitrary cut-off points for triggering "friend" or "rival" status, romance content lock-outs, etc.
I think the ideal would be to base a characters' general attitude towards you on the several big decisions you are asked to do in a game. While this will lead to a bit of dissonance if you continually do sidequests in a particular way and experience zero reactivity, it will at least make a certain amount of sense that noticeable changes in attitude occur based on significant decisions.