Makai81 wrote...
spirosz wrote...
As much as I like ME2 better than the rest of the trilogy, it's really hilarious to try to defend a system that forces you to take one side over the other, no one is that one dimensional, except maybe Liara Makavilian.
It doesn't force you to do anything. Why is this so hard to understand?
Because you're wrong.
You do not understand how the system works. I know you think you do, but you don't.
ME2's persuasion system works by checking [how many Paragon -or- Renegade points the player has accumulated] out of [the total number of Paragon and Renegade points available for the player to accumulate in every location they have visited thus far]. It's a
percentage score. Fact: a BioWare dev explained the whole thing, on this 'board.
This means that if, say, the player just started playing ME2 and there have only been 10 possible Paragon or Renegade points for him to potentially accumulate, and he has scored +5 Paragon, +3 Renegade, and missed out on the remaining P/R points by selecting the neutral response once -- his Paragon score is 50%, Renegade is 30%. This player will
fail to unlock any Paragon dialogue that requires >50% Paragon. He'll fail to unlock any Renegade dialogue that requires >30%. The
only way to overcome this issue is to keep playing strictly Paragon or Renegade, because that's the only way to improve the percentage rate. Neutral dialogue widens the gap on both ends, so choosing it hurts your chances of being persuasive down the line.
You think that just because you've never missed a locked Paragon or Renegade dialogue when you needed it means that the game doesn't require the player to RP heavily to one morality or the other. It simply means that you just happened to play the game in a way that the system didn't screw over your ability to get those options. That's called a
fluke.
Modifié par HYR 2.0, 01 février 2014 - 06:51 .