caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
More of a "Why?"
Fan rage really, plus I can probably guess they wouldn't be able to write a coherent story based off of Synthesis.
caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
It definitely fits into the overall ME theme of making complete and total sense.spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
Robosexual wrote...
Destroy? Removing synthetics from a sci-fi game?
God no.
caldas wrote...
I donn't know even why we need the crucible in the first place.
The citadel is the center of reaper's control, ok, let's go there with a nuke and destroy it.
Arriving there you find TIM and he shows you another way, rebooting the machines.
There, you can now have the same choices.
spirosz wrote...
caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
More of a "Why?"
Fan rage really, plus I can probably guess they wouldn't be able to write a coherent story based off of Synthesis.
spirosz wrote...
caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
More of a "Why?"
Fan rage really, plus I can probably guess they wouldn't be able to write a coherent story based off of Synthesis.
I think ME3 turned out the way it did because Mass Effect in general wasn't written as a coherent story to begin with.MassivelyEffective0730 wrote...
spirosz wrote...
caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
More of a "Why?"
Fan rage really, plus I can probably guess they wouldn't be able to write a coherent story based off of Synthesis.
Writing a coherent story period seems to be beyond the capability of the ME3 writing team. And I'm not holding any hopes for the ME4 team either.
Modifié par Br3ad, 28 janvier 2014 - 03:50 .
Br3ad wrote...
I think ME3 turned out the way it did because Mass Effect in general wasn't written as a coherent story.
Br3ad wrote...
I think ME3 turned out the way it did because Mass Effect in general wasn't written as a coherent story to begin with.MassivelyEffective0730 wrote...
spirosz wrote...
caldas wrote...
spirosz wrote...
I'd rather they canonize Synthesis or Refuse, personally.
How?
More of a "Why?"
Fan rage really, plus I can probably guess they wouldn't be able to write a coherent story based off of Synthesis.
Writing a coherent story period seems to be beyond the capability of the ME3 writing team. And I'm not holding any hopes for the ME4 team either.
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
spirosz wrote...
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
It can't - the flaws were present since ME1.
spirosz wrote...
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
It can't - the flaws were present since ME1.
MassivelyEffective0730 wrote...
The Reapers have been shown to operate independently of the Citadel from the beginning. Nuking the Citadel would do nothing productive.
Granted, if the Citadel being nuked did solve the problem, I don't understand how it wouldn't be a wise decision.
Well, to be honest... It never happened before. The Reapers ensured that. I think it would be deliciously anti-climactic if it could work. I mean, who thought shooting a pipe somehow activated the Crucible? And carrying the keys to the galactic apocalypse on my 64 gig flash drive? Awesome.
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
Even if I agreed with this, which I don't, that's build up. Overtime, it's always going to become more obvious, especially in a rushed trilogy ending game where all the problems, with their own problems, have to be solved right then and there.MassivelyEffective0730 wrote...
spirosz wrote...
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
It can't - the flaws were present since ME1.
But, imo, they were most prominent -and most pervasive- in ME3.
MassivelyEffective0730 wrote...
spirosz wrote...
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
It can't - the flaws were present since ME1.
But, imo, they were most prominent -and most pervasive- in ME3.
spirosz wrote...
MassivelyEffective0730 wrote...
spirosz wrote...
caldas wrote...
"IMO, the problems lie with ME3 above all else"
Agreed
It can't - the flaws were present since ME1.
But, imo, they were most prominent -and most pervasive- in ME3.
Fair enough, but they weren't just there because of being there - they were built from what was built up in the previous two games.
Modifié par MassivelyEffective0730, 28 janvier 2014 - 04:19 .
AlanC9 wrote...
I almost want them to canonize Synthesis just so I can watch the nerdrage.
MassivelyEffective0730 wrote...
Yes, for some of them (and some would say many), but the ones that I found to be (by far) the most problematic were the ones exclusive to ME3 (and introduced in such).
spirosz wrote...
MassivelyEffective0730 wrote...
Yes, for some of them (and some would say many), but the ones that I found to be (by far) the most problematic were the ones exclusive to ME3 (and introduced in such).
Which ones?
spirosz wrote...
MassivelyEffective0730 wrote...
Yes, for some of them (and some would say many), but the ones that I found to be (by far) the most problematic were the ones exclusive to ME3 (and introduced in such).
Which ones?
Talked about in LotSB.caldas wrote...
spirosz wrote...
MassivelyEffective0730 wrote...
Yes, for some of them (and some would say many), but the ones that I found to be (by far) the most problematic were the ones exclusive to ME3 (and introduced in such).
Which ones?
If I may:
1 - The Crucible
Hardly a shining moment of dumbassery. "...a human Reaper."2 - The whole "I created machines to kill organics so they won't be killed by machines" thing
See above.3 - Starbrat
Happened in ME2. A lot more than people want to admit, and this has nothing to do with the story.4 - Autodialog
How many times did you fight the Collecters,Solve-My-Daddy-Issues Shepard?5 - Not fighitng reapers all game long
dreamgazer wrote...
Br3ad wrote...
I think ME3 turned out the way it did because Mass Effect in general wasn't written as a coherent story.
The second Shepard dies at the beginning of ME2 and is resurrected as a Cerberus pawn, thus rebooting the universe and fast-forwarding time, should have been an indicator. "Ah yes, Reapers" didn't help whatsoever.
Coherence and cohesiveness went out the window much earlier than ME3.