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Who's to say that Bioware wont just canonize destroy?


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#76
Jaulen

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dreamgazer wrote...

Greylycantrope wrote...

Refuse would be the easiest. Everyone dies, fast forward to the future, clean slate, no imports necessary.


No humans, either.



I doubt they'd ever do a game where there wasn't an option of a human protagonist.

#77
Mcfly616

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StreetMagic wrote...


He says in the Final Hours app that he just wanted people to think about this stuff.  That's it. To consider the possibilities and problems. I think it's just meant to be a big brainstorming session, if anything. Not that he's distancing himself.

I'd quote it for you, but it's an embedded video in Adobe AIR.

I'm aware of what he said. He was certainly a part of the ending. And approved of it. All he was saying in Final Hours was that he wanted it to be thought-provoking. Not unlike a lot of writers out there.




While we're talking about such things, I'll go off on a slight tangent just to say that imo I didn't find The Last of Us too "thought-provoking". I finished it a week ago. After hearing everyone ranting and raving about the shear brilliance of what it does for story in the gaming industry, and how touching the flawed characters are....and the ending. Amaaaaazing.

NOT. I finished the game and couldn't help but laugh at the contrast between the love and praise TLoU got, and how much hate and rage ME3 got. The writing in TLoU was not better than ME3 by any stretch. That goes for the characters too. The ending was laughable (okay, maybe not 'laughable', but I certainly laughed due to people's claims of brilliance). I'll just say it plainly: imo The Last of Us didn't venture anywhere Bioware hasn't already been. And Bioware has done it better.


I know, I know. Nobody even said anything about TLoU. But I've just had that whole thing on my mind since I beat it, and this is pretty much the only place I come to talk about anything gaming related nowadays. So yeah, it's not flame-bait. Don't get it twisted. I just needed to get it out. This game being universally praised for not doing anything new imo, whereas my favorite series gets trashed for the very same things it did better and long before.

Modifié par Mcfly616, 28 janvier 2014 - 06:05 .


#78
liggy002

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ATiBotka wrote...

Harbinger.


What about him?

#79
liggy002

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caldas wrote...

spirosz wrote...

MassivelyEffective0730 wrote...

Yes, for some of them (and some would say many), but the ones that I found to be (by far) the most problematic were the ones exclusive to ME3 (and introduced in such).


Which ones? 


If I may:

1 - The Crucible
2 - The whole "I created machines to kill organics so they won't be killed by machines" thing
3 - Starbrat
4 - Autodialog
5 - Not fighitng reapers all game long


Yeah, 5 was a big one for me.  We only get to fight one measley destroyer.

#80
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Mcfly616 wrote...

StreetMagic wrote...


He says in the Final Hours app that he just wanted people to think about this stuff.  That's it. To consider the possibilities and problems. I think it's just meant to be a big brainstorming session, if anything. Not that he's distancing himself.

I'd quote it for you, but it's an embedded video in Adobe AIR.

I'm aware of what he said. He was certainly a part of the ending. And approved of it. All he was saying in Final Hours was that he wanted it to be thought-provoking. Not unlike a lot of writers out there.




While we're talking about such things, I'll go off on a slight tangent just to say that imo I didn't find The Last of Us too "thought-provoking". I finished it a week ago. After hearing everyone ranting and raving about the shear brilliance of what it does for story in the gaming industry, and how touching the flawed characters are....and the ending. Amaaaaazing.

NOT. I finished the game and couldn't help but laugh at the contrast between the love and praise TLoU got, and how much hate and rage ME3 got. The writing in TLoU was not better than ME3 by any stretch. That goes for the characters too. The ending was laughable (okay, maybe not 'laughable', but I certainly laughed due to people's claims of brilliance). I'll just say it plainly: imo The Last of Us didn't venture anywhere Bioware hasn't already been. And Bioware has done it better.


I know, I know. Nobody even said anything about TLoU. But I've just had that whole thing on my mind since I beat it, and this is pretty much the only place I come to talk about anything gaming related nowadays. So yeah, it's not flame-bait. Don't get it twisted. I just needed to get it out. This game being universally praised for not doing anything new imo, whereas my favorite series gets trashed for the very same things it did better and long before.


Yeah, "thought provoking". That's the short way of putting it. Other than that, I don't think he sees himself as the sole creator of a specific story. He's always bent over backwards and been generous when it came to fans - and I think he actually believes what he says. He doesn't think it's only his story. That's Mass Effect in a nutshell. You effect the galaxy in your own way.

Never played Last of Us myself.

#81
Mcfly616

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@StreetMagic


Certainly, perhaps maybe how he see's himself as not being the the sole creator of the story, contributed to his approach with not wanting to show a concrete interpretation. Maybe he left some ambiguity for that reason.



You may like TLoU. Sure seems like everyone does besides me. It's a good game, but the story, characters and ending are just not even worth half the praise they get imo. In fact, hearing all the praise for the game could have negatively effected the way I view the game.

#82
Tyrannosaurus Rex

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How about control as canon? Have Catalyst-Shepard pull a KOTOR2-Revan "And then he suddenly left, never to be seen again!" stunt with the Reapers.

Granted it would be rather contrived, but atleast it would leave a clean slate.

#83
AlanC9

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Mcfly616 wrote...

NOT. I finished the game and couldn't help but laugh at the contrast between the love and praise TLoU got, and how much hate and rage ME3 got. The writing in TLoU was not better than ME3 by any stretch. That goes for the characters too. The ending was laughable (okay, maybe not 'laughable', but I certainly laughed due to people's claims of brilliance). I'll just say it plainly: imo The Last of Us didn't venture anywhere Bioware hasn't already been. And Bioware has done it better.
 


Does this mean that TLoU is overrated, or ME3 is underrated?

#84
AlanC9

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liggy002 wrote...


Yeah, 5 was a big one for me.  We only get to fight one measley destroyer.


Really? I counted 3. 

#85
Mcfly616

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AlanC9 wrote...

Mcfly616 wrote...

NOT. I finished the game and couldn't help but laugh at the contrast between the love and praise TLoU got, and how much hate and rage ME3 got. The writing in TLoU was not better than ME3 by any stretch. That goes for the characters too. The ending was laughable (okay, maybe not 'laughable', but I certainly laughed due to people's claims of brilliance). I'll just say it plainly: imo The Last of Us didn't venture anywhere Bioware hasn't already been. And Bioware has done it better.
 


Does this mean that TLoU is overrated, or ME3 is underrated?

I'm not sure. After all, ME3 did get a good amount of awards. ME3 won G.I.'s goty award in 2012. G.I. gave it to TLoU this past year. They're both critically acclaimed.

I just think ME3 has this polarizing stigma in the public eye (about the ending), where TLoU could easily share the very same stigma....yet instead it's universally praised for it, and I just find it baffling. Comically so...

Modifié par Mcfly616, 28 janvier 2014 - 07:06 .


#86
dreamgazer

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liggy002 wrote...

5 - Not fighitng reapers all game long


Yeah, 5 was a big one for me.  We only get to fight one measley destroyer.


And even that Reaper-vs.-Shepard battle was ludicrous in several ways. Why are you wanting more like this?

The fact that Shepard was able to take down three (Tuchanka, Rannoch, Earth) through outlandish luck was far more than enough.

Modifié par dreamgazer, 28 janvier 2014 - 06:57 .


#87
MassivelyEffective0730

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caldas wrote...
If I may:

1 - The Crucible


The Crucible is an alright concept, just poorly executed. Honestly, how else are you realistically going to defeat the Reapers? Not necessarily the Crucible itself, but the concept of a superweapon is necessary. 

#88
Chashan

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Jaulen wrote...

dreamgazer wrote...

Greylycantrope wrote...

Refuse would be the easiest. Everyone dies, fast forward to the future, clean slate, no imports necessary.


No humans, either.



I doubt they'd ever do a game where there wasn't an option of a human protagonist.


With Refuse, they even got room to still have known races around.

Only because galactic civilization is ended does not mean the Reapers were as successful wiping out the races of Shepards' cycle to the very last individual. Refusal is vague like that, and can be continued from in that manner.

#89
marcelo caldas

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MassivelyEffective0730 wrote...

caldas wrote...
If I may:

1 - The Crucible


The Crucible is an alright concept, just poorly executed. Honestly, how else are you realistically going to defeat the Reapers? Not necessarily the Crucible itself, but the concept of a superweapon is necessary. 


I agree. If it was a Death Star certainly I'd have no problem with it.
I just can't go with:
"We have an unsolveble problem, let's build a machine that does that, I don't know how, by pressing a button, a killswitch if you will"
and..
If the reapers are so advanced and unstopable, why thay take 200 years to harvest the galaxy, they should have a harvest machine that turns everyone to goo by pressing a button too, using the relays they built. Probably It's easier to build a wave of energy that dissolves things than one that creates/changes DNA.

But I know that's just me.

#90
The Night Mammoth

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MassivelyEffective0730 wrote...

caldas wrote...
If I may:

1 - The Crucible


The Crucible is an alright concept, just poorly executed. Honestly, how else are you realistically going to defeat the Reapers? Not necessarily the Crucible itself, but the concept of a superweapon is necessary. 

Absolutely agreed. The Reapers were always going to be defeated by some device, superweapon or exploited weakness, it was just a case of what form it took and how it was executed, and the Crucible took the form of a huge, destructive superweapon.

It's fine in concept; a device passed down from previous cycles that requires galactic cooperation to construct, and combines with an established part of the lore after a massive climactic battle. It was just implemented terribly. Abruptly introduced, too disconnected from the plot for most of the game, and with little to no explanation or general information provided for it.

#91
marcelo caldas

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MassivelyEffective0730 wrote...

caldas wrote...
If I may:

1 - The Crucible


The Crucible is an alright concept, just poorly executed. Honestly, how else are you realistically going to defeat the Reapers? Not necessarily the Crucible itself, but the concept of a superweapon is necessary. 


Like Minsc once said: " No effect? Gotta find a bigger sword".

#92
Han Shot First

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The Crucible shares some similarities with the Mako.

Good concept, poorly executed.

#93
Vortex13

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liggy002 wrote...

Robosexual wrote...

Destroy? Removing synthetics from a sci-fi game?

God no.


As I said, you don't need to remove the synthetics.  If far enough into the future, people will rebuild them.  Also, who's to say that the Catalyst wasn't lying about the synthetics going boom boom.


How far into the future are we talking here?

I don't get the idea that setting the game hundreds or thousands of years in the future somehow fixes everything and the whole universe is back to a 'common' state. Unless the MEU is technilogically stagnent, then the face of the Galaxy should look very, very different from what we have in ME  1 - 3; even moreso if one is taking the various ending scenarios with their surviving levels of technology.

Some of the more extreme versions of the whole "Set it in the future so everything is the same" ideas that I have seen; the ones that call for a sequel to take place 10,000 + years in the future; make even less sense. A story set on Earth during 10,000 B.C. is going to be very different then one set during present day.

#94
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Meh. Just end the idea of sequels. Let all the endings work for everyone. Write some books maybe. Those are better than the games anyways.

Make a new cyberpunk series. Or maybe EA should revive Wing Commander. Please?

#95
Han Shot First

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Vortex13 wrote...

liggy002 wrote...

Robosexual wrote...

Destroy? Removing synthetics from a sci-fi game?

God no.


As I said, you don't need to remove the synthetics.  If far enough into the future, people will rebuild them.  Also, who's to say that the Catalyst wasn't lying about the synthetics going boom boom.


How far into the future are we talking here?

I don't get the idea that setting the game hundreds or thousands of years in the future somehow fixes everything and the whole universe is back to a 'common' state. Unless the MEU is technilogically stagnent, then the face of the Galaxy should look very, very different from what we have in ME  1 - 3; even moreso if one is taking the various ending scenarios with their surviving levels of technology.

Some of the more extreme versions of the whole "Set it in the future so everything is the same" ideas that I have seen; the ones that call for a sequel to take place 10,000 + years in the future; make even less sense. A story set on Earth during 10,000 B.C. is going to be very different then one set during present day.



I'd set a sequel a few hundred years out. Say, 700 years or so.

That is far enough removed from the Shepard trilogy that the galaxy has more than enough time to fully rebuild and recover. Its also far enough out that no one would need to ask where Shepard is, as even High EMS Destroy Shep would be long since dead. And by jumping forward a few hundred years you can present the protagonist with a major threat to deal with, without it straining suspension of disbelief. One of the flaws of the Star Wars EU, is that galaxy wide threats seem to be emerging every few years. And finally, they could get away with introducing some new tech to the setting as several hundred years have passed.

#96
spirosz

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The Night Mammoth wrote...

MassivelyEffective0730 wrote...

caldas wrote...
If I may:

1 - The Crucible


The Crucible is an alright concept, just poorly executed. Honestly, how else are you realistically going to defeat the Reapers? Not necessarily the Crucible itself, but the concept of a superweapon is necessary. 

Absolutely agreed. The Reapers were always going to be defeated by some device, superweapon or exploited weakness, it was just a case of what form it took and how it was executed, and the Crucible took the form of a huge, destructive superweapon.

It's fine in concept; a device passed down from previous cycles that requires galactic cooperation to construct, and combines with an established part of the lore after a massive climactic battle. It was just implemented terribly. Abruptly introduced, too disconnected from the plot for most of the game, and with little to no explanation or general information provided for it.



#97
marcelo caldas

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Han Shot First wrote...

Vortex13 wrote...

liggy002 wrote...

Robosexual wrote...

Destroy? Removing synthetics from a sci-fi game?

God no.


As I said, you don't need to remove the synthetics.  If far enough into the future, people will rebuild them.  Also, who's to say that the Catalyst wasn't lying about the synthetics going boom boom.


How far into the future are we talking here?

I don't get the idea that setting the game hundreds or thousands of years in the future somehow fixes everything and the whole universe is back to a 'common' state. Unless the MEU is technilogically stagnent, then the face of the Galaxy should look very, very different from what we have in ME  1 - 3; even moreso if one is taking the various ending scenarios with their surviving levels of technology.

Some of the more extreme versions of the whole "Set it in the future so everything is the same" ideas that I have seen; the ones that call for a sequel to take place 10,000 + years in the future; make even less sense. A story set on Earth during 10,000 B.C. is going to be very different then one set during present day.



I'd set a sequel a few hundred years out. Say, 700 years or so.

That is far enough removed from the Shepard trilogy that the galaxy has more than enough time to fully rebuild and recover. Its also far enough out that no one would need to ask where Shepard is, as even High EMS Destroy Shep would be long since dead. And by jumping forward a few hundred years you can present the protagonist with a major threat to deal with, without it straining suspension of disbelief. One of the flaws of the Star Wars EU, is that galaxy wide threats seem to be emerging every few years. And finally, they could get away with introducing some new tech to the setting as several hundred years have passed.


Even then, Shepard being half robot half something else, he could still be alive if BW wants

#98
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Superweapons work well enough for this story, but I still think it sucks on a gaming level. You don't get to actually do much with them. There isn't much interactivity and gameplay to those kind of plot devices. They tend to just be passive, cutscene/cinematic type of affairs. And that's what happened here.

#99
jamesp81

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StreetMagic wrote...

All of them are too radical besides Destroy. That's my main problem. Control is kind of the second least radical, so I see it working too.

Part of the allure of Mass Effect for me was the slight nod to real human history and real human traits, and how we were being thrust forward into this outlandish sci-fi universe. Earth and the Alliance were a byproduct of old space programs like NASA. They still hailed old explorers like Gagarin and Armstrong as heroes. It was supposed to be an extension of realistic human history and not a complete fantasy based universe. Refuse just wipes all of that connection out, and Synthesis changes it too much. They become entirely different settings. The galactic genepool is changed in either case. They work better as endings, but not jumping points.

Anyone who doesn't like humans though just boggles my mind. Is that misanthropy creeping into your game preferences? Or something else?


This is very well stated.  Couldn't have said it better myself.

The type of scifi I've often enjoyed most is the kind that has solid connections to the world we know and understand and examines how we would react to being put into, as you called it, an outlandish sci fi world.  It's the reason I always liked Star Trek more than Star Wars.  SW probably has more widespread appeal, but I will always like ST better because I can relate to that world due to its connections to the world we already know.  It's also why I enjoyed Stargate:SG1 and Stargate: Atlantis so much, despite their considerable flaws.  Similarly, I reallyed enjoyed John Ringo's Looking Glass series of novels because it thrust the humanity we all know onto a galactic stage.

I could go on citing TV, movie, and novel examples for a while, but I think you get the point.

The mixing of the old and the new in scifi is something I've always enjoyed and I wish more writers would do it.

#100
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Never heard of Looking Glass. Kind of in the mood for a new novel. :)