If I had to choose between various scenarios for the future of Mass Effect, I'd prefer
franchise reboot, to be honest. Like how Nolan's Dark Knight trilogy rebooted Batman franchise which has written itself in the corner, very much like Mass Effect 3 did. If you like new version more - no problem, if you like old version more - you can still play it - no problem or you can enjoy both for different reasons. Using same cinema analogy, I love both old and new Batman films (except Shumacher ones). No hate for current franchise here, btw, not at all.
I don't see any better way out of current situation:
Refuse (playing as human survivor) would be too grim. Refuse without humans would be unrelatable to most players.
Control on a broad scale would work only if Shepard turns mad (otherwise no threat and conflict) and there is no way anyone would win against him unless it's one billion year later and some new species will repeat Shepard's journey. Unrelatable and too bizzare and fatalist.
*Of course there can be a very small plot about small group vs other small group, like a spy plot in space with Shepard Reaper preventing any global conflict. I am not sure it would hit the Shepard trilogy heights, though. Depends on the writer.
Synthesis is too esoteric and unrelatable to work, in my opinion. Lot's of logical leaps of faith and mental acrobatics.
High EMS Destroy looks best of them all, but even there I see too many problems. How much forward into the future? Wouldn't future technologies become too advanced to limit relatability with things that would be going on? What kind of conflict will drive new game? Would it be large or small? If small, wouldn't it be lackluster compared to original trilogy? If large, what can topple the Reapers as a threat (if it's dark energy entropy - whom would we shoot?)? If it's civil war between ME races writer would have to give exceptionally believable reason for it (and people would still be angry, though). Now - all those problems can be solved in the hands of a genius writer, but if he would not be that good we would recieve very low quality product like Star Wars prequels. Speaking of which...
Prequels are utter **** most of the times. Because they are prequels and are not that interesting by default. It does not even matter how good or bad original product is. Of course good writers and screenplay can do a lot to mitigate negative effects of prequel (Halo: Reach), but I do not see this happening in the current Mass Effect situation, unless future writer would be a genius. Again. Bonus point for not solving The only good thing I can say about the prequel is that it won't cause as much of a ****storm as picking anything above.
Midquel or spin-off may work showing us true horrors of war and struggles to build the Crucible (btw I hate Crucible and believe that it could have been avoided - for those in this thread) through the eyes of some guy/girl/alien who would visit places Shepard has not visited. It's actually a good "milk-the-franchise" strategy with lot's of combat and probably the closest thing to what Bioware is working on right now. Cameos by characters, including Shepard, especially if you have ME3 save import, planets you have not visited etc. Not that bad, it can be good like Halo: ODST or Half-Life 1 Barry episode, except that it's medquel (hard to write properly, just like a good prequel) and it won't even dream to live up to Shepard's journey. They can go as far as to begin this medquel before Reaper invasion and leave some room for ME5, but it still won't be as good as Shepard's journey and it won't solve the ME3 ending mess.
Franchise reboot will allow writers to plan their work in advance and create coherent story. ME2 story has almost nothing to do with ME1-ME3 plot and sets the stage for ME3 fall,
in addition to native ME3 faults. It may be either complete rewrite or just reinterpretation which will cut least popular corners of the Mass Effect universe. Obvious downside is that some people would be pissed.
Modifié par Oransel, 31 janvier 2014 - 02:12 .