How would you like Dragon Age Inquisition to end?
#26
Posté 28 janvier 2014 - 04:20
#27
Posté 28 janvier 2014 - 04:21
MassivelyEffective0730 wrote...
Dead Elves. Dead, rotting, desiccated, burning, eviscerated, disemboweled, dismembered, beheaded, violated, mutilated, desecrated, defiled, polluted, charred carcasses of Elf babies.
Now now, don't forget all the dead mages!
#28
Posté 28 janvier 2014 - 04:29
Qistina wrote...
After fighting a mini boss, going into a chamber, there is an altar, place the sacred whatever thing on the altar....then cinematic video show a boss coming out, the Inquisitor and the companions fighting it, the monster die, cinematic video end...the end
That seems awfully anti-climatic.
#29
Posté 28 janvier 2014 - 04:31
Grand Admiral Cheesecake wrote...
MassivelyEffective0730 wrote...
Dead Elves. Dead, rotting, desiccated, burning, eviscerated, disemboweled, dismembered, beheaded, violated, mutilated, desecrated, defiled, polluted, charred carcasses of Elf babies.
Now now, don't forget all the dead mages!
Mages are cool. So are Templars.
Every problem in Thedas can be solved by dead elves.
#30
Posté 28 janvier 2014 - 04:33
MassivelyEffective0730 wrote...
Every problem in Thedas can be solved by dead elves.
What about the elf mages?
#31
Posté 28 janvier 2014 - 04:35
Grand Admiral Cheesecake wrote...
MassivelyEffective0730 wrote...
Every problem in Thedas can be solved by dead elves.
What about the elf mages?
Read what I said about Elves.
#32
Posté 28 janvier 2014 - 04:37
MassivelyEffective0730 wrote...
Grand Admiral Cheesecake wrote...
MassivelyEffective0730 wrote...
Every problem in Thedas can be solved by dead elves.
What about the elf mages?
Read what I said about Elves.
But they automatically count as cool by being mages.
That should balance out as "Horribly maim them" or something like that.
#33
Posté 28 janvier 2014 - 04:37
#34
Posté 28 janvier 2014 - 04:38
A: Control the mages
B: Synthesise the mages and Templars to form a new life form
C: Destroy the mages
#35
Posté 28 janvier 2014 - 04:39
Qistina wrote...
TKavatar wrote...
That seems awfully anti-climatic.
There is no point fighting the end boss because we will win isn't it? So why not just show in the video and we watch...
Who says we'll win?
#37
Posté 28 janvier 2014 - 05:00
Browneye_Vamp84 wrote...
Jaison1986 wrote...
nightscrawl wrote...
With the darkspawn waking the next Old God, Razikale. I know some will groan at this, but I like the whole Blight thing.
Actually, that would make for an epic post credits scene.Love the idea of another Blight.
Yeah! I can even imagine how it would happen: After the credits roll, the scene suddenly switches to an giant dragon caged up inside an dungeon, and then the camera slowly pans away starting to show an massive horde of darkspawn visciously digging the ground in an attempt to reach the dragon.
#38
Posté 28 janvier 2014 - 05:18
FreshRevenge wrote...
How would you want them to end Dragon Age Inquistion? Do you see it being a positve ending or a horrible bad ending? As fans what do you not want to see? Now we still have a few months away from release, let your voices be heard!
I want the options for both.
I want there to be a possibility for the Inquisitor to get a Happily Ever After or to die horribly (since the game after DAI won't focus on the Inquisitor anyway)
And maybe options in between.
I wnat to see varying degrees of success and failure, and choices made affecting how the attempts get made (being pro-templar should let things unfold differently than pro-mage, for example)
I do not want to see another ME3 deal where no matter how much of a difference you made, you made no difference because YOU CANNOT WIN CONVENTIONALLY!!!! OH NOES!!! And you get stuck with three sucky choices no matter how much effort you put into the game.
#39
Posté 28 janvier 2014 - 05:24
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Modifié par mrpoultry, 28 janvier 2014 - 05:25 .
#40
Posté 28 janvier 2014 - 05:27
#41
Posté 28 janvier 2014 - 05:58
Oppressive Music of end included scrolling with all participants and Creator of games.
Final cinematic ......a chessboard, with some pièces of chessboard ( we see Alistair, his Father, Hawke, the Warden, the Inquisitor etc....) and in front of these pièces appear the final Boss and his minnions as chess piece.
The camara shows the both player: one is Flemmeth, the other is someone hidden by a Mexican hat :
the talking begins:
Flemmeth: I win, Please, close the tear , Creator. That is the deal!
Creator: I have one Word....
We see the tear disapears in all countries of Teldas and everybody is happy. We see Alistair in Ferelden, Hawke in Kirkwall etc...
Flemeth stands up to leave the Fade but the Creator stops her.
Why you are leaving. Milady, I appreciated this game! I believe I have something interresting as new deal to do another chessboard game.
What is ? asks Flemmeth.
The freedom of your brothers!
Appears on the chessboard instead of the big boss of DAI 6 big dragons.
and Flemmeth moves a pawn which we never saw. We see only his back from this charachter ........
To be continued
#42
Posté 28 janvier 2014 - 06:05
By that rational, why have any fights at all in the game. I mean, we're just going to win each one on our way to the end of the game, so just show the whole game as one cut-scene after another.Qistina wrote...
TKavatar wrote...
Who says we'll win?
Who loose fighting the end boss? I never loose fighting any end boss in any games, if i loose fighting the end boss i don't finish the game....well, the build and the set up is reaching it's climax and make it a sure win situation...so why not just skip the fight and show it in a video instead?
#43
Posté 28 janvier 2014 - 06:06
#44
Posté 28 janvier 2014 - 06:10
#45
Posté 28 janvier 2014 - 06:11
...and then all of a sudden, we'll hear a horrible sound, and be greeted by a human reaper...err...darkspawn broodmother bride, wearing said Veil!eluvianix wrote...
Instead of the tears being closed, the Veil just disappears in its entirety.
She'll be 100 feet tall, and shoot lasers out of her eyeballs!
#46
Posté 28 janvier 2014 - 06:19
On a more serious note, how we play should impact the ending. If there are multiple ways to deal with the tears, those options should be available based on how you played, for example.
Modifié par Rotward, 28 janvier 2014 - 06:21 .
#47
Posté 28 janvier 2014 - 06:20
#48
Posté 28 janvier 2014 - 06:23
#49
Posté 28 janvier 2014 - 06:27
#50
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Posté 28 janvier 2014 - 06:29
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