The exhaust port on the back is credited as a headshot.Muhkida wrote...
prostheticlimbs wrote...
Muhkida wrote...
The Arc Pistol trivializes every Cerberus unit with the exception of the Atlas and Turret (because they don't have a noggin).
Actually, Atlases have a head.
Well, the cockpit area is obviously a weakness that receives extra damage like a headshot. But I don't know if the Arc Pistol gets the modifier bonus against an Atlas.
Would like to know if it does or not because I usually pull out my HurrDurrcane when I see one so I never really tried to see for myself.
Query: what is the best way to deal with phantom/dragoon rush as human engineer?
#76
Posté 29 janvier 2014 - 09:33
#77
Posté 29 janvier 2014 - 09:36
#78
Posté 29 janvier 2014 - 09:41
prostheticlimbs wrote...
No, I'm referring to this.
10/10Knight of the Kingsguard wrote...
Too all the people that have moaned about letting her dogs go to the toilet on the balcony.
Firstly shut up.
I live in an apartment with grass areas outside.
I'm on the sixth floor. When i'm at work i leave the balcony door open so they can go as they please whilst i'm away.
I use bleach to wash down, but You do get the odd poop that sticks to the floor and is tricky to get off.
I use a gardening trowel. Its great for picking the poop up and also scrapping.
Get that or something similar that You can just leave on the balcony for when You need it.
Modifié par FatherOfPearl, 29 janvier 2014 - 09:42 .
#79
Posté 29 janvier 2014 - 09:43
#80
Posté 29 janvier 2014 - 09:44
kaxas92 wrote...
Muhkida wrote...
me0120 wrote...
Muhkida wrote...
The Arc Pistol trivializes every Cerberus unit with the exception of the Atlas and Turret (because they don't have a noggin).
With drill/ap and constant explosions it still does pretty well. its not as effective as the venom for nooks though.
Seriously. You guys are putting so much effort into replacing the venom.
You can't get headshot medals with a Venom:whistle:
Like that matters.
I don't think anyone disagrees with Venom being a supreme mook killer, but personally I find killing a Phantom much more rewarding when it's a result of my skill with a weapon instead of the weapon just trivializing them. Sure, some weapons make it easier than others, but the fact is that weapons like Arc Pistol actually require you to be able to hit them.
EDIT: Oh, and I don't agree with Muhkida about Arc Pistol "trivializing" Cerberus mooks... Maybe it's just semantics, but while Arc Pistol's certainly devastating against mooks, hitting moving targets in the head with an accurate weapon is never exactly trivial - regardless of whether you find it easy or difficult.
Modifié par Aedolon, 29 janvier 2014 - 09:50 .
#81
Posté 29 janvier 2014 - 09:54
Aedolon wrote...
EDIT: Oh, and I don't agree with Muhkida about Arc Pistol "trivializing" Cerberus mooks... Maybe it's just semantics, but while Arc Pistol's certainly devastating against mooks, hitting moving targets in the head with an accurate weapon is never exactly trivial - regardless of whether you find it easy or difficult.
It should be worth mentioning that when I use the Arc Pistol on my QFE for example, I usually equip Drill/AP rounds and a Geth Scanner.
...and by usually, I mean always:innocent:
#82
Posté 29 janvier 2014 - 10:06
Muhkida wrote...
Aedolon wrote...
EDIT: Oh, and I don't agree with Muhkida about Arc Pistol "trivializing" Cerberus mooks... Maybe it's just semantics, but while Arc Pistol's certainly devastating against mooks, hitting moving targets in the head with an accurate weapon is never exactly trivial - regardless of whether you find it easy or difficult.
It should be worth mentioning that when I use the Arc Pistol on my QFE for example, I usually equip Drill/AP rounds and a Geth Scanner.
...and by usually, I mean always:innocent:
Is there any other way?
#83
Posté 29 janvier 2014 - 10:19
Aedolon wrote...
Muhkida wrote...
Aedolon wrote...
EDIT: Oh, and I don't agree with Muhkida about Arc Pistol "trivializing" Cerberus mooks... Maybe it's just semantics, but while Arc Pistol's certainly devastating against mooks, hitting moving targets in the head with an accurate weapon is never exactly trivial - regardless of whether you find it easy or difficult.
It should be worth mentioning that when I use the Arc Pistol on my QFE for example, I usually equip Drill/AP rounds and a Geth Scanner.
...and by usually, I mean always:innocent:
Is there any other way?
I hate to say it, but constant abuse of using the Geth Scanner has probably spoiled my gameplay. I just feel completely naked without it.
#84
Posté 29 janvier 2014 - 10:27
FatherOfPearl wrote...
prostheticlimbs wrote...
No, I'm referring to this.10/10Knight of the Kingsguard wrote...
Too all the people that have moaned about letting her dogs go to the toilet on the balcony.
Firstly shut up.
I live in an apartment with grass areas outside.
I'm on the sixth floor. When i'm at work i leave the balcony door open so they can go as they please whilst i'm away.
I use bleach to wash down, but You do get the odd poop that sticks to the floor and is tricky to get off.
I use a gardening trowel. Its great for picking the poop up and also scrapping.
Get that or something similar that You can just leave on the balcony for when You need it.
I learned so much about Atlas vulnerability I can't even.
Modifié par SerBiggs, 29 janvier 2014 - 10:40 .
#85
Posté 29 janvier 2014 - 11:37
PitPatPotLOL wrote...
running. running works fine.
I lol'ed.
#86
Posté 29 janvier 2014 - 11:44
video: www.youtube.com/watch
Modifié par Fixx21, 29 janvier 2014 - 11:45 .
#87
Posté 29 janvier 2014 - 02:49
Lies!!!! Boogieman you blatantly said HE in an earlier post which was obviously an attack instead of an abbreviation for human engineer. Apology denied!!!b00g13man wrote...
The game hasn't been out for 3 years, and I'd love you to point out where I made a reference to your gender.Cassandra Saturn wrote...
NT76, I'm not bronze player like I was three years ago. I have been playing Platinum for two years. starting with most of 2013 to today.
and Boogie, NT76...
please do not refer to me as he. but an she.
do you even know how much I don't like being called "he"
look at my username and picture? it's lady you're speaking to.
anyway
even if homing grenades work or not, you can still kill phantom either way.
I'll wait for your apology...
#88
Posté 29 janvier 2014 - 03:04
Shampoohorn wrote...
Falcon with incendiary or disruptor ammo and a mix of overloads and incinerates will make short work of them and keep them at range as well. For overload, go chain, neural, shields.
Against Cerberus, you don't need weapon dps except against atlases, but feel free to bring a hurricaine along too.
QFT
#89
Posté 29 janvier 2014 - 03:22
Fixx21 wrote...
geth plasma shotgun ( host )
video: www.youtube.com/watch
Nice but what's this got to do with the human engineer?
#90
Posté 29 janvier 2014 - 03:26
razrblack wrote...
Shuriken and Predatorare not to be forgotten in Gold or Plat. Theyare extremely light, and with the right mods and ammo they can dish outmassivedamage invery littletime. The Shurikenwith a stabilizercanbe aheadshotmachine in the right hands. ... snip
ftfy. ;o)
Every other gun in their weight class is superior. They are usable and fit nicely into their role as "My First Weapon", but they have no place in a discussion about optimal tactics.
#91
Posté 29 janvier 2014 - 03:27
Nik6454 wrote...
at FasterThanFTL speeds:DFasterThanFTL wrote...
Run away.
#92
Posté 29 janvier 2014 - 03:27
Shinobu wrote...
Shampoohorn wrote...
Falcon with incendiary or disruptor ammo and a mix of overloads and incinerates will make short work of them and keep them at range as well. For overload, go chain, neural, shields.
Against Cerberus, you don't need weapon dps except against atlases, but feel free to bring a hurricaine along too.
QFT
Thanks!
#93
Posté 29 janvier 2014 - 03:37
2. (area) Incinerate
3. (double chain) Overload
4. Scorpion
5. ???
6. Profit
#94
Posté 29 janvier 2014 - 03:50
FuriousFelicia wrote...
Fixx21 wrote...
geth plasma shotgun ( host )
video: www.youtube.com/watch
Nice but what's this got to do with the human engineer?
for he used the same gun ..............
#95
Posté 29 janvier 2014 - 04:04
mandalorian sun wrote...
Human engineer is a fun class, with good damage against all types of defenses. However, every time i play against cerb, a phantom/dragoon rush can just overwhelm so fast. Combat drone doesn't do much, if i'm lucky any of them might target it and make it pop, but often they just charge around it and stab my face. Overload can stun a dragoon half the time, the other half they just run through it like nothing, and while it can rip a barrier right off a phantom if they don't palm block it, it doesn't really make them pause at all. Incinerate also can trigger the palm barrier, or a dragoon dodge, but also can be unreliable. Is there a particular build/weapon combo that maintains high DPS and high cooldown, but can also CC a dragoon/phantom rush? I've tried so many different versions.
Dragoons get staggered by Overload and as far as Phantoms are concerned, you just need to strip their shields and make them go to cover.
Here's how I dealt with them, even if the basement camping strategy is very specific and Wraith is pretty much the perfect gun for all the casters.
The other options is Falcon + Incendiary/Disruptor ammo which makes it so that you stagger all the units rushing you while also priming them (with something like a second of delay) for detonation with Incinerate/Overload, but Falcon is terrible against bosses, so you'll have to trust somebody else to deal with them efficiently.
Similar guns would include Scorpion (best fired at ground, but does not apply ammo effects in this case - only upon direct contact) and Krysae. There is also Talon, which is just good, period.
If you feel like a baws, there's always Claymoar
Modifié par Heldarion, 29 janvier 2014 - 04:07 .
#96
Posté 29 janvier 2014 - 04:17
#97
Posté 29 janvier 2014 - 04:27
Ah, of course. It's an easy enough mistake to make by simple minded folk. Still waiting on that apology...NuclearTech76 wrote...
Lies!!!! Boogieman you blatantly said HE in an earlier post which was obviously an attack instead of an abbreviation for human engineer. Apology denied!!!
#98
Posté 29 janvier 2014 - 05:10
mandalorian sun wrote...
Human engineer is a fun class, with good damage against all types of defenses. However, every time i play against cerb, a phantom/dragoon rush can just overwhelm so fast. Combat drone doesn't do much, if i'm lucky any of them might target it and make it pop, but often they just charge around it and stab my face. Overload can stun a dragoon half the time, the other half they just run through it like nothing, and while it can rip a barrier right off a phantom if they don't palm block it, it doesn't really make them pause at all. Incinerate also can trigger the palm barrier, or a dragoon dodge, but also can be unreliable. Is there a particular build/weapon combo that maintains high DPS and high cooldown, but can also CC a dragoon/phantom rush? I've tried so many different versions.
Drop a Combat Drone that can stun, fire gun and powers, do FEs and TBs, and displace. Rinse and repeat.
Play to your kit's strengths, not to theirs.
Modifié par tetsutsuru, 29 janvier 2014 - 05:10 .
#99
Posté 29 janvier 2014 - 06:14
Shampoohorn wrote...
Falcon with incendiary or disruptor ammo and a mix of overloads and incinerates will make short work of them and keep them at range as well. For overload, go chain, neural, shields.
Against Cerberus, you don't need weapon dps except against atlases, but feel free to bring a hurricaine along too.
I love to use this setup on Gold:wizard: So much fun IMO
#100
Posté 29 janvier 2014 - 08:27





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