But DAI will have it, so it doesn't make sense to rage against it. We can, however, try to make it bearable. Bearable, for more than that it will never be.
I've often complained about misleading paraphrases, but this is not about that. This is rather about the fact that paraphrases don't say enough even where they are perfectly correct.
The result? I don't choose options which would be perfectly appropriate for my character because the paraphrase is so vague that it also encompasses inappropriate things. Instead, I choose a "safe" option.
A frequent problem I had in DA2 is that I do want to be diplomatic, but fear that the upper option is too moralistic or too soft or too boring. Or that I want to be firm, but don't choose the aggressive option because I don't want to come across as a jerk. Sometimes, if I actually choose the "feared" options, I find they are good options, but I can't tell in advance because the paraphrase, while it does describe what follows correctly, is too vague and doesn't describe it comphrehensively. The result is that my character's personality profile gets weakened without necessity. The game gives me the option to play my character exactly as I want them, but doesn't let me know about it.
This is why I think that an option to show the spoken lines in advance is necessary. The main argument brought forward against it is "you don't want to read the lines and then hear them spoken." Perhaps I would indeed prefer that wasn't necessary as a rule, but the player's advance knowledge is too big of a sacrifice. The fact that options perfect for our characters may go unused because the paraphrase is necessarily too vague to exclude meanings we passionately NOT want should make this worthy of consideration. The only other solution is try-and-reload. I have done that. Often. I would prefer not to do it again.
Edit:
I call this a "second-degree design flaw", as opposed to the "first degree design flaw" where the game deceives you into believing there is an appropriate option while there isn't one. Note that none of these would ever happen if the spoken lines were shown in advance.
Modifié par Ieldra2, 28 janvier 2014 - 01:46 .





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