David Gaider even pointed that out, once. He mentioned that showing the full line wouldn't produce a DAO-like experience unless they went back to writing player lines like they did with an unvoiced protagonist.Pasquale1234 wrote...
@TurretSyndrome - you have a point (several, in fact), but I think some of that could be mitigated by making the voiced lines shorter. IIRC, the Warden's lines were pretty short and direct, whereas Hawke was relatively chatty.
I would suggest that if the voiced lines were shorter, there would be less opportunity to break characters - although it may also detract from the personable PC the writers might be wanting to implement.
Which is something I think they should do, regardless of whether they keep the voice.





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